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gronnelg

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Posts posted by gronnelg

  1. Aerherquartz brooch - each time you use a CP, on a 5+ you get it back. What are peoples opinions on this artefact? Across 5 rounds + 1 starting CP that's a total of 6 CP. With this artefact you would statistically end up with a total of 8 in this situation.
    Is it worth it?

  2. @Ratcliff Well done fellow rat! I'm guessing the 3 x priests were for prayers? How did they perform, and is it worth i bringing 3 of them?
    What's the though process behind having several small units of monks, and then a big one. Did you need a lot of inspiring presence to keep the big unit alive?

  3. @Gwendar Thanks for the feedback! The spears is a mistake actually. I'm running rusty blades on all of them! The 20 man unit I was think for flank protection and/or obective grabbing. So I'm basically planning on buffing only the 2 big blocks of clanrats.  Also, I think acolytes are cool, so I wanted to try them out :D I was thinking engineer for even more MW output. In this list, what do you think would be the benefit of exchanging him for an arch-warlock?

    I don't know the details of his list, but I know he has a great unclean one, Glottkin, blight kings, a unit of plague bearers, probably a block of marauders,  and some plague drones. Oh, and possibly plangue monks (damn scheming traitors!).
    So what kind of strategy should I be looking for here? I'm think he's got me a the grinding game, with summoning and just being Nurgly. So basically I think I need to make things happen early.  At any rate, I'm think rushing out with the clanrats and hunker down on objectives. Any other input?
     

     

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  4. Need C&C for my list. 2k, gonna play against a Nurgle friend.
    Allegiance: Chaos

    Leaders
    Skaven Warlord (100)
    - Warpforged Blade
    - Artefact: Crown of Conquest
    Verminlord Warbringer (280)
    - General
    - Trait: Spiteful Duellist
    Warlock Engineer (100)

    Battleline
    40 x Clanrats (200)
    - Rusty Spear
    40 x Clanrats (200)
    - Rusty Spear
    20 x Clanrats (120)
    - Rusty Spear

    Units
    10 x Skryre Acolytes (120)
    5 x Gutter Runners (60)
    4 x Rat Ogors (200)

    War Machines
    Warp Lightning Cannon (180)
    Warp Lightning Cannon (180)
    Warp Lightning Cannon (180)

    Total: 1920 / 2000
    Extra Command Points: 1
    Allies: 0 / 400
    Wounds: 171

    So the blocks of clanrats will be bravery buffed by the warlord (as well as gnash gnaw as I see fit). The verminlord is my hammer, and to a lesser extent the rat ogors I guess. Gutter runners to make his deployment more difficult, and snatch-steal unprotected stuff. A  bunch of range mortal wounds output to snipe characters and break synergies.  Should I  exchange my 1 CP for a packmaster?

    Other critics and comments?
     

  5. 13 hours ago, Pyro5torm said:

    Just picked up an arch warlock and 40 clan rats to start a 1000pt army what should I be looking at picking up next? I'm currently thinking a warp lightning cannon, some more battleline and maybe a warlord any other suggestions?

    Also endless spells which would complement skaven well?

     

    Thanks for the help

    Personally I'm very fond of a hero on foot (such as the arch warlock) with crown of command, who buffs 2 x 40 clanrats, and then supported by dual WLC as a basis for any army at least up too 1500 points. I ticks in at 900 points. After that...Whatever you want.
    For a 1k list, maybe a warlord for gnash gnaw on their bones?
    With the crown of command you typically don't need to spend CP on inspiring presence, so you dont need that many. So the one CP per round would work nicely with a warlord.
    So long as the hero with crown of command is alive and within range of the two block of clanrats, the list is surprisingly tanky, can snipe enemy heroes with dual WLC, and guys.... Beware of clanrats in blocks of 30+ buffed with gnash gnaw on their bones! (I prefer rusty blades more reliable in the long run than spears)

  6. 1 hour ago, Skreech Verminking said:

    It’s not bad, since you can use his commandability multiple times on the same units, and he regenerates d3wounds per turn.

    the reason why probably most of us don’t use him (Including myself) that we don’t have him and/or that he just might be a slight bit to expensive (point wise)

    Also, doesn't have the monster keyword, so it benefits from look out sir, right?
    8 wounds, 4+ save...Not bad!

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