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TheGrayKing

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Posts posted by TheGrayKing

  1. Trying to get into Fyreslayers for New Year New Army and was wondering if this was a pretty good list.

    Leaders

    Auric Runesmiter [120pts]: 3. Prayer of Ash, Forge Key

    Auric Runesmiter on Magmadroth [250pts]: 1. Cinder-crest Youngblood, 1. Salamander Cloak, 6. Gilded Claws, Forge Key

     

    Battleline

    Auric Hearthguard [240pts]: 2x 5 Auric Hearthguards

    Vulkite Berzerkers [280pts]: 20 Vulkite Berzerkers, Paired Fyresteel Handaxe

    Vulkite Berzerkers [140pts]: 10 Vulkite Berzerkers, Fyresteel War-pick

     

    Battalion: Lords of the Lodge [920pts]

    Auric Runefather on Magmadroth: 0. Voxaxe, 5. Coal-heart Ancient

    Auric Runemaster: General - Fiery Endurance

    Battlesmith

    10x Hearthguard Berzerkers, Flamestrike Poleaxe

     

    Allegiance: Fyreslayers: Vostarg

     

    Magmic Battleforge

    Total: [1,950pts]

  2. 7 hours ago, CeleFAZE said:

    My meta has been lacking in some of those, so I can't speak from experience with all of them, but you should be able to keep up with most of those. Most of those crumble if you kick out their support pieces, which shouldn't be terribly difficult. Godseekers from aqshy can have two flying keepers, or in your case a flying keeper and bladebringer, which can do some work.

    What may give you problems potentially is CoS, but their effectiveness varies tremendously depending on which city it is, and how much shooting they bring. Also maybe seraphon? I didn't have the opportunity to play them before everything shut down, but just like with CoS having strong casting, teleportation and good shooting gives us issues.

    Again thanks a lot for the information. I don't know how often the Seraphon will show up as the guy who has the army primarily plays 40k and I haven't seen him play AOS since I've been playing. The CoS from what I saw was dwarfs with gyrocopters and steam tanks.

  3. 3 minutes ago, CeleFAZE said:

    I haven't done much with regular seeker chariots, so I can't comment on their effectiveness, but the ability to retreat and charge is great, especially with the mortal wounds and the extra little bit of depravity from that many charging Godseeker units. I've been considering picking some up myself, if only for the days I don't want to deal with high model counts on the board.

    The low model count starting on the board seems really nice and being able to consistently charge with the Chariots sounds good in theory. I'm not trying to build the most competitive Slaanesh army because my local meta isn't super competitive, the most competitive army in my meta is a guy who built Gristlegore FEC because he thought it looked like a ton of fun.

    So how do you think my army idea would do in a meta consisting of Khorne (both mortals and daemons from 2 separate players), Stormcast, Nurgle, CoS, FEC, Spuig GSG, Seraphon, Nighthaunt and potentially Idoneth Deepkin?

  4. 6 minutes ago, CeleFAZE said:

    Are you running normal Godseekers, or Scarlet Cavalcade Godseekers from Wrath of the Everchosen?

    Also, do you prefer using beasts of chaos (depraved drove battalion is required for the Slaanesh keyword), daemons, or mortals? All three can work on their own, but generally you're going to be most optimal with a force that's primarily daemons with some mortal units.

    Due to the way depravity generation works you're going to want a lot of heroes. I try to run 6 when I can, but usually not less than 4. Some people go as low as 3 that I've seen, but since you need a hero alive on the board for summoning that's a risky choice.

    Some must-pick choices:

    1-3 Keepers. At least one is a must- have for the command ability. They're great sources of depravity and do a lot of work. Also the only reliable source of locus after the nerf. You might not field three to start, but having the model for a third is useful when you get the ball rolling on depravity.

    1 Contorted Epitome. Our best caster. Rerolls to cast and dispel, great for handing out "strikes last" debuffs and has a useful unique spell.

    Useful choices that largely depend on playstyle:

    1-2 Bladebringers on exalted chariot. These do a lot of work and don't degrade in effectiveness as they take damage. Good unique spell that can be cast multiple times in a turn.

    1-3 units of 5 hellstriders with clawspears (cheap, fast and sturdyish  battleline)

    1-2 units of 40 marauders with axe & shield. Charge a minimum of 9" in Godseekers, and put out a tremendous number of attacks. They lose their rend once they're less than 20 models and die to harsh language,  so get them in combat ASAP. Also battleline.

    1 Sorceror Lord on Manticore. Excellent unique spell, good support for Slaanesh slaves to darkness units.

    1-2 Infernal Enrapturesses. Helpful for sniping out support characters, especially if your opponent is running heavy on magic-hate. Really fragile, however.

    30-60 daemonettes. Either field them in big mobs, or summon as needed to flood objectives with weight of numbers at crucial times.

    5-15 seekers. Fastest cavalry in the game, decently killy for taking out backline shooting or support threats. Very fragile. Good choice for summoning.

    The Masque. Surprisingly resilient, and decently killy. Makes for a good designated survivor for summoning purposes.

    Generally our choices are strong, but I would avoid fiends for now. I would also keep in mind that the general's handbook will be out in a month or two (though COVID-19 might delay that), and so our point costs may change significantly enough that these choices will be better or worse.

     

    Thanks for the extensive reply, I was planning normal Godseekers with a list looking something like this.

    Keeper of Secrets - General

    Bladebringer on Exalted Chariot

    Infernal Enrapturess

    The Contorted Epitome

    Seeker Cavalcade Battalion:

    3 Seeker Chariots (Battleline)

    2 10x Seekers.

     

     

    40x Daemonnetes for summoning and some other heroes.

     

    Part of the reason I'm planning it this way is because I was planning on buying 4 Start Collecting boxes because they seem to have some great value.

  5. I've been a long time fan of the Sylvaneth models and I'm now finally building an army, any thoughts on my list would be welcome. The list comes out to exactly 2000, I know it may not be the most competitive list but I'm curious as to how everyone thinks it'll be able to do. The game plan is to sit the 2x3 BowNoths with the Branchwraith near the first Wyldwood to snipe with re-rolls while also having a druid making factory while the Branchwych, Archie support the 6 ScytheNoth and the Durthu while they wreak havoc across the board.

    Heartwood Wargrove

    Arch-Revenant

    Branchwraith - Horn of the Consort, Throne of Vines

    Branchwych - Verderous Harmony

    Spirit of Durthu - General - Legacy of Valour, Ghyrstrike

    30x Druids

    5x Tree-Revenants

    5x Tree-Revenants

    6x Kurnoth Hunters w/Scythes

    3x Kurnoth Hunters w/Bows

    3x Kurnoth Hunters w/Bows

    Free Spirits Battalion

    Balewind Vortex

    Gladewyrm

     

  6. So if I were trying to make a fun yet still strong list would this work?

    Anvils of Heldenhammer

    Knight-Azyros

    Knight-Incantor

    Knight-Zephyros - Soulthief

    Lord-Aquilor - General

    Lord-Relictor - Translocation

    5x Vanguard-Hunters

    5x Vanguard-Hunters

    5x Vanguard-Hunters

    3x Aetherwings

    3x Aetherwings

    10x Evocators

    9x Vanguard-Raptors with Longstrike Crossbows

  7. @Kimbo With what you have I would go with getting the Abhorrant Archregent, the new leader Overread was talking about, some more Ghouls, the Endless Spells and the Charnel Throne. The list would look like this.

    No Grand Court - Feast Day Delusion

    Abhorrant Archregent

    Abhorrant Ghoul King on Royal Terrorgheist

    Abhorrant Ghoul King on Royal Terrorgheist

    Crypt Ghast Courtier

    40x Ghouls

    10x Ghouls

    10x Ghouls

    Chalice of Ushoran

    Ghoul Patrol Battalion

     

    You can summon in the Varghulf using the Archregent and then summon in Crypt Flayers or Crypt Horrors with the Terrorgheist

    This puts you at 1930 points, you can buy a command point or you can add in another endless spell.

  8. 3 minutes ago, Kairos Tejedestinos said:

    lso a question to the english speakers here, can you summon an awakened wyldwood for each TLA your army has, or only one no matter how many TLAs are in your army? If my english is right, it's only 1 wyldwood no matter how many TLAs.

    I read it as no matter how many TLAs you have you set up one wyldwood, you just choose one and set up the wyldwood by that one.

    • Thanks 1
  9. Have a terrible idea for a Heartwood Glave army.

    Spirit of Durthu (340)

    - Artefact: Thermalrider Cloak

    Treelord Ancient (300)

    - General

    - Command Trait: Legacy of Valour

    - Artefact: Horn of the Consort

    - Spell: Regrowth

    Treelord Ancient (300)

    - Artefact: Spellsong Stave

    - Spell: Throne of Vines

     

    Treelord (200)

     

    5x Spite-Revenants (60)

    5x Spite-Revenants (60)

    5x Spite-Revenants (60)

     

    6x Kurnoth Hunters (400)

    - Weapon: Greatsword

     

    Outcasts Battalion (100)

    Lords of the Clan Battalion (60)

     

    Chronomatic Cogs (60)

    Spiteswarm Hive (50)

    1990/2000 points

    2 extra CP

    3 Artefacts

    4 Drops

  10. 15 minutes ago, Hallgeir said:

    So i had basically the same idea, but then i got worried about the spite revs: 1"range with 32mm bases , which means their effective engagement numbers are a lot lower than the mathhammer might lead you to believe. Now consider  that the tree revs get baked in teleport, and the martial memories gets more powerful in smaller units lends me to think that 3x10 or even 6x10 tree revs would be effective at grabbing objectives and making the 9 inch charges after the teleports with their rerolls.   I really wanted to make a shredder bucket o dice spite rev army too, but i don't think you can get the models to fit to maximize that effect.

    Part of the reason I'm running the Spites in such big numbers, besides for the battalion, is the aura of -1 bravery and reroll successful battleshock tests.

  11. 2 hours ago, ElectricPaladin said:

    For sword-hunters, a 6 will get them one mortal wound plus two rolls to-wound (two damage each).  Especially as each one gets four attacks, that's many more mortal wounds for your buck. It seems to me that winterleaf sword hunters are the ******.

    I think the following list would be pretty good for using/abusing the exploding 6's from Winterleaf.

    Arch-Revenant

    Spirit of Durthu - Frozen Kernel.

    Treelord Ancient - General, Regrowth, Spiritsong Stave

    20x Spite-Revenants

    20x Spite-Revenants

    20x Spite-Revenants

    6x Kunroth Hunters w/Greatsword

    Chronomatic Cogs

    Spiteswarm Hive

    Outcasts Battalion

     

    The list leaves 50 points for either another Endless Spell or an extra CP

     

  12. Trying to build a list for the new book. Here's what I have so far:

    Arch-Revenant

    Branchwraith

    Spirit of Durthu

    Treelord Ancient

    20x Spite-Revenants

    5x Spite-Revenants

    5x Spite-Revenants

    6x Kurnoth Hunters w/Scythe

    Gladewyrm

    Spiteswarm Hive

     

    The list comes out to 1720/2000 I am having issues filling in the last 280 points and whether I should run a this as Winterleaf, Dreadwood or choose not to run a Glave so I can choose my CA and Artifacts. Any and all help is greatly appreciated.

  13. 1 hour ago, Grimrock said:

    I think mortals are definitely a core part of the army because we lack speed and make up for it with overall resilience and synergy, which the mortals have in abundance. I'd say the first thing you need are some bodies to help protect the fragile daemons until they're ready to fight, so some bloodwarriors or a dark feast would be a good idea. If you don't have them already grabbing a bloodsecrator and slaughterpriests are essentially mandatory for the army. After that it's up to you, a slaughterborn battalion is rock solid and a great front line, gore pilgrims has all the required parts in a neat package, bloodforged works amazingly as a second line. 

    Just getting into Khorne and was wondering what a good Slaughterborn Battalion army would look like.

  14. 24 minutes ago, Salami Vendoe said:

    Thank you very much. Very interesting. I’m playing in a non super competitive meta. I have fec players but they refuse to run terrorgheists due to the fact they aren’t fun. Now this question might be insane but, what are fun lists with fun models!? I love Paladins, paladors, raptors and hunters but I was told vanguard are garbage. :( 

    @Salami Vendoe I'm in the same boat, I love the Vanguard models and lore and from everything I've read they don't want to get stopped up in combat, they just want to moving around picking off small units and claiming objectives. Here's what my list looks like if you'd like a sample army.


    Order - Stormcast Eternals (1,940pts)

    Knight-Azyros (100pts)

    Knight-Heraldor (100pts)

    Knight-Incantor, Azyrite Halo (140pts)

    Lord-Aquilor, Shielded by Faith, Keen-clawed, Mirrorshield, General (200pts)

    Lord-Celestant (100pts)

    5x Vanguard-Hunters, Astral Compass, Storm Sabre (120pts)

    5x Vanguard-Hunters, Astral Compass, Storm Sabre (120pts)

    5x Vanguard-Hunters, Astral Compass, Storm Sabre (120pts)

    6x Vanguard-Palladors, Starstrike Javelin (400pts)

    9x Vanguard-Raptors with Longstrike Crossbows (540pts)

  15. Im new to AoS and my LGS just started a league which I joined and I would like some help with what to do with my last 250 points for my 2000 point army. So far I have:

    Mannfred

    Necromancer

    Wight King with Baleful Tomb Blade

    Guardian of Souls with Nightmare Lantern

     

    2x5 Dire Wolves

    40x Skeletons

     

    20x Grimghast Reapers

    2x Morghast Harbingers

     

    Chronomantic Cogs

     

    Any help and advice is appreciated.

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