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Kharneth

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Everything posted by Kharneth

  1. With the new points costs for Gore Pilgrims and Skulltake I can no longer afford a unit of Bloodcrushers (maybe 3?) with the battalions. I definitely want a Juggerlord for the +1 to wound buff on the Skullreapers to keep them from hurting themselves. I want Blood Warriors and Skullreapers at least. When do you get your command point, turn 1? And each battalion gives me a command point? Are most people able to squeeze to battalions into 2000 points?
  2. I see people posting Gore Pilgrims as 200 points, where can this change be found? Is it still worth it for 200 points? That's a lot more than the 80 it says in the book. Also, where are any other changes that have been made as I've seen mention of a couple that are different in the Blades of Khorne version I'm looking at. I've checked the errata but found nothing that changes point costs. How are Skullcrushers? I ordered 2 starter boxes totaling in 20 Blood Warriors and 6 Skullcrushers. I'm thinking of using a unit of 6 Skullcrushers with glaives backed up by Killing Frenzy on a Slaughterpriest, lead by a Juggerlord who uses his +1 to wound command ability on Skullreapers to prevent them from inflicting mortal wounds to themselves. I'm not sure how to play Skullcrushers, but I have 2 or 3 with rectangle bases from a while back and I'll be getting 6 more so I'm hoping to make good use of them. I'm worried they're not going to perform well because they seem to have the same defense as skullreapers and slightly less damage, but for more points. Any thoughts on a Juggerlord with Arch-Slaughterer and Blade of Endless Bloodshed for gathering Blood Tithe?
  3. Where are the current rules for Chaos armies and summoning rules specifically? Age of Sigmar is so confusing with all it's different version of the same units. No where in the Chaos Grand Alliance book has the points values for the units. The Gaunt Summoner of Tzeentch says something about a Realmgate but there aren't any rules or references anywhere else. I know the demons in the Blades of Khorne book give wizards the ability to summon them if they're taken, is that how all summoning works? Do I need to take a unit in my army in order to be able to summon others of its kind?
  4. So, I've been able to find warscrolls for the slaves of darkness units, but I could not find any points information or other stuff, like army special rules, artefacts, command traits, etc. In order to use the Blades of Khorne rules I'd need to have only Khorne units, right? Are Slaves to Darkness effective/competitive? I'd love to have an undivided legion that's heavy into summoning and summons units of lesser demons and perhaps greater demons, but I wasn't sure if this was possible.
  5. Hey I'm trying to get started with a Blades of Khorne force and honestly I have no idea where to begin. I bought the Get Started Box and was very disappointed. I wanted Blood Warriors with dual axes and Bloodreavers with two handed axes. These are my initial thoughts on where I'd like to head: Preferably 2-4 10-man units of Blood Warriors as a battleline. I'll probably end up taking 2 units of Bloodreavers and 2-3 units of Blood Warriors so the Bloodreavers can be sacrificed for Blood Tithe. If I could get away with no reavers, that'd be ideal. I'd like some units of Skullreapers, probably 5-10, perhaps 8? Accompanying them, I'd like Slaughterpriests so I can give them +1 to Hit so they won't roll 1s and inflict mortal wounds on themselves and will inflict mortal wounds on enemies on a 5+. A Bloodsecrator would be useful, too, so I'm thinking I'll end up with a Gore Pilgrim battalion with some Skullreapers, maybe both a Gore Pilgrim and Skulltake. I already own a Bloodthirster and as far as I can tell it's the most lethal leader/general option, especially since there is no demon prince option for a cheap flying monster. I think I want the force lead by a Bloodthirster with the trait for generating an additional Blood Tithe when slaying heroes/monsters and the demon artefact that has him generate a blood tithe point if he deals 8+ wounds or mortal wounds in a turn. Thoughts?
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