Here is the deck that I use
https://www.underworldsdb.com/shared.php?deck=0,N64,N371,305,252,284,N373,N317,257,292,N60,291,N305,320,333,348,354,N420,331,N70,N77,N389,N424,N442,N448,N80,N83,N86,N473,N503,N501,N529,N499,384,N543,374,381
im looking for ways to make it more reliable. It either wins hard or loses hard it seems to me, with very few “doing well/okay” games.
Perhaps that’s just how this warband works, but I’d like to at least not fail miserably when I do fail.
The ploys are a mix of damage spells, extra action, or movement, as I find the warband very good at “poke” damage, and tends to benefit a lot from The large movement ploys, and having the two useful fighters fighting out of sequence. Infinite riches is in there to get extra uses out of potion of rage and faneway Crystal.
the upgrades are spell helpers, unranged +damage, or defensive upgrades, as there are a lot of ranged attacks, so the unranged damage boosters help a lot, and the warband is VERY squishy, so needs all the help it can get defence wise.