Whats peoples opinion on the Morks Mushroom spam strategy? Planning to use it in my troggherd list as a way to destroy the enemy horde units. So the plan is to 2 drop my army and choose to go second. I will Hand of Mork a Troggoth hag next to my enemy and then use her to cast Morks Mushroom to deal a ton of MW. Now morks mushroom triggers again immidiately at the beginning or the second battleround doing a second tick or MW to the enemy units. If I get a double turn as well I can use my madcap shaman to unbind morks mushroom just to immidiately cast it again for a third tick of the mortal wounds with out letting the enemy move his models once. Should pretty much destroy any horde unit in the game if all goes according to the plan.
I think he is much better than most shadespire units and heros. I was thinking between him and a gargant but seems like Mollog is a much better choice.
https://docs.google.com/spreadsheets/d/1EwGmkBa7RPHzlAPoYLJeIVQR2kyHYGMEFRrH8IxK5IM/edit#gid=0 Thought I should share this here aswell. All the points for all Gloomspite Gitz units, battalions and spells
You say Mollog is not what you need but I actually believe its Exactly what you might need. Its a very tanky hero model that comes with multiple bodies. It's actually a very good model for unit grabbing in game modes that require heros to snatch objectives.
I made a spreadsheet with all the points and prices for the models. Enjoy your list building!
https://docs.google.com/spreadsheets/d/1EwGmkBa7RPHzlAPoYLJeIVQR2kyHYGMEFRrH8IxK5IM/edit?usp=sharing
https://docs.google.com/spreadsheets/d/1EwGmkBa7RPHzlAPoYLJeIVQR2kyHYGMEFRrH8IxK5IM/edit?usp=sharing Here is a points and price list for all the stuff if someone is interested in list building
Im thinking of him as an objective grabber with potential to large upside. He brings multiple bodies and a hero. For some battleplans you really want more than 2 heros
My plan for a slightly more competitive Full troggoth lost is currently looking something like this
Dankhold Troggboss 300
Troggoth hag 380
Mollog 170
Madcap Shaman 80
-Gorks hand (currently thinking teleporting Hag would be goodnas she gets in to comit range)
6x Fellwater troggoths 320
6x Fellwater Troggoths 320
3x Fellwater troggoths 160
Troggherd 180
I have 90 points left over I'm thinking maybe running Morks Mushrooms for anti horde magic.
How does this list sound what would you change?
I get your points and agree that the netters + fellwater combo is probably the most competitive troggoth army but to be honest I dont think anyone in this thread is actually trying to go for anything insane
Just got the idea to Hand of Gork a Troggoth Hag on turn one to get the full vomit on a unit. You can also try casting the spell and charging with her aswell all on turn 1.
You seem to value -2 rend really high and it makes sense but I'm not sure if you realise that fellwater troggoths have -2 rend on the shooting attack and it has a much better hit chance than a Rockgut melee attack. I know the damage is random but the Fellwater shooting is nothing to scoff at.
Ah makes sense. and yeah strictly might be too hard but for most situations you want Fellwaters. If you really need easy MW output Rockguts can provide that.
How are rockguts the mwp when Fellwater troggoths are strickly better. My Troggherd will likely be
Dankhold Troggboss
Troggoth Hag
Mollog
6x Fellwater Troggoths
6x Fellwater Troggoths
6x Fellwater Troggoths
And I honestly think thats one of the more viable Troggherd lists there is. I see no reason to run a single unit of Rockguts