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Cauthon

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  1. Greetings fellow Birdppl! I am pretty new to the Tzeentch life, I’ve gotten a couple games in and having a bit of trouble. So my inspiration for the army was to convert over a box of the thousand son sorcerers. I made a Curseling, Shammy and a magister. I really wanted to focus on the arcanites because they seem pretty dope and I’ve always been a lot more drawn to the old “mortals” armies than the daemons. All of my lists so far have started with an arcanite cabal (2 shammys and a magister) with either the Ogroid or Curseling tac’d on. Max unit of tzaangors (wow), 6 man unit of sky fires and arcanites for filler. The Ogroid has been pretty boss, especially with that wind theif charm and infusion arcanum. The Curseling has done zip for me in all three games I’ve had him in. It’s partially been matchup problems, haven’t faced a magic heavy army with him yet where I know he’ll shine. I’ve been kinda down on him because I know he is supposed to be pretty awesome, just hasn’t happened yet. It’s just frustrating that he is so matchup dependent when literally every other caster in the book (besides the daemon ones I’m not familiar with) does their job just fine no matter what. I was just really expecting him to be a staple but so far even when he dispels a spell, it’s always a night haunt faction specific spell or some other undeath spell. So he’s been a glimpse the future battery and one off mystic shield (which I could cast off my magister if I desired). So, is he really not worth the points if you arnt using realm spells or endless spells? I know he’d be great vs another magic heavy army but as of now he is in my TAC list and I’d hate to list tailor in my CASUAL-competitive environment. His “melee capabilities” are a sick joke. Did this guy start out as a mortal warrior or not because damn... Second question. So I’ve been heavily invested in my magic users. Like almost half my army. I’ve been giving one shammy Tzeentches firestorm and a sorcerous elixer. The other one bolt of tzeentch. First chance i get i pop all my pots, I double cast tzeentches firestorm, rolling 3 dice and rerolling w/e I need to. Problem is that it’s damage is so damn swingy I’m not really getting any mileage out of it. I got it off 3 times last game and failed to roll a 6. Sad panda(bird). I don’t understand how a spell can be so hard to cast and have a pretty decent chance of just doing NOTHING. My mental napkin math says I should be getting 1.5 6’s per successful cast. That’s unimpressive. I know I can just destiny dice it up but it’s way more efficient to use those on sky fires shots because it’s the same damn effect with no points of failure. Im starting to think I should double cast Boon of Mutation with one, one turn, then with the other next turn. Firestorm has such tantalizing upside but so far I’d rather have the single “automatic” d3 mortal wounds than the 9 chances at a d3. Plus summoning the tzaangors can be super clutch. So do I just need to wait for dice to swing back my way? Do you figure on the 1.5 6’s or do you dream of rolling 4? Im not sure I’m getting great value out of all my casters seeing as I don’t have enough magic missile type spells to sling around. My block of tzaangors does work but other than that I’m really counting on some heavy lifting from my casters, sometimes (because dice) they REALLY disappoint. Again though, I’ve only had a couple of games. (Typical load out) Shammy w/ sorcerous elixer(Firestorm) Shammy (bolt of tzeentch) Magister (treacherous bond) curseling w/ magical supremecy (glimpse) The easy answer is to drop the cabal but I really abuse my destiny dice and love love love getting them back on a 4+ may or might not be worth the 180 points. KacawKacaw
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