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Lucur

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Everything posted by Lucur

  1. Yes, the unit does not create a magic box. But it's hard to draw line of sight in between three ranks of goblins to shoot the shaman behind in the foot, for example. I've never had aby issues with LoS outside being thoughtless, myself or the opponent, when positioning units.
  2. I don't think point drops alone would do. Most of our units aren't that bad in a vacuum. But they scale horribly with larger units and lack other armies' boni for large units (base size makes a lot of this, and the rules should take into account that a single Liberator is opposed by 3 clanrats or w/e). Reducing cost gives us just more mediocre toys to play, instead of the always-outnumbered-feel that i think this faction should have. And let's get some proper fighting heroes. Some source of rend -2 in melee. A better save than greatswords with their half cuirasses. I could continue, but i've rambled enough. To conclude: Buffs to Warscrolls would serve the army far better than points drops.
  3. That is totally my point of view, but since it was ruled otherwise by a TO in a local shop for two consecutive ME tourneys, we usually run two. I mean, it's not so bad actually, as it keeps everyone from cheese a bit more. Unless, you know, Stormfiends...
  4. It might be bias as i play vs Skaven a lot, but i think i'd get them within 2" of 10+ models regularly. Then again i get the point of redundancy/ diversity for the macrs.
  5. I just realised you folks use only one battleline. Around here two are standard. I guess we would need an faq on that... Considering Scions: when the detachment the unit is in gets set up i decide whether to place them on the board or in Azyr, usual constraints like half units set up apply.
  6. Units should be homogenous if you want to play in any public venue, as they can't be mixed per the warscroll. I assume with greatmace and shield you mean the regular maces as they come in soulwars and co. Greatmaces (the ones with -1 rend and 2d) are supposed to be two-handed. Of those you can use 2 per 5 models in the unit. Concerning swords versus maces, swords are slightly better, but the difference is negligible. (Unless you use Celestial Blades and or Empower on them, then swords pull ahead by a bit more. Still nothing compared to what the unit's greatmaces do.) Finally converting the weapon hands is pretty easy if you're confident with a 1mm drill and some wire, just cut of the weapon above the hand. Drill into the connection points, measure the wire to fit the holes flush and add a little glue to fixate. Not sure if this really answers your question, but it's enough of a wall of text already
  7. I also think there still is the sentiment that SCE stand for the destruction of the beloved old world. I know of at least two former fantasy players who didn't follow to AoS who are constantly lurking reddit and co just to gripe how everything sucks these days. Sigmar have mercy on their poor souls
  8. I recently had my first series of Meeting Engagements games and i thoroughly enjoyed the format. Being able to do several games in one evening on a work day is amazing My list was as follows: Celestial Vindicators Spearhead: 5 Sequitors, 3 Hurricane Raptors Main body: 5 Sequitors, Lord Arcanum on Dracoline (General, Pride Leader), 3 Evocators on Dracoline Rearguard: 3 Castigators Three games vs Skaven ( 2×3 Stormfiends, 2 Warplock Engineers, doomwheel, 2×5 Globadiers from what i remember) went 1/1/1 hillariously, each of us getting a sound stomping and a draw to conclude. I dominated in a mission with several, spread out objectives and got rolled on one with two central objectives. Goes to show the staying power... In hindsight, Scions is a huge asset in these small scale games. Making your opponent move out of the way to deal with the Raptors is huge. Having a large, threatening and very mobile unit like Dracolines felt strong, until they got shot up real bad ^^ even Sequitors did okay, as they are capable of dealing with chaff. I'm curiozs to see how a list with say two Ghoulkings would fare. Summoning not withstanding... To my list, i would change the Sequitors to Liberators and upgrade the useless Castigators to another unit of Hurricanes. Until then, i'd rather run Aetherwings... ew Castigators are bad... ^^ How have you experienced Meeting Engagements with the Stormcast?
  9. Interesting, I'd rate 10 Evocators higher than the Sequitors as it basically frees up the 120 pts for the castellant and poses the greater threat plus extra dispel. Is it the footprint of the large brick?
  10. Azyros also delivers some MW with his lantern, if he can survive one turn within 8" of the enemy ^^ (he won't )
  11. I run a list with 6 cats regularly, my experience is they die if they don't blast their target(s) on the charge. Thus i never leave home without Castellant and Chronomantic Cogs. The Heraldor is great for run and charge threat, getting out of unfavorable engagements or just renew the charge bonus. He often makes back his points in mortal wounds alone. From there i want two things: a) Shooting to bypass screens and kill support characters. I tried Hurricanes and Ballistae, the lack of range and/or rend/mw makes me want to try 6 Longstrikes next year. And b) objective grabbing/ chaff. This is where multiple Hurricane units seem better than Longstrikes, to enable Aetherwings in more places. I also tried Sequitors as MSU or big blob, neither performed well, considering the price tag. Which is a shame. At least they make good use of Heraldor and Castellant when the cats are too far gone or dead. They might work out if their points drop back down.
  12. I should have put more emphasis on the word SARCASM it seems ^^ i was mostly kidding. Liberators do need some boost, compensation for horde boni, banners and musicians and the disadvantage of 40mm bases. That's not new though, I just think the Chaos Warrior warscroll made that quite objectively clear.
  13. But Liberators won't get new models, so they won't get good rules. I usually refrain from that kind of sarcasm, but it's what sprang to mind first...
  14. I think Decimators are fine without starsoul maces. They can easily get 7+ attacks against 25mm bases, where the maces kill 4 dudes tops. If the save is that relevant, send the Protectors in to starsoulmace them to death Would be lovely if we could pick two of any Paladin unit, though. I'm really not convinced of Protectors...
  15. The issue is more it's a gimmick list. If your opponent properly screens you waste your double tapping into chaff, afterwards you're left with some mediocre Castigators. Also the chore of assembling and painting 36 ever the same snapfit models... ew! ^^ i wish Castigators were useful outside this battalion, i like the models. But alas...
  16. If you want to go magic heavy, i'd say build a grand convocation and take some endless spells. SCE spell lores are lacking imo. From there you can stick to sacrosanct for theme or add cheaper Liberators for the points, a big block of Evocators is always a good core and a credible threat. Vanguard movement shenanigans are pretty much limited to Palladors (which aren't super efficient at killing things), Gryphhounds who are obscenely overpriced and Aetherwings in combination with Raptors.
  17. The thing is, it's really hard to rate the faction and not a specific list. It's certain units and synergies that work and not the army as a whole. Take Anvils out of the SCE book and arguably top tables will see no more Stormcast. There are other lists that are viable amd fun, for sure, they just lack the consistency. Considering the previous talk about our battleline options, they're all pretty crappy. The issue is in the base size. We will never have as many models and thus as much power in a certain space, as, say, Skaven do. We have limited access to 2" weapons on top. We don't get horde bonus, neither banners or musicians. That should be taken into account for every single model, but it isn't. And thus the hordes out there will always be more powerful and/ or better at scoring. And scoring is what wins the game in the end.
  18. The christmas battlebox doesn't even give you a legal army unless you build a Lord Arcanum from the Dracolines...
  19. Pretty much what AdamR said, it was in the designers commentary i think, where they clarified the order of such abilities. The player who's turn it is gets to choose, whose "at the start of phase" effects are resolved first, then all that player's effects get resolved. If your opponent fights "at the start of the combat phase" they get to hit before you can channel Sequitor shields if it's their turn (or you decided, in your own turn, to let them go first.)
  20. I'd also vote against the phalanx. With that you want the Evocators to stick around the Sequitos to buff them. Dracolines want to use that move to get to where it hurts. And i'd recommend to use Astreia as a vanilla Lord Arcanum, you'll lose out on command trait and her CA isn't that great (outside of cleansing phalanx), as well as her spell.
  21. Go to the warhammer community page, under FAQs und iseful things, there's warscroll builder. You can adjust points limits and play around there (need to set GA and allegiance right, too, there's drop down menus). From what i can tell, your list is a bit all over the place. Evocators come in units of 5 for 220 pts. Stormcast battleline are not very efficient, there's no reason to take more than 3. Also Vandus sadly isn't either, he dies way too easy for the points he costs.
  22. How do they suck against flying? Flying units can't charge when an aetherwing unit moves within 3" at the beginning of the fight phase. If the come in on the flank they can't move and get to make a 9" charge, where they should only have chaff in range. Even while you can only shoot the closest model, deepkin are so fragile and low count, i don't see the problem.
  23. What i would really like to see is some incentive to play our battleline options beyond 3x5 Liberators. Anyone else gets 10+ model bonus, too and Liberators are supposed to be that tanky shieldwall, just give them the rules already! I'm also really curious if GW are willing to cut back on the Sequitors points increase, i really don't see it justified.
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