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Maddpainting

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Everything posted by Maddpainting

  1. With Sharks going downa nd Eels going up, i'd say they are balanced with each other now. But i feel the best use for Sharks (given how meta is right now, but might change after FEC/Skaven FAQ comes out soon), they should be played as single man units, MSU of sharks, 5 single mans to support other units and to force attacks on them from your other units, also uits like FEC Terror cant kill a unit of them, position it so he wants to fight 1 or 2 of your sharks and waste 70% its damage on a single target or 2. I'm going to try MSU sharks soon (in comps) and i'll let you know how it works in practice and not on paper. But i also normally play with the Turtle, IDK how i feel about dropping it out of my list, its one of my favorite units (I normall play Namarti Corps + 12 Eels, Turtle, Scyer x2, Tidecaster)
  2. There has been more and more lists coming out with single man unit armies, from Pump Wagons to Razorgors and some Skaven units. I think GW just dont want armies of 20-30 single model units.
  3. The problem is there are obvious imbalances, look at Disks vs Bulls, same points. Bulls are slower, no fly, more damage but less attacks, over all Disks will do equal to more damage if given equal hero support. Why are bulls not cheaper? If Bulls hit on 3+ and had 4+ save then yeah i could see the price being fine, but 2 attacks hitting on 4+? and being low armor save... yeah no. You are correct the book isnt perfect, but we are not pointing out minor things, these are just blanket imbalances. I understand that a Chariot might be hard to balance or Cockatrice due to if they are too cheap they will be spammed (like the Razorgor 17-21 unit lists) but Gors, Bulls, Dragon ogres, Ghorgons are all clearly balanced incorrectly.
  4. Gors, Ungors, Chariots where "Core" so you had to have 25% of your army those, then you could have other things like Bestigors and even then back in 7th-8th they were not to good, a bit over priced (well everything in BoC was) you took 2 Razorgors and 2 Chariots and 1 unit of 30 Bestigors alongside your Gors/Ungors/Chariots, normally 4-5 Chariots. You only saw 1 unit of Bestigors at most. You normally saw Minotaur's more often (they hit harder and were generally better)
  5. The problem isnt allherd, its Gors and big monsters are the worst that our book offers, the best units are Raiders, Disks, and Bestigors. Our worst is what makes us who we are. Imagine Goblins but Goblins are bad, or Skavin but clan rats were bad, etc... No one would stand for that.
  6. Are you talking about new rules in GH2? I dont have my BRB on me atm, but i thought it was for every 50 you dont spend you get 1CP.
  7. Looks like he puts the Ungors and has the Disks do the damage, with starting out 6 CP as a 1 drop, he can go 2nd to ensure double turn and getting everything into combat where he needs to turn 1. Being Allherd (something im starting to like more and more) you can summing a key unit faster, even if its only 1-2CP, when you have 7 turn 1 its easily to use 3-4 CP and not care, also re-roll charges are very strong.
  8. Right, we have a huge ling of units but it is clear that there is no inner balance between them. Just look at Bullgors and Tzaangors on Disks, for the same points Bulls are less than half movement, no fly, no re-rolls possibilities base, no + to hit (something they need moreso than + to wound), and over all less damage in general. Is not like 20-30pts off a Bulls, Chimer or Ghorgon was going to shift them to a power creep, heck even a 10pt drop for all would beensomething. But they got nothing.
  9. I wanted only 2 things Gors warscroll change Monsters points drop I got neither, so frustrating. I guess i'll just play 60 Bestigors and 80 Raiders for now on.
  10. LOL the Hag is a 400pt model Yeah a 3man unit of Dragons wont live, but 9 Dragon Ogres? Thats within its point limit to compare.
  11. If they did this then every army needs to stop doing that, BoC can take Bull and Dragons Ogres as BL, FEC can take Dragons for a couple examples. They wont do that, it takes away a large part of the game that players like and it isnt that unbalanced. Some Point changes stops spam.
  12. If i didnt already have 15 of the old metal ones, i would do that conversion, looks good.
  13. Funny didnt even look at the faq since i got it lol, i was thinking its in the core rules for some reason. EDIT: Looking over it, i remember now, it jsut gives you the Nurgle, Khorne, etc.. Keyword, i dont see how it can let you play out of another book tho, unless you dont play out of another book, but just use their units to gain the buffs?
  14. Where is it that i can find that rule to take a battalion of marked god to get around allies? My local was talking abou tit but couldnt find it. B.c 2 of use are talking about doing a teams as Khorne, but we cant use the same units, so i was think of BoC Khorne and wanted to make sure i can do that.
  15. 6 Eels is enough for now for sure. Get 2 units of Thralls and 1 eel unit at 1k. You will want to get either a tidecaster or a Soulscryer, both are really good. This is if you want to reverse the tides or get +3" charges. B.c you are getting the Star collecting box, i would get a Soulscryer for now and 1 more unit of Thralls, now you have your battleline and 2 heroes to help them. With a 2nd unit of Eels having a large 6 man or 2x3 mans is fine, depending on how much drops you want.
  16. For balance purpose you have to look at other armies tho. If you only look at each army in their own vacuum that wont help anything. And yes the ability to not be shot at is in theory good, until you look at other armies abilities to teleport, move, outflank, ambush, etc... BoC can summon a shooting unit right behind you, or just move them, so can skaven, Sylvaneth, and some others, heck some can do multiples, i had a game where i was saving my PC points for summon for a Chimera but needed it on turn 3 rather than turn 4 and just summoned 2x10 shooting gors (Raiders) killed them and took it next turn. There are many variables to look at, but we still need to compare somewhere, and i also dont think they need to not be battleline, if we can have dragons as battleline we can have Eels, after you balance Thralls, Reavers, Allopex, Levathan, Ishlaen guard you might find players not taking Morrsarr as much.
  17. I play both BoC and IDK and i have 12 Eels and 12 Enlightened. Both are very close to perfect balance, 20pts would be enough for them and both have another units (Skyfires and Ishlaen Guard) that should go down 20pts. This would be very well balanced. Anything more would be to much of a nerf, and personally i don't want them to go up. Each unit is strong but not over strong at all. I'd argue that Thralls, Reavers, Sharks, Ishlaen needs to go down. I'll use BoC as an example (I took them to adepticon, went 1 major, 1 minor, 1 lost, couldnt play day 2 sadly, i took them b.c my Deepkin wasnt finished painted). BoC Bestigors are everything the Thralls are but cheaper and better save, on the charge vs hordes, 3 attacks, 3+, 3+, -1 1D, they are worst against Monsters (no 2D and 4+ to hit), but being 2pts cheaper and a 4+ with Run and charge, +1 Pile in and run, the ability to gain +3" movement (Bray Shaman gives all Brayherds +3" movement like the Royal Council but for free), they move a minimum of 11" (6+3+1+1), max of 16" (6+3+1+6), and they dont need a tide to do that, they always have that, and you dont see large amounts of players with 60+ of them, its a healthy amount of players with and without them. AND they can still get bonus attacks. I had a 30man block the other night gain +2 attacks with re-rolls, saves, hits, and wounds of 1, it was a multi charge vs 4 units, 5 attacks each, i killed all 4 10mans in 1 go on turn 1. Sure Tzaangors on Disks are good too, but when looking at other possibilities you dont need to nerf them if other units are playable, So looking at it from other armies, if we buff Thralls, Reavers, Sharks, Ishlean, Turtle, are we to strong? I dont think, i think if each army is getting the new balance treatment we will still be equal in placement. Some of the new Fyreslayers (at least on paper) seem insanely strong with all the buffs that book can do, sadly with a low unit count army they have the same problem we have, 1 or 2 ways to play and thats it and will be easily played around only b.c its the only way to play. But their power level is still solid. Looking at FEC and Skavin as well. I think no nerfs are needed. PS, sorry about my English and grammar.
  18. For some reason i thought he was a monster, oh well thats good to know. And i knew King could, tho i put it on him a lot anyways b.c that way i can attack with the mount without him taking the -1 to saves.
  19. He cant get cover anyways tho... he has more than 8 wounds.
  20. If you do take the Eidolon make sure to give him Ethereal Amulet
  21. Yes but the Tidecaster is nothing compare the a General riding a sea unicorn! 😂
  22. Yeah, i would love to play more Kings and not take Tidecaster as General, but turn 2 tide is just to good i feel. Im hoping GH2 will change a couple points and maybe be able to do a horde army of Reavers and Thralls (I mean make them more playable in large units not nerf Eels to death lol). Tho i would rather play more sharks and turtles so i dont think i'll drop tidecaster general.
  23. I always used multiples Thralls and Reavers, tho i like Reavers much more than Thralls, i actually like Royal Council more b.c i dont used Soulrender at all, and the extra 3" movement helps Reavers/Thralls, funny i also use the Thermalrider Cloak, i use it on all my lists for the most part, even my BoC (I took BoC to Adpeticon, b.c i was board with deepkin, but after the event, im going back to Deepkin). Im am thinking of Trying Namarti Corpse tho, also i like Fuethan so much. IDK if i can play without it lol.
  24. For me, its either 10 or 30, 32mm bases are large, but as Gavespawn with 30, you can multi-charge gain +attacks and completely destroy. Especially if you have a Chaos Sorcerer on Mount for Re-roll saves, hit, wounds of 1.
  25. Why not do 2x30 and save points? Thats 120pts you wll save (600 vs 720) thats another hero or even another unit.
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