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TactfulSaturn

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  1. Thanks for the reply! That makes sense now!
  2. Hi guys I'm looking for some clarification on how realm spells (and artefacts) work in matched play games. Can I give my wizards a spell from any realm in any matched play event? Or can you only access realm spells if the matched play came is specifically set in that realm? I see people writing lists with artefacts and spells from a specific realm but I am not sure if this is just a free choice thing or whether it is dictated by the match play game? Thanks in advance!
  3. Hi guys I'm looking for some clarification of how realm spells work in matched play games. Can I give my wizards a spell from any realm in any matched play event? Or can you only access realm spells if the matched play came is specifically set in that realm? I see people writing lists with artefacts and spells from a specific realm but I am not sure if this is just a free choice thing or whether it is dictated by the match play game? Thanks in advance!
  4. On the topic of alternatives for dragon ogres, does anyone know if bullgors would work (size wize) with Stormcast Dracolines (much like the dracoline-orgoid conversion for the shaggoth)? Or perhaps Ogor torsos with some kind of BoC head/horns?
  5. I've been running a list using both Kairos & LoC, albeit in only a semi-competitive environment, so far I've had my opponent conceed the match. General - LoC (Arch-sorcerer, Mark of the Conjurer) 380 - Tzeentch Inferno, Fold Reality, Arcane Transformation Kairos 380 - Bolt of Tzeentch Gaunt Summoner 180 - Treacherous Bond 10x Kairic Acolytes 80 10 x Kairic Acolytes 80 20 x Tzaangor 360 9 x Enlightened 420 Cogs - 60 Spell Portal - 60 (Or Vortex & Swords for the same points) I use the Acolytes as screens, and with the cogs on my LoC I normally end up with at least 10 fate points in my first turn, letting me summon a unit of blues to act as further screens. All three heros dish out the MWs, normally using the Gaunt and Spell Portal to take out horde units, particularly ones sat on objectives. Kairos can tie up units with his Chaos spawn and the LoC can normally target more powerful units with a double hit of Infernal Gateway and Tzeentch Inferno (with a Kairos Bolt of Tzeentch to follow up if needed). The Enlightened run around doing there thing safe in the knowledge I can get 6 back with fold reality cast either by Kairos or LoC. The 20 Tzaangor provide a 40 wound unit to tie up enemy units and I normally just use them to control one side of the board. Works well for me, I don't really miss having pinks as I tend to prefer a 'hit them hard and fast' kind of play style and then grab objectives when they haven't got much left. I'm also toying with the idea of changing the Tzaangor for another unit of 10 Acolytes and a seperate squad of 6 Enlightened but I haven't decided whether to make that investment yet or not.
  6. Hi guys, What weapon loadout do you find most effective on the Lord of Change? I know ideally you would be keeping the LoC out of combat as much as possible, but I've found the rod of sorcery to be pretty lackluster and then if the LoC does find himself in combat the staff alone means he is pretty defenceless. Do you go for the sword or the rod? Or perhaps even the beak and claws?
  7. Hi guys, new to the forum but have been watching for a while to help build my tzeentch list! Saw this and found it interesting, I sometimes find myself running out of spell choices, thinking I am out of range in turn 1. Is this normal practice that people still cast out of range to get the fate points? Do opponents ever kick off about it?
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