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Asimov

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Everything posted by Asimov

  1. I totally with Magnus. I would add that I magnetized the tzaangors on discs so I can run both as I wish. It is fairly easy with 2*1mm magnets that you glue on the little plastic bit behind the chest by just cutting half of it. Moreover, I plan to run them in 40k in my Tousand Sons army where the bows are better than the spears. So go for magnets!
  2. I hope to see some points drop. Especially for the deamons like flamers and charriots. I think 10-20 points drop would be nice even though it might not be the most competitive entry as shooting is not in the best place in AoS 2.0 I expect a rise of points for the enlightened, a come back to 160 maybe. I am not sure they will touch the pinks though. They got the spotlight in the 1.0 and at 200 points they are still viable with sacrifice strategy. I wonder about the batallions which seems widely under used. Too expensive for their benefits, so points drop or rule change? And I dream of a new BT with endless spells (come on it is Tzeentch we need them!) and a terrain!
  3. On the silvers? Yes, on the photo it looks definitly needed I inked the golden disc with Rekland fleshshade
  4. I bet the curseling is good, but my usual opponent do not play much wizards, so he is pretty much useless at the moment. My blue scrib is still to be painted (and thus assembled), but he seems nice to play, better against some wizards. It may be my next painting project I was focusing on the charriots and flamers to try some battalions. I just finished my herald on charriot
  5. Kind of the same. I used to run 4-5 heroes, now that i play the LoC I go for 3-4. My usual picks are the Gaunt with familiars, the LoC, and I take 1 or 2 among the Shaman, the Ogroid and the Magister. I find that with the Pink Sacrifice strategy, I have plenty of wizard to cast all the good spells and I don't need to over commit on the spell casting to summon. I am also giving (or will give) their chance to outsiders like the Curseling, the Charriot, Kairos, Blue Scrib and Changeling. For the sake of trying and having fun.
  6. Yes, I agree, blues mainly to flood the board and exalted to get some powerfull shoot . I summon screamers sometimes to get to far away objectives let alone by my opponent. Those deamons move at 16", with a run you can cover a lot of distance.
  7. I rarely summon an herald, if I do it is probably really early in the game to benefit of some additional spell punch (so option on foot seems better) Or it would be because os the scenario, holding objos with heroes for example, and the mobility would be the key factor in that case. Both options are viable and cost the same amount of points. The additional attacks of the disc are not relevant so it will be either for the spell or the mobility and it will depends on your needs.
  8. I never looked to get to the close fast, I prefer usually to soften the opponent first with my spells, but actually it could really surprise my adversaries. True for the spells, Infusion Arcanum could really work well with Archaon. The double fold reality is overkill in most games. I use also the screamers to get to far away objectives. I rarely use the enlightened for that purpose, they usually focus on the big threats and then they clean up the remaining units. Sometimes they go for a remote character Yes, I knew for the endless speel. I use the pendulum for the pinks anyway
  9. A list with Archaon where I get rid of the shrine and give it more punch and summonning power: Allegiance: TzeentchGaunt Summoner and Chaos Familiars (180)- General- Trait: Arcane Sacrifice - Artefact: Wellspring of Arcane Might - Lore of Change: Tzeentch's FirestormArchaon (660)- Lore of Change: Bolt of TzeentchTzaangor Shaman (180)- Lore of Change: Fold Reality10 x Pink Horrors of Tzeentch (200)- Lore of Change: Unchecked Mutation10 x Pink Horrors of Tzeentch (200)- Lore of Change: Fold Reality10 x Kairic Acolytes (80)9 x Tzaangor Enlightened on Disc (420)Aethervoid Pendulum (40)Balewind Vortex (40)Total: 2000 / 2000Extra Command Points: 0Allies: 0 / 400Wounds: 97 The enlighteneds move fast with the shaman sticking with them (he benefits from Wellspring of Arcane might if he sticks around the summoner) 20 Pinks to sacrifice with the pendulum The vortex because it is cheaper than the cogs and the combo with Arcane sacrifice to get a spellcasting range of 33"
  10. Got a StD battleforce already with the shrine, once i get my handson Archaon I will definitly give it a try! But I don't think you can trigger twice the feel no paine of the acolytes' shields and of the warshrine since you can't throw the same dice twice outside of a reroll
  11. Yes I did try that, and at some point I was afraid to brake it 😛
  12. Really liked painting Vilitch: I agree though, it could use a new style and the Fatemaster do need a good revamped.
  13. This! I did not buy any because of this. And if they don't get a new kit with the battletome. I will look for other minis manufacturer
  14. I really hope your wrong, because I bet the other way ^^ I think the marauders are gonna get revamped and the chaos warrios may stay the same. I got the big StD battlebox already 😛 Maybe what would content us both is if they redo both sets...
  15. 3 units of Pinks is maybe too much indeed. 1-2 are a good amount to benefit of the extra summoning. For the 3rd battle line a good tanky unit is definitly not a bad choice. The Chaos Warriors are indeed good tanks. Tzaangors last not as long but have a stronger impact. Marrauders are numerous but that's it, a good anti hord capacity and they shrink fast. The kairic are really just a bit better than marrauders but not worth taking in big units, just MSU to hold objectives or take a charge instead of your expensive units. I found having Enligthened waiting just behind a cheap unit is great as they get the reroll bonus to be in combat but not having taken any hit, they even get more pile in options once the screen unit lost some bodies. This requires a good placement though.
  16. Tzaangors are pretty good. Nice tanking and nice swing. I find horrors to do the job nevertheless. Proactively killing your pinks provide a nice screen of blues that can suck up charges and buy you a turn or two to cast as many spells as you can.
  17. Yes the Lyre is disgustingt against us... Maybe the Skyfires could help to snipe it from far away. Or the combinaison of the Umbral spell portals to mitigate the aura it has.
  18. I really like the idea! I am still missing this hero, but when I get it I will give it a try. In addition, you can run the Arcanite Cabal batalion (at least for fun and variety) to make your Fatemaster the master and use destiny dices on his save rolls to get the chance to reroll them... and making him a spell caster eventually.
  19. Got my LoC fully magnetized. I can be WYSIWYG and test the various options (and it is easier for transport). From my experience, I had often my LoC with sword behind screens and thought that I would have used the rod. But honestly it would not have made much difference. If the LoC is still behind screens at the end of the game it probably means you won already.
  20. If you are looking for something competitive, you might need to consider more the mortal side. It seems Tzeentch batallions are not very optimal at the moment. In addition a couple of your units are not great in a starting list except for summoning in specific situations, like the screamers and the brimstones. Your heroes are good but I am not sure about Magical Supremacy, now you can unbind spells at 30inches, largely enough for most of the use cases. Arcan sacrifice is a good choice to kill you own pinks and gather blue horror points early. If you have a gaunt summoner with familiars, he is great against hordes. Consider adding Tzaangor enlightened for a great impact in close combat. With a LoC and a Blue Scrib you may wat to play as many spells as you can, so adding the Chronomantic Cogs or the Balewind Vortex can be a good idea, plus a coupl more endless spells.
  21. I am gonna play against Beastclaw Raiders tonight in a 1800pts game. I am expecting 3 Thundertusks (the mammoth)... So, I got inspired by your lists and I want to playtest them. This is what I am gonna play: Allegiance: TzeentchGaunt Summoner and Chaos Familiars (180)- General- Trait: Arcane Sacrifice - Lore of Fate: Glimpse the FutureLord Of Change (380)- Artefact: Mark of the Conjurer - Lore of Change: Tzeentch's FirestormOgroid Thaumaturge (180)- Lore of Fate: Infusion ArcanumTzaangor Shaman (180)- Lore of Change: Fold Reality10 x Pink Horrors Of Tzeentch (200)- Lore of Change: Bolt of Tzeentch10 x Kairic Acolytes (80)10 x Kairic Acolytes (80)9 x Tzaangor Enlightened on Disc (420)Chronomantic Cogs (60)Soulsnare Shackles (20)Quicksilver Swords (20)Total: 1800 / 2000Extra Command Points: 4Allies: 0 / 400Wounds: 99 Since they are kind of slow regarding the last armies I faced, I expect to make a good use of the Schackles. Otherwise it is about optimizing the spells, this is my first time with the LoC so I have a lot of expectations. I wanted to play the Blue Scrib with it to make the spells even more reliable but it is still being built. If you have some feedbacks on the Beastclaw Raiders match-up they are welcomed!
  22. Thanks for the heads up. I had a pick on the post already and it helped to make up my mind. Here is the list I played at the end (1760 points) Allegiance: TzeentchGaunt Summoner and Chaos Familiars (180)- General- Trait: Arcane Sacrifice - Artefact: Mark of the Conjurer - Lore of Fate: Glimpse the FutureOgroid Thaumaturge (180)- Lore of Fate: Infusion ArcanumTzaangor Shaman (180)- Lore of Change: Fold RealityMagister (140)- Lore of Fate: Bolt of Tzeentch10 x Pink Horrors Of Tzeentch (200)- Lore of Change: Unchecked Mutation20 x Tzaangors (360)10 x Kairic Acolytes (80)10 x Kairic Acolytes (80)6 x Tzaangor Enlightened on Disc (280)Balewind Vortex (40)Quicksilver Swords (20)Soulsnare Shackles (20)Total: 1760 / 2000Extra Command Points: 4Allies: 0 / 400Wounds: 118 We played Take and Hold from the core book. My opponent was playing Goredrakk, 3 Gore-Gruntas, 2*10 Ardboyz, 2*5 Brutes and one Megaboss. He went first and used his command ability to charge with 3D6, but only 1/2 of his army reached my first line and anihilated it. I was doing the, now, classic bubble wrap. 2*10 Kairics in front line, then 20 Tzaangors in a semi circular formation. The pinks behind and at last the mages. The ogroid was out of the wall to counter charge and the discs were behind it for the same purpose. On my turn I started to kill the Ard boys with my spells and summoned a unit of blues to back up the line. I got also brims with the Ogroid and a Chaos Spawn with the magister. I love these two. I counter charged with the disc and got a unit of Arboys killed. Second turn I went first. This is again a game changer. If I would have went second, my Tzaangor line and my disc may have been completely destroyed with the GG, one unit of brutes and the Goredrakk charging them. I finished the second unit of Ard Boys and killed two GG. I summoned more blues. On his turn he killed the Tzaangor except one, the Standard bearer, perfect for the free mortal wounds. Third turn, after killing Goredrak and finishing the GG, I managed to summon a unit of blues toward his objective and the game was done. Great game overall, IJ are not a bad match up as they have nothing to deal with MW. The soulsnare schackles were very good for this game, slowing done the units which did not make it in the first turn, and inflicting a lot of MW thanks to some lucky dices. I just finished to assemble my LoC with magnets, plus 3 more discs. Can't wait to see them in action!
  23. The list looks fun to play with. The things I would have done differently: give the LoC Mark of the Conjurer for double fate points, get rid of the screamers, and use the cogs for the LOC as well. If you are more on a budget, deamons is not the way to go. The battle box is a great value for money with Tzaangor on Disc and the shaman. Plus more Acolites and Tzaangor. Playing Mortals is less costly, you would just need a start collecting deamons and a couple of blue horrors boxes for the summoning.
  24. I am going to play against Iron Jaws in a 1500pts game this weekend. I was thinking to play the same kind of list as for Order Draconis or StD Knight version. Buble wrap with horrors and kairics and shoot back. But they seem tough still. Does anyone as played against them? And which list strat did you use?
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