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Atamaz

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  1. Hello I'm new to both the forum and the hobby, after some search on internet i found that the faction i like the most are Tzeentch and Seraphone so i come here to ask advice for the build for my first army before I go to the shop and buy the actual models. Actually when i first looked through the warscroll of Tzeentch I've fallen into some sort of love/hate relationship, for exaple when i read Kairos warsroll i thought "wow that's amazing he can cast 2 spell a turn and know all spell of friendly wizards units", but then i realize that you can cast only one spell per "name" per round, so if kairos successfully cast the spell the original wizard can't, what a waste, To make this list the "theme" are "witchfyre coven" and "mortal" Allegiance: Chaos Leaders Fatemaster (120) - Artefact: Timeslip Pendant Gaunt Summoner and Chaos Familiars (180) - Lore of Fate: Bolt of Tzeentch - Lore of Change: Treason of Tzeentch Magister (140) - Lore of Fate: Glimpse the Future Ogroid Thaumaturge (180) - Trait: Incorporeal Form - Artefact: Changeblade - Lore of Fate: Infusion Arcanum Battleline 40 x Kairic Acolytes (300) - 26x Pair of Cursed Blades - 2x Cursed Blade & Arcanite Shield - 12x Cursed Glaives 20 x Kairic Acolytes (160) - 12x Pair of Cursed Blades - 2x Cursed Blade & Arcanite Shield - 6x Cursed Glaives 10 x Chaos Warriors (180) - Hand Weapon & Shield Units 1 x Chaos Warshrine (160) 3 x Tzaangor Enlightened on Disc (140) 3 x Tzaangor Enlightened on Disc (140) Battalions Witchfyre Coven (120) Endless Spells Aethervoid Pendulum (40) Balewind Vortex (40) Emerald Lifeswarm (60) Geminids of Uhl-Gysh (40) Total: 2000 / 2000 Extra Command Points: 1 Allies: 0 / 400 Wounds: 140 Fatemaster is one of the few leader i found decent in melee and pretty tanky, good to catch objective or face heroes with the Ogroid Thaumaturge. Kairic Acolyte are the core of the witchfyre coven, from what i read nobody use the covenant because acolyte hit like toilet paper so i thought "why don't try to maximise the effect to make it worth" so 60 acolyte are 120 missile a turn that hit 4+ and they also have a decent melee attack. They're 40/20 because like that cost 20 point less. Chaos warrior are my needed 3rd battleline and from my understanding of the battalion rule a 3rd unit of acolyte wouldn't have the benefit of witchfyre coven so i opted for a tanky frontline to put in front of the acolyte Chaos warshrine: while i was building the list i noticed that most of the units are mortal so why not give them a free 6+ save and a turn long reroll to all save to one unit. Tzaangor Enlightened: In the beginning they were the black sheep of the army, the only non mortal unit, but I still need them for the witchfyre coven; then i thought that with their decent stat and awesome movement on disks 2 unit of them can be used both as a melee distraction as well as a commando unit to catch objective that require 5+ model, a shame i can't buff their resilience with the warshrine. Other option that i thought of are: - removing 3 enlighteneded to max out the second unit of kairic acolyte or remove 3 and set the other 3 on foot for 180 point of goodness - remove some endless spell - it's possible to switch gaunt summoner + chaos warrior with tzaangor shaman + tzaangor(battleline) but at that point you can remove the warshrine because it's no more worth it as the number of mortal of the army decrease. - Arcanite Cabal and Pyrofane Cult battalions would enhance the acolyte even more but i don't know if it's worth the point investment. - Ally, too many choice that I can't evaluate correctly because of my lack of experience. So i hope in any advice to make this build better, especially the item, ally etc.. I found a little overwhelming try to build a list with all the information scattered between different book and faq so i hope i don't misunderstand something or use some outdated info.
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