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Globadier

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Everything posted by Globadier

  1. I came up with a little fun list. It maybe not the most competetive one, but it sure was a lot of fun Anyway..any feedback? Allegiance: Pestilens LEADERS Verminlord Corruptor (220) - General - Command Trait : Master of Rot and Ruin - Artefact : Vexler's Shroud Plague Furnace (180) - Artefact : Liber Bubonicus Plague Furnace (180) Plague Priest with Plague Censer (80) - Artefact : The Fumigatous UNITS 40 x Plague Monks (240) -Woe-stave 40 x Plague Monks (240) -Woe-stave 40 x Plague Monks (240) -Woe-stave 5 x Plague Censer Bearers (60) 5 x Plague Censer Bearers (60) 5 x Plague Censer Bearers (60) 1 x Poisoned Wind Mortar Weapon Team (60) - Allies 1 x Poisoned Wind Mortar Weapon Team (60) - Allies BATTALIONS Congregation of Filth (170) Plaguesmog Congregation (140) TOTAL: 1990/2000 EXTRA COMMAND POINTS: 2 WOUNDS: 182 LEADERS: 4/6 BATTLELINES: 6 (3+) BEHEMOTHS: 3/4 ARTILLERY: 0/4 ARTEFACTS: 3/3 ALLIES: 120/400
  2. But isn't the extra inch of reach better in a larger block of units? To get more attacks in with more rats? Especially if you are running 200+ monks in packs of 40? I think that the board will be cluttered very quickly..
  3. Thanks for your answer ? What is the opinion of the others? Which weapon choice is better for a block of 40 monks? The twin foetid blades or the woe-staves?
  4. Is there a reason you chose the woe staff over the twin blades? Is it better to mix the weapons between the different units? Maybe go for 3x twin blades and 2x woe-staves? Or is it just better to stick to one weapon profile through the army? Do you think that the woe-staves are worth when played with the corruptor? With his command ability you have with the staves another weapon profile to give extra attacks to.
  5. What do you guys think of the Congregation of Filth (170)? Is it really worth taking? As far as I see it the ability isn't thaaat great and it would just lower my drops (which even with the battalion are still higher than 1, 2 or even 3 drops), as well as give me the extra artefact and command point. Wouldn't it be better to just add in more bodies of plaguemonks and maybe an endless spell? Life is cheap..yes-Yes!
  6. @Skreech Verminking Thx buddy Just as a short last question. I read the warscroll that within a unitof plague monks I can take both banners/icons and both instruments but I have to decide on giving the leader a book or a scroll, right? Which do you most often go for? The book or the scroll?
  7. What do you think about dropping the 20 plague monks and add in a grey seer and a prismatic palisade? That would leave me with still 160 plague monks and I would have something against battleshock with the grey seer and some cover to march up my monks to the enemy
  8. Thanks for the feedback :) What would you suggest instead of using the warp grinders? That would leave me with 170 pts to fill in
  9. Hey guys, I'm new to Pestilens and have been tinkering on a little list. The warp grinder teams are there for tunneling up the two groups of 40 plague monks. What do you think of it? Feedback would be a great help Allegiance: Pestilens LEADERS Verminlord Corruptor (220) - General Plague Furnace (180) Plague Priest with Plague Censer (80) Plague Priest with Plague Censer (80) UNITS 1 x Warp Grinder Weapon Team (80) 40 x Plague Monks (240) -Foetid Blades 1 x Warp Grinder Weapon Team (80) 40 x Plague Monks (240) -Foetid Blades 40 x Plague Monks (240) -Foetid Blades 40 x Plague Monks (240) -Foetid Blades 20 x Plague Monks (140) -Foetid Blades BATTALIONS Congregation of Filth (170) TOTAL: 1990/2000 EXTRA COMMAND POINTS: 1 WOUNDS: 220 LEADERS: 4/6 BATTLELINES: 5 (3+) BEHEMOTHS: 2/4
  10. Hi everyone. I am new to the board and am thinking about starting a Skryre army as they seem to be a lot of fun to me. Nothing beats machines exploding right in your face from overheating I have been reading through this thread and according to the clues you guys have been giving out so far, I came up with the following list. The one thing I'm not really sure about is the weaponloadout of the stormfiends. The squad with the warpfires will be within the Gautfire pack and the other squad with the 3 Grinderfists will try to drill up separately but still in range of the others, so that the warlock engineer with the vigordust injector (also part of the Gautfire) can Vigordust inject them. All your feedback and help is greatly appreciated Allegiance: Skryre LEADERS Arch Warlock (140) - General - Overseer of Destruction - Esoteric Warp Resonator Warlock Engineer (100) - Vigordust Injector Warlock Engineer (100) UNITS 5 x Skryre Acolytes (60) 5 x Skryre Acolytes (60) 3 x Stormfiends (290) - 3x Grinderfists 1 x Poisoned Wind Mortar Weapon Team (60) 1 x Poisoned Wind Mortar Weapon Team (60) 1 x Warp Grinder Weapon Team (80) 3 x Stormfiends (290) - 3x Warpfire Projectors 1 x Warpfire Thrower Weapon Team (70) 1 x Warpfire Thrower Weapon Team (70) 1 x Warpfire Thrower Weapon Team (70) 20 x Gutter Runners (200) - Allies BATTALIONS Clan Skryre (80) Gascloud Chokelung (70) Gautfyre Skorch (150) ENDLESS SPELLS Balewind Vortex (40) TOTAL: 1990/2000 EXTRA COMMAND POINTS: 1 WOUNDS: 100 LEADERS: 3/6 BATTLELINES: 4 (3+) BEHEMOTHS: 0/4 ARTILLERY: 0/4 ARTEFACTS: 2/2 ALLIES: 200/400
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