Jump to content

Agent of Chaos

Members
  • Posts

    814
  • Joined

  • Last visited

Everything posted by Agent of Chaos

  1. Remember the battleline requirement is 3 units and I have to include a unit each of blood warriors and reavers for gore pilgrims. I could drop a unit of reavers for some Gors who would be part of the Brass Despoilers and still count as battleline but Gors are just so meh... also at 80 points for 10 they throw my list out. Totally agree on the bullgors. However you can easily split the unit into 2 x 3 and still meet the criteria of the battalion so that is a call you can make once you know your opponent/the deployment scenario.
  2. The warscroll wording on the bloodsecrator is "do not take battleshock tests for friendly khorne units while they are within 18" of any models with this ability". Note that it doesn't say "you may not" or "don't have to"... etc. Previously yes you could still choose to take the test for bloodletters in the hopes of rolling a 1 however now I would agree with @Darksteve, that loophole has closed ?
  3. As @The_Yellow_Sign said, he charged the Ungors in first and pushed them hard up against the witches. Then he charged the enlightened in such that only one model was in range. The Ungors attack first, then the witches wipe out the ungor, which cleared the way for the whole enlightened unit to pile in and attack with their reroll buff activated.
  4. @SirPug I'm loving the Doom & Darkness battle reports! That tactic with the Enlightened behind the wall of Ungor is brilliant! They do seem a little cheap for 140 points although they only hit on 4+ and have a 5+ save. Without the rerolls I'm sure they would be less effective.
  5. Yeah Rage of Khorne is just the name of the ability. The Banner affects all models with the Khorne keyword.
  6. I like the idea of using Gors for batteline so only the supporting khorne heroes come from the Beasts of Chaos tome. However the thing with slaughterpriests is that their prayers only go off on a 4+. I always run Gore Pilgrims because it lets them reroll failed prayers making them so much more reliable. If you are only running a single priest I would tend to recommend not bothering and spending those 100 points on something else. I've also never bothered with a special banner for the bloodsecrator. He spends most games at the back of your army so pretty rare for anyone to be within 8" to benefit from the artifact.
  7. I've tooled around with Brass Despoilers in a Khorne list combined with Gore Pilgrims. The idea is for the slaughterpriests to reliably give +2 to hit to a Bullgor unit while the Doombull gives them +1 to wound and the Stoker whips them/Bloodsecrator buffs them. If the prayers are successful then the Great Axes have 3 attacks each (4 for the leader), hit on 2 (rerolls 1's from the battalion), wound on 2 (rerolls 1's from the Stoker), and thanks to the Stoker and his artifacts the unit has +5" to charge and a free charge reroll if within 8" of him. And then you've got the horns with all the buffs as well. Send the unit in, then repeat the dose on the second Bullgor unit the following turn. The Bestigor's role is to follow up as the 2nd/3rd wave while the big unit of reavers act as the screen. The small unit of reavers get sacrificed and the warriors camp on an objective and/or defend the priests and bloodsecrator. Due to the buffs its very tempting to run the Bullgors as a single unit of 6 and you could easily make a late switch based on your opponent/the terrain etc (by simply splitting the Bestigors into 2 units of 10 it doesn't mess with the battalion's minimum requirements). With two battalions I can choose 3 artifacts but I couldn't find another Khorne one worth taking so went with Gyrstrike on the Doombull which I think he will enjoy. Allegiance: KhorneMortal Realm: GhyranLeadersBloodsecrator (140)- Artefact: The Brazen Rune Bloodstoker (80)- General- Trait: Violent Urgency - Artefact: Talisman of Burning Blood Slaughterpriest (100)- Blood Blessing: Killing FrenzySlaughterpriest (100)- Blood Blessing: Killing FrenzySlaughterpriest (100)- Blood Blessing: Blood SacrificeDoombull (120)- Artefact: Ghyrstrike Battleline10 x Blood Warriors (200)- Goreaxes- 1x Goreglaives10 x Bloodreavers (70)- Reaver Blades20 x Bloodreavers (140)- Reaver BladesUnits6 x Bullgors (320)- Great Axes10 x Bestigors (120)10 x Bestigors (120)BattalionsGore Pilgrims (200)Brass Despoilers (190)Total: 2000 / 2000Extra Command Points: 2
  8. Thats a good way of getting around it. I suppose I don't actually have to use a Tzeentch model or even acknowledge his Tzeentchian beliefs as long as he gets the cast off. Still not sure what to drop to fit him and cogs in though. I realise my list is trying to do a bit of everything (ambush/summon/mix bray & warherd, etc) without doing any of it particularly well. I see it as sort of a starter list to work out what style suits me best and then it might specialize from there.
  9. Cheers mate, good point on the casting bonus although not sure how to fit 240 points of Tzangoor shaman and cogs in. Also not a fan of Tzeentch stuff, normally a khorne player and those weird looking bird goats are not my cup of tea. In some ways the chariot charge isn't essential, the raiders will hopefully do a bit of damage and if my opponent splits their force to deal with the ambushers then they have sort of done their job anyway. Besides the ambushers will still benefit from the battalion so even without the charge and trumpet bonus they should still cause trouble. I think it needs some playtesting...
  10. After a bit of theory crafting I am liking the look of this list; Allegiance: Beasts Of ChaosDoombull (120)- General- Trait: Rampant Juggernaut - Artefact: Cleaver of the Brass Bull Beastlord (90)- Artefact: Brayblast Trumpet Great Bray Shaman (100)- Lore of the Twisted Wilds: Vicious StranglethornsGreat Bray Shaman (100)- Lore of the Twisted Wilds: Wild RampageGreat Bray Shaman (100)- Lore of the Twisted Wilds: Tendrils of Atrophy3 x Bullgors (160)- Pairs of Axes3 x Bullgors (160)- Great Axes10 x Ungors (60)- Mauls & Half-Shields30 x Bestigors (300)4 x Tuskgor Chariots (240)40 x Ungor Raiders (320)Desolating Beastherd (150)Wildfire Taurus (100)Total: 2000 / 2000Extra Command Points: 1 The Beastlord would ambush with the chariots and raiders, giving me 40 shots at 3+ to hit, rerolling 1's & 2's. With the built-in reroll the chariots hopefully make their charge for 40 attacks at +1 to hit. The Battalion bonus should mean even more damage caused. Meanwhile the Bestigors, supported by the shamans, and Bullgors supported by the Doombull, hit them from the front in a classic pincer move. One of the Shamans hangs back with the herdstone and sacrifices Ungor to hopefully summon a Gorgon by turn 3, turn 4 at the latest. Very tempted to work cogs in there by dropping a chariot or maybe even the Beastlord and giving the brayblast trumpet to a shaman to ambush with.
  11. I can vouch for the shell. It brings all of Khorne's best elements together with a few spare points for experimentation and def seems to be the best competitive option. @Bululu I like the look of the reworked list. Definitely have given yourself the chance to be competitive. The extra bonus for maximising the battalion is nice but Im not sure how often it would come off. I would suggest playing the new list a few times and make a note of the times where that ability might have been used. Im sure other users of the brass stampede could comment on the value of maxing out the battalion.
  12. @Bululu no doubt that list would look amazing on the table however you need more heroes/buffers to be competitive. Many of the scenarios require heroes or "whoever has the most models" to take objectives so with only one hero and no unit with more than 3 models you will find it hard to compete on the objectives in most games. Also, you can only summon units within 12" of a hero so as soon as your Lord on Juggernaught is dead your summoning will be almost completely shut down (apart from the 8 point hero phase summon). As a minimal change I would recommend dropping one of the mammoths and spending those points on some heroes. e.g. Bloodsecrator (140), Bloodstoker (80) leaving 100 points for an Aspiring Deathbringer/Slaughterpriest or another unit for holding objectives such as 5 x Blood Warriors or 5 x Flesh hounds.
  13. You would measure the range of the buff just before you roll for the attacks.
  14. I feel like a unit of 10 chaos warriors with great weapons, buffed with extra attacks and hit bonuses, could do well offensively, but will it do any better than a unit of a 5 x skull reapers or wrathmongers for the same points? 5 extra wounds makes them slightly more survivable but they're an offensive unit so survivability isn't the key criteria. Also without all the special rules they're just not as fun. What might make more sense is a unit with halberds for defensive work/objective camping. When buffed with extra attacks/hit bonuses and attacking in two ranks, those guys can still dish out some damage. But if their main role is defense then you will want the reroll saves of 1, which means the min size is 20, but then you will probably want some redundancy so your opponent needs to do more than 2 wounds to cancel that ability, so that pushes you to a unit of 25, but then you realise its only 30 points more for the max size of 30, at which point you have plowed 480 points into a battleline unit who's main role is to camp on objectives and then you start writing your list again because that final realisation makes no sense outside of a narrative list... So then you settle for a unit of 10 for objective camping at which point you decide to just run Blood Warriors as they are more flexible in game and you need them for the battalion anyway... sigh...
  15. I would love to tinker with including more chaos warriors in my khorne lists but often run into the same issue.
  16. Solid and well balanced list. A little on the slow side as you noted however that is somewhat mitigated by attacking in waves and shouldn't be too much of a drama in most games. The idea of including chaos warriors instead of blood warriors won't work because of battalion requirements.
  17. I think the problem with the Grundstock Thunderers was more that every model could take the more powerful special weapon over the standard issue at no extra points cost which just made the unit way overpowered. The warscroll was completely changed with the usual weapon restrictions applied to make them a more reasonable unit and less of an auto-include for KO players. Even Liberators get a special weapon 1 in 5 so it doesnt make much sense for blood warriors to be 1 in 10, especially since we are otherwise encouraged to run them in smaller unit sizes for blood tithe.
  18. @Mikeymajq yeah thats pretty much how mine always performs. Can't shoot for shite but somehow always does OK in combat and then does well with the bonus shot. I do rate them for summoning as LLV said, its in the game as soon as it drops.
  19. I like it! Could be a really powerful and unexpectedly resilient list. Small unit sizes mean battleshock shouldn't be a drama. No bonus attack from the secrator but this list is going to be out of range quickly anyway. Definitely keep the Bloodthirster. It may struggle against a strong magic army however you wont know until you play a few games.
  20. Resangunation would certainly have been useful for keeping the thirster alive however that would have needed a last minute change to my list and I wanted to test the list I have in unfavourable scenarios. I've used Crimson Rain in other games and was tempted to here as well but just didnt think I would get enough out of it for the 4 bloodtithe that it costs. I think your healing strategy is viable however I think you need to double down on it to be successful (i.e. at least 2 x priests with Resanguination plus liberal use of Crimson Rain). A khorne list with exclusively multi wound models (Flesh hounds for battleline) that focused on healing in this way would be pretty interesting.
  21. No worries :-) I'm not really up to speed with the realm spells yet however if they are available people tend to just sit the book next to them and cast what looks good at the time. Each Wizard has access to all of the spells from the realm so you dont have to pick a single spell and assign it to each wizard (as far as I know anyway). The Cogs are a good shout however Brayherd already move quite fast and so you may find your opponent gets more out of the extra movement then you do (or you may find that your opponent casts cogs as it is proving quite popular). Havent used a Jabberslythe before but the rules look great and I have seen many reports of people swearing by them. However in a low points game like this one I feel you would get more out of the Bullgors. That being said, I only included them because you were looking to mix brayherd and warherd. Probably best to apply rule of cool on that one.
  22. Will the additional realm spells be used? If so, something like this maybe? Allegiance: BrayherdLeadersBeastlord (90)- Man-ripper Axe & BrayshieldGreat Bray Shaman (100)Great Bray Shaman (100)Great Bray Shaman (100)Battleline30 x Bestigors (300)20 x Ungor Raiders (160)Units3 x Tuskgor Chariots (180)3 x Bullgors (160)- Great Axes- AlliesTotal: 1190 / 1250Extra Command Points: 1Allies: 160 / 200 60 points remaining for extra command point, some endless spells or send on 10 x Ungors for another unit. If realm spells aren't being used and you dont take any endless spells then maybe drop one shaman for some more troops.
  23. Played a 2000 point game against Death on the wknd. Was quite unique as I must have come across the only Death player in the world who has an issue with named/special characters! No Nagash, no Arkhan, none of the big bads. Very lucky for me as we randomly generated Places of Arcane Power as our battle plan. For those who don't know, thats the scenario where objectives can only be taken by a WIZARD or a Hero with an ARTIFACT. I'm not doing a full battle report this time however did have some thoughts after playing probably the toughest battle plan for a Khorne army. He brought a Vampire Lord (on foot), 4 x Necromancers, 3 x Units of 40 Skeletons, a Corpse Cart and a Terrorgheist. I ran what is fast becoming my regular list and the same one I used in my most recent battle report; http://www.tga.community/forums/topic/18800-battle-report_khorne-vs-tzeentch-2000-points/?do=findComment&comment=235791 Essentially its Gore Pilgrims (all 3 Priests) with a Bloodstoker and Wraith of Khorne Bloodthirster to round out the Heroes, 30 Bloodletters, 5 x Flesh hounds, 5 x Wrathmongers & a Khorgi. Some thoughts for the game; Do not despair when a Battle Plan doesnt suit you as there is always a way, however small. Sure I had no Wizards and only one Hero with an artifact for claiming 3 objectives however if I could take out his heroes I had a chance; Patience is key. I didn't score my first victory point until my 3rd turn but due to killing his heroes/limiting his movement I was only down by 4 points at this stage; As with any game against Death, focus on their heroes and the rest will crumble. Granted this was made easier by my opponent taking 5 squishy heroes; Blood Boil is epic. I've never had it come off so regularly and so powerfully in a game before but when it does, wow!I made sure to move the priests forward just enough to stay within 8" of the bloodsecrator and 16" away from two of the objectives. When his heroes approached to claim them I just bloodboiled them to bits and it was glorious; Magic was fairly evenly balanced. He had no endless spells fortunately and was probably successful with nearly half of his attempted spells. I always made sure to stop the most damaging spells such as Vanhel's Dance Macabre, either with bloodtithe points or sacrificing the Brazen Rune; In hindsight, I should have switched the brazen rune from my bloodsecrator to a more mobile hero like the Bloodstoker for another objective claiming option. That being said, you can't move artifacts around like that in a tournament so I figured I would test myself to get a result out of the game with my list as is. Definitely something to think about if I take this list to a tournament where this battle plan is being used; I am still salty that we have to choose summoning or abilities when it comes to bloodtithe however even in its current form it still kept me in the game and so all is not bad. As the thirster was my only Hero capable of claiming objectives I had to keep him alive. Therefore the tactic was to charge him in and do max damage (killed the Terrorgheist in a single swing) and then use the Murderlust bloodtithe ability in my opponent's phase to move him back to safety and ready to charge in again come my turn. I pulled this manouver off twice which kept me in the game and meant that turn 4 I was in position to charge and kill his last hero before he could claim an objective and get out to an unassailable lead. However I needed to sit on the last objective to score 2 points in my last turn to tie up the victory points and there was a large unit of skeletons nearby who were capable of bringing him down. I summoned in a skull cannon (anything would have done but the cannon seemed fun) and it miraculously made its charge which meant I pinned the nearby unit of skeletons for their last turn, leaving the thirster free to score the victory points I needed to tie the score and get the minor victory on kill points (he was all but tabled whereas 3/4 of my army was still alive). Summoning is fun and all and without the cannon to pin the skeletons I was a good chance of losing however it was the earlier use of bloodtithe abilities that kept me in the game to be in a position to win.
  24. @Ravinsild your list is really taking shape now. With all the Warriors/Repars/Khorgoraths available, the unit of Reavers should hang back and screen the Bloodsecrator as they wont do jack in combat (as you well know). Would be great to see another Stoker in the list however you probably need both priests to ensure at least one Killing Frenzy and one blood boil goes off each turn .
  25. @Tooooon Start collecting daemons box would sort you out as it would give you 4 summoning options; 1 x Bloodmaster, 5-10 x Bloodletters, 3 x Mighty Skull Crushers and a Skull Cannon. If thats too pricey then probably focus on getting a unit of 5 x fleshhounds. Handy to summon or can be an alternate battleline choice as well.
×
×
  • Create New...