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Mutton

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Everything posted by Mutton

  1. Where are you guys seeing the command traits/artifacts?
  2. It's pretty clear that no more than 3 wounds can be allocated. Works the same as before with slightly more befuddling wording.
  3. I'm excited for this DoK book from most of what I've seen. If for no other reason than to taste the tears of constant bellyachers. Every time someone complains about Morathi, I grow in power.
  4. These Blood Rites abilities are tied to YOUR turn, so they don't carry over into the opponent's turn. A little disappointing. Means our troops will be markedly weaker throughout half of the game. It's actually a substantial nerf to Witchbrew, all things considered. But hey, if it means we're wiping out units left and right during the charge, it'll be worth taking the extra beating on the off-turn. We'll have to see.
  5. Hey that's why we play this army right? To sup on the tears of the weak.
  6. Oh I see, interesting. I am surprised that combo didn't get hit at all then. I was asking about the Medusa Shrine, not the priest cauldrons. Appreciate the info though.
  7. I'd argue that the only issue with Morathi/bow snakes was the CA that could be used every turn with impunity. Now that it's only once per game, the issue is largely resolved. Know if the shrine is about the same? I always include that thing in my lists.
  8. Discussing the viability of warscrolls in a vacuum is always a losing battle. Especially in an edition where allegiance traits often make all the difference.
  9. Khinerai losing the bonus rend in this world of save stacking hurts, but I'm excited about the rest of it. I'll take an auto-witchbrew for +1 rite over a 5+ to reroll wounds any day of the week. I'm particularly hyped for a stab snake comeback--a better mortal wound ability and fighting on death sound awesome. I'm really curious how the Bloodwrack Shrine and Ironscale changed.
  10. You can also tell it's fake because the flavor text is identical. They always rewrite that stuff for new warscrolls.
  11. Finally. Having a unit that only activates on a 3+ was dooming it from the start. Could Avatars actually be useful now? Let it be true.
  12. This worries me a tad, as traditionally, factions that excel in every phase tend to be overwhelming with NPE and/or garner unfortunately high win rates. See Seraphon or Lumineth as examples.
  13. I don't think a 5+ ward for Slaanesh is thematically appropriate. But hey, we all know it's just a stop-gap between now and whenever they get another book.
  14. Have a heart for this small indie [world-renown] company. It's rough for them right now [with massive year over year profits]! They can [choose to] barely pay their employees.
  15. It's hilarious to me that a multi-billion-dollar company won't pay an artist to draw new covers for their $60 books.
  16. No battletomes next week, which is kind of annoying. Why bother previewing rules just to get us excited for nothing? It'd be cool if someone could leak that DoK battletome now.
  17. The leaked photo shows and alternate version of the Daemon Prince. I think it's safe to say there'll be plenty of options for building the kit, as is tradition.
  18. Never a better feeling than waking up to find massive AoS leaks for new models. My heart flutters for Warhammer again.
  19. They mentioned in the article that Hagg Nar's ability is advancing the Blood Rites track by 1. In 3.0, subfactions only ever have a single rule associated with them, so guaranteed that the protection bubble is gone, at least when it comes to Hagg Nar. I like this. I've been saying that DoK needs to focus less on protective buffs and more on being mobile, ultra-high damage glass cannons.
  20. DoK Blood Rites change was expected. Rerolls are going out the window for the most part. It's interesting, because in some cases, the Rites are worse, in others, better.
  21. Big fan of this thread. I'll tout https://zealotminiatures.com/ for having incredible, unique sculpts. Downside is that it can be a little pricey with conversion rates.
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