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Bjarni St.

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Everything posted by Bjarni St.

  1. So... Warrior Brotherhood and Skyborne Slayers are officially back. The reasoning for people abandoning them after the new book hit was always sketchy (they weren't in the first book either) and, well, here they are. Aetherstrike +80 Hammerstrike +80 Vanguard Wing +100 Tempest Lords +100 (+200 including the Wing) Skyborne +100 Warrior Bros +100 This is pretty savage.
  2. Here's stuff: https://war-of-sigmar.herokuapp.com/bloggings/2333 Pulled out some not-spoiled info.
  3. If they go all rifle too. Rifles are two attacks base with a weaker profile. Buffing the other weapons' attacks is considerably more powerful.
  4. They used to be able to each have whatever weapon they wanted (all Mortars, all Cannons etc instead of rifles). Now, for every five they can have one each of the non-rifles (the kit only has one of each per five) but have some cascading buffs if they fire them in order (and like taking five minutes to resolve one unit's shooting). To keep the profiles cohesive they also 'adjusted downward' the range of the Mortar from 36" to 12". Another significant side-effect is that the unit now synergises extremely poorly with the Chemist buff that grants one weapon profile +1 Attack.
  5. Interesting that it has a half wounds taken mechanic that works differently than the Stonehorn (e.g.) one. I'm curious if it's intentional or just the FW writer independently coming up with an IMO more elegant solution. That attack profile is pretty nasty too.
  6. Throw an extra sprue with a saddle and rider into the Lord of Change kit, job's a good 'un.
  7. The 40k GHB, Chapter Approved, will change the first turn decision from first to deploy to a roll off with the first down getting +1 (aka just like whfb). See community page. ... And yet it looks like we'll still be stuck with gimmick deployment armies dictating first turn
  8. Who actually wants to play with units of 40 anything? Nevermind 60. At that point just bring a shovel to move them with. Why is that being promoted even more than currently besides selling more packs of old and dated plastic kits? I've not heard one player ask for this that I can recall.
  9. Up to a point, sure, but they're small models still and when they become effectively a horde army that value proposition becomes a little sketchy.
  10. Bjarni St.

    Nico takes on Heat 3

    Did you see much of the FOTM filth on the tables? Get the impression H3 was a bit more laid back than H1 or SCGT. Nice reports as usual, cheers.
  11. Have any of you actually gotten into Path to Glory?
  12. @swarmofseals basically covered it but I'll go ahead and say that these points are imbalanced as far as Khul goes. People were not lining up to take this guy at 140 with an artifact and a command trait. He was basically considered a subpar choice before BoK at 140 without Bane of Aqshy but with Command, Artifact and infinite dispels. I'm in the middle of painting a BoK army using Goretide (a decidedly not top tier army already) and this is just a kick in the nuts. I don't think Vandus is great for his points either (mostly because Staunch Defender is busted) but he at least offers some unique things and he isn't a mandated part of a key battalion so you don't lose anything by his mere existence.
  13. They cast the plastic kits in resin first too and that's what Eavy Metal are given to paint before plastic production kits are finished.
  14. It certainly doesn't look like the 40k hype train is making any stops for additional AoS releases.
  15. Minimum sized units without a doubt.
  16. Put simply, Handaxes are better with +Hit bonuses (like Lord-Celestant CA) and Sabres are better against -Hit debuffs (Sylvaneth, Death prominently). The difference is not huge though so I'd recommend whichever one you prefer the look of. Anyway I think they're playable but a bit suboptimal. Too many points more than Liberators, and too similar while not being Battleline most of the time. In a SC allegiance army Scions of the Storm basically does what Astral Compass does, and arguably better. As shooty/harassment units they compare quite unfavourably to Judicators (especially as battleline) and Prosecutors. If they come down a bit in points in GHB2 and hopefully become SCE battleline without the Aquilor general we might see them more.
  17. Hardly a typo, the numbers add up. I'm not gonna read too much into it for a narrative game on stream.
  18. The GW solution is to split the warscrolls, like Prosecutors and Raptors. The problem scrolls for this are mostly pre-points (ridden/unridden monsters, Stormfiends) so GW will probably just let this fester while they get around to eventually, maybe, redoing the factions they belong to.
  19. What if they came out with... Space Tomb Kings?
  20. If an update that size were free (as in pdf and not a book) I'd be mightily surprised. Also, fun fact: Bonesplitters and BCR both have allegiance abilities but a) very few people run them as pure armies and b) Destruction allegiance is so good they completely pale in comparison.
  21. They feel a lot like Space Marines to me and I'm not saying that as any kind of diss. Zooming about in transports and unloading short to medium ranged shooting with infantry. I was expecting the Thunderers to have two wounds each. They look pretty fragile and I can't really see them being at a disposable points cost. A unit of five has the same number of wounds (and the same save) as a single Kurnoth Hunter. You'll have to be very careful with that unit.
  22. The Frigate has a 10 model capacity. There's a sky-themed battalion that includes Stormcast. Arkanauts are 120pts for 10, max 30, only Battleline in the faction. Admirals let ships run and shoot.
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