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Cursed

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Everything posted by Cursed

  1. Drop the necro! He will just slow you down and I would split at least 5 Blood Knights to give you another threat! If you get a good charge and screen with your wolves you can do some pretty big dmg! but if they have the charge against the BK their are ******!
  2. ballistas are so mean! and I don't know why my opponents always roll so many hits with them!
  3. Neferata debuffing can be really strong against certain armies! My last game with her was against warriors of chaos and they could not do anything with -2 to hit on all their army for 2 turns! It was the easiest double turn I've suffered ever! ahah! but I also had game where she got snipe to death even with her command ability on. Long range firepower and mortal wound spam is her big weakness! So armies that have a lot of those things will sadly melt your poor Lady
  4. the command ability to bring back dead unit was changed in a recent FAQ. It's now used at the end of the movement phase exactly at the same time the cairn wraith go out of ambush! so you can use it!
  5. He has a points value! when you bought him there's a matched play profile on the paper of his rules!
  6. you really like the deathmarch battalion! ahah! I'm just wondering why you want that much to move a few units 4'' more? if your opponent is castling as you said, he will surely be too far for a turn one charge. While with legion of night, (ambushers + cogs) you have a very good chance of charging 4 morghast harbingers turn 1 and also a good chance of charging 40 skeletons. As I see it legion of night accomplish the same thing as deathmarch but with better result while also saving 160pts. Also skeletons in cover with 3+ save against rend ''-'' are just so tanky! ps: you should always use skeletons in bloc of 10 or 40. If they are 30, your opponent only kill 1+ skeleton and they all lose one attack
  7. grave guards with so few models are too easy to kill, I would boost their numbers before fielding them. with what you have built your best units are the 40 skeletons, necro, vampire lord, Neferata and Morghasts. So what I would do for your game tomorrow. proxy your 2 gg units for 2x 10 man skeletons units 160 Play legion of night morghast harbinger in ambush for a turn 1 charge on his castle. they are your distraction carnifex. 440 Necro and 40 skeletons in ambush too 390 black knights for fast objectives grabber 120 vampire lord to keep up with black knights 140 wight king general (give him ethereal amulet or a -1 to hit artefact). Stay back with him with one 10 man skellies bodyguard. 120 the other 10 skellies unit grab another objective. If your opponent kill your 40 skeleton warriors just resummon them on an objective near the middle of the board. you have 130pts left for 2 cp and don't forget your triumph if you have less points than him. If you are really aggresive with your ambushing units and always keep the pressure on, most people will only focus on the immediate threat and the rest of your small objective grabbers should be safe. If you can build 10 more skeletons they would help boost the numbers of one of your small units. this list is not optimal but with what you have it's the best I could do!
  8. just use the prismatic palisade and laugh at him while he can't target anything behind! and since he's dispossessed he has no way of dispelling the wall without allies! also just take a lot of skeletons daisy chaining to a bunch of necros behind the wall in the middle of the board, he won't kill the necros with his shooting and there's not a lot of armies who can kill 120+ skeletons! he will have to come to you and since you have the objectives you should have a big lead in victory points! If you feel really evil replace one or 2 units of skeleton for 30 grimghast!
  9. I've been praticing a lot a list who use the Lords of sacrament Battalion recently, because I want to use it in a tournament in 2 weeks. If you are playing with realm rules (my next tournament will use them), the battalion is awesome! For 130pts, I get 3 more cast per turn, 1 more CP (I'm regularly using 3-4 CP on Arkhan's command ability on the first 2 turns so this is a boon), 1 more artefact and lower drop count for my list! With all the spells available with the realms this gives me a lot of options and I really fell like an all powered evil wizard during my hero phase! (Arkhan with +4 to cast really help this feeling! ) Last game I played, we were on the realm of Fire and I boosted 20 Grimghast with Van Hels, Inferno blades (+1 dmg) and stoke rage (+1 wound and charge) and I can assure you this was a nightmare for my Stormcast Opponent! They destroyed 3 vanguard palladors, 5 evocators and put a few wounds on a lord celestant on dracoth in one combat phase! Also in addition to these 3 spells on the grimghast, I was able to cast prismatic palisade to protect myself from his range units, cast incadescent form (-1 to hit) on Arkhan and cast curse of years on a liberator unit! If I wanted to do the same thing it would have costed me 3 more necromancers (200 more points if we remove the battalion cost) The biggest problem of the battalion is that everything has to stay close form one another. So you have to play it like a big deathstar! Throw it in the middle of the board and start bombarding key ennemy units with spells! when you know you have the advantages, you can start splitting the necros from the mortis to help cap objectives. (around turn 3) My turn 1 and 2 usually looks like that : turn 1 use wolves as screens or flank objectives holder / use Arkhan's command ability 2 times / throw seven spells in the ennemy face / move the blob near the center (2x 40 skeletons are protecting the battalion) Turn 2 use Arkhan's command ability 1 time / throw another set of 7 spells (mix of offensive/defensive one depending of the situation/realm) / start to expand board coverage with skelies / grimghast are my heavy hitting troops so they are preparing for a good charge agaisnt a juicy target (with buff if possible) So In conclusion, if you are playing with the realms spells, the battalion is really worth it and really fun to play. Without all the extra spells, the battalion is a lot less strong and I think taking another vampire lord/necro could be a better choice. It also depends on how many spells/endless spells you want to cast each turn.
  10. your maths are a bit off 29 Grimghast attacking (no leader) with : +1 attack: 87 attacks / 65.25 hits with re-roll / 43.5 wounds done +1 to hit: 58 attacks / 51.56 hits with re-roll / 34.37 wounds done +1 to wound: 58 attacks / 43.5 hits with re-roll / 36.25 wounds done So statistically the mounted KoS is the best choice for dmg output and since he's only 20pts more than the foot KoS, I think he's always the best choice between the 2. you get more dmg on average with the command ability, 1 more wounds, more mobility and more attacks with the steed! It's also worth noting (like you said) that the Guardian of souls gives you more dmg potential with is buff than the foot KoS and without the cp cost! When you re-roll all hit you benefit more from boosting your to wound roll. But if you only have one choice of hero and really want to kill something, you get more mileage from the mounted KoS than the other 2. just my 2 cents!
  11. There was rumour some times ago for a Soulblight battletome! I don't think we will see it soon but I think it's the most propable next battletome for Death! But as I said since we got lots of new toys recently, GW will surely focus more on the other Grand Alliance for now! (Destruction really needs it!) I would be reaaly thrill for a new and improve Vampire faction! (with new models I hope! :P) Hexwraiths are not allies in Legions! they have the all the Legions keywords so you can use all your buff/bonus on them!
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