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Belmail

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Everything posted by Belmail

  1. TBH battleshock always affected me more as a skeleton horde kind of guy compared to my bonesplitterz who generate infinite CPs to stave off battleshock forever. Skeletons failing morale still drives me mad to this day. Undead stuff should just be immune if wholly within their FNP auras. On a side note, what do you guys think of this list? I will probably swap to 2x30 skeletons rather than this 3x20. Graveguard are pretty strong but man I still don't feel like we have a really good hammer unit that isn't overpriced or super slow and fragile.
  2. Actually the coven throne can still get cover and look out sir since it is not a monster.
  3. I do believe mortal wounds caused as part of a weapon's attack counts as wounds inflicted by the model. In the core rules under mortal wounds. "After they have been allocated, a mortal wound is treated in the same manner as any other wound for all rules purposes."
  4. Hilariously, you cannot double proc the invo spell since it is neither a lore of vampires or deathmages spell.
  5. yeah a retreat is a normal move made within 3" of an enemy, Riders of Ruin is a retreat move at the end of the day until it is FAQ'd to say otherwise.
  6. This, based on the core rules a retreat move is a normal move you make if you are within 3" of an enemy.
  7. I'm going to be really sad if they removed graveguard from our book, they're my favorite models to use as a centerpiece hammer unit that keeps coming back. Otherwide my lists have very little in terms of choppiness.
  8. Could be interesting though if vampires started with X blood and could spend that blood on generic abilities like increasing their movement/summoning more models back and could generate more by slaying X amount of wounds or something like that. And if you have 0 you take a big hit in someway.
  9. Nah there are some regular old skeletons in the lower left of that picture with Nef, they are mingled in with the grave guard there.
  10. So I tried out your quad battalion list in a tournament recently with a twist, I had changed out to the wurgog mask(laser mask as we call it) and I see you have it in now! I went 2-1, losing in the final round to fyreslayers after absolutely destroying SoB in round 1 and being kunnin enough to outscore Kroaknado list in round 2. The biggest change I did was using 10x2 melee boys instead of 10x2 arrowboys. They felt a fair bit more durable, especially against no rend targets 5+ 6+ 6+. Then again, I usually run a block of 30 melee boys all buffed up so maybe I am missing something special about the 2 small arrow units.
  11. Hey guys, a bunch of pals of mine and I are having a dispute on whether or not a KO boat can fly high and still shoot if it was in contact with a flying unit? To me it seems like the boat is forced to also use the disengage rule which mentions not being able to shoot if it was in combat with another flying unit but they seem to think you ignore that part. Any clarification? Edit: I don't play KO, just trying to figure out how to play around them better.
  12. Yeah I have tried both BW and bonesplitterz but I always end up back at big waaagh for that extra cast/dispell bonus. Throwing out geminids or fists of gork at +5 is pretty big feeling. And then it also assists with blocking enemy spells. I've also began to notice how useful the d6 move after getting hit is, it definitely helps make up for the lost pregame move over the course of the game. I had teclis aoe most of my army once and I just kept trudging forward with the d6 til I was too close or just using it to reposition.
  13. I like the 2nd prophet for the extra cast/deny over the weirdnob and the 4+ to generate cps plus he does generate a wagggh point. Half my gameplan is being pretty hard to remove from objectives so the extra cps over time really help my playstyle. That and I dont feel very lucky, I never feel like exploding 6s does much for me. As for the 20 spears I honestly had them bunched together because I am really lazy but you're probably right splitting them into 2x10.
  14. This is my current competitive list, it has been going 2-1 at 3 round tournaments I've been going to. Most people just don't seem to know what to do against bonesplitterz in general so it just seems to give me an edge overall. Hardest challenge so far has been dealing with tzeentch lists. Allegiance: Big Waaagh!LeadersWurrgog Prophet (160)- General- Command Trait: Master of the Weird- Artefact: Mork's Boney Bitz- Lore of the Savage Beast: Gorkamorka's War CryWurrgog Prophet (160)- Artefact: Big Wurrgog Mask- Lore of the Savage Beast: Bone KrushaWardokk (80)- Lore of the Savage Beast: Brutal Beast SpiritsWardokk (80)- Lore of the Savage Beast: Kunnin' Beast SpiritsWardokk (80)- Lore of the Savage Beast: Breath of GorkamorkaSavage Big Boss (90)Battleline30 x Savage Orruks (300)- Stikkas20 x Savage Orruks (240)- Stikkas20 x Savage Orruk Arrowboys (240)20 x Savage Orruk Arrowboys (240)5 x Savage Boarboys (130)- StikkasBattalionsKunnin' Rukk (140)Endless Spells / Terrain / CPsGeminids of Uhl-Gysh (60)Total: 2000 / 2000Extra Command Points: 1Allies: 0 / 400Wounds: 230
  15. As a fellow bonesplitterz enthusiast I'm kind of curious how you manage to kill anything or not die with pretty much just arrowboys? I run a list with 30 spears, 20 spears, and 20x2 arrows in a kruk which I found it a good mix of damage and screen but I cant wrap my head around your particular list..
  16. Went to a tournament last weekend with my big wagggh bonesplitterz. Went 2-1, losing the last game to my arch nemesis of our local tournament scene. Prophet master of the weird, morks boney bits Prophet laser mask Wardok Wardok Wardok Big boss 30 spears 20 spears 20 arrows 20 arrows 5 boars Kunnin ruk Geminids. Round 1 vs SoB in shifting objectives was a pretty easy win. Maxed out on points, denied my opponent any points. He went double kraken, gatesmasher, 3 mancrushers. The 30 spears fully buffed basically tanked his whole army for as long as I needed to kill all but 1 mega and score out on him. Round 2 was against a full dwarf CoS army with gotrek in tow. I forget the mission name but I basically just fist of gork'd a unit with +5 to cast every turn. 30 ironbreakers and then 20 hammerers became sad. 30 spears tied up gotrek with all the armor buffs and morale passes. Maxed points again. Round 3 against OBR running big K, Arkhan, 10 mortek and 2x15 deathriders. Was focal points. My opponent tied me up in my deployment basically the whole game bringing 2 horses back to each unit each turn. This is a hard matchup since I am really good at playing hordes and really good at killing monsters but really bad at killing elite multi wound models with a 3+ save. Ended up being 11 to 8. I had a chance to win up the game with a breath of gorkamorka cast on a 12 but Arkhan got a 13 to deny me the win in the end. Ended up 3rd place with DoK and OBR taking 1st/2nd.
  17. Big wagggh is great, got 3rd in my last tournament with this list. But I did drop purple sun for palisade and gravetide. It killed 3 keepers on a double turn. Allegiance: Big Waaagh! Leaders Wurrgog Prophet (160) - General Wurrgog Prophet (160) Savage Big Boss (100) Wardokk (80) Wardokk (80) Wardokk (80) Battleline 30 x Savage Orruks (300) - Stikkas 20 x Savage Orruk Arrowboys (240) 20 x Savage Orruk Arrowboys (240) 5 x Savage Boarboys (130) - Stikkas Battalions Kunnin' Rukk (140) Endless Spells / Terrain / CPs Extra Command Point (50) Balewind Vortex (40) Geminids of Uhl-Gysh (60) Purple Sun of Shyish (50) Ravenak's Gnashing Jaws (30) Soulsnare Shackles (40) Total: 1980 / 2000 Extra Command Points: 2 Allies: 0 / 400 Wounds: 190
  18. 30 more arrows is probably stronger overall but it's also 60 more points and doesn't hold nearly as well against anything with rend 1.
  19. This is my anti OBR list. Turns out though if you build your list to kill mortek it also kills everything else. Allegiance: Big Waaagh! Leaders Wurrgog Prophet (160) - General - Artefact: Mork's Boney Bitz - Lore of the Savage Beast: Gorkamorka's War Cry Wurrgog Prophet (160) - Artefact: Big Wurrgog Mask - Lore of the Savage Beast: Bone Krusha Wardokk (80) - Lore of the Savage Beast: Breath of Gorkamorka Wardokk (80) - Lore of the Savage Beast: Brutal Beast Spirits Wardokk (80) - Lore of the Savage Beast: Kunnin' Beast Spirits Savage Big Boss (100) Battleline 30 x Savage Orruks (300) - Stikkas 20 x Savage Orruk Arrowboys (240) 20 x Savage Orruk Arrowboys (240) Units 4 x Savage Big Stabbas (200) Battalions Kunnin' Rukk (140) Endless Spells / Terrain / CPs Balewind Vortex (40) Geminids of Uhl-Gysh (60) Purple Sun of Shyish (50) Ravenak's Gnashing Jaws (30) Soulsnare Shackles (40) Total: 2000 / 2000 Extra Command Points: 1 Allies: 0 / 400 Wounds: 191
  20. I dont really feel like we're lacking in mortals too badly. We have good spell supports, prophet can delete hordes, warcry and bonecrusher are good damage/utility tools. We just dont get any on hit mortals except fringe cases against monsters. But we are not without mortal wounds. Lack of rend is the harder thing to manage. Punching down a unit of sequitors with a 2+ rerolling save is basically impossible for us outside of mortals. Anything with a decent save and rerolling saves is actually really hard to deal with. Thunderstomp bastillidons for example just won't die. We thrive at massing attacks against other squishy horde armies but lack of rend causes us to flounder a bit against high armor. I think this is why we are really good counters to dok and slaanesh since their basic armor is about 5+.
  21. It doesn't seem viable to try to snipe the heroes because the 4++ aura isn't wholly within 10 inches, it's just be within 10 inches of a hero. Plus he had a big -1 to wound bubble so I couldnt really even shoot him down.
  22. Hey guys, curious to poke your brains about fyreslayers and hearthguard. How do you guys deal with them as non drakfoot? I played my big wagggh list against my friend last night and he only ran 20 and they just about tabled my army by themselves. I did end up winning with 3 models left and 1 point up but dang he said he would bring 50 to a competitive game. I only killed 18/20. How do you deal with them with how little rend and multi damage we have? The fact that their 4++ is not wholly within a hero basically means they always have it.
  23. Its one of the new generic command abilities from the most recent GH. You can spend 1 to reroll 1s to hit in shooting, melee, or saves, depending on the phase. Still need a hero in range.
  24. It lost the half damage taken and 4+ against mortals in favor of 5+ against all wounds. It also had the bravery aura changed to wholly within.
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