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paul7926

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Everything posted by paul7926

  1. Interesting link. January was a while ago and the opposition faced back then were obviously not the new shiny stuff that people like to play now. That said at least I can take away the deck structure and purpose as one of only a few examples out there. So it seems that 'hard mode' aggro is the way to go with them, which I guess is not really a surprise. Having said all that I'm not exactly in a position to be winning any glass anyway so as long as I get to enjoy some games with them it's all good. I don't suppose I'll craft anything earth shattering but if I do manage to get a few games played I'll report back. Thanks EDIT: With no testing at all based on generally good cards and a few previous decks I think I'll start with this. https://www.underworldsdb.com/shared.php?deck=0,243,257,94,N373,90,305,N302,272,273,N357,348,N391,N417,331,101,343,361,365,339,N401,378,N503,N506,115,111,113,N499,N504,N529,109,235,N340
  2. I've been on the sidelines of this game from the beginning and whilst I don't own everything I think I'm only 3 warbands (Guardians, Nine, Hunt) and 1 expansion (Leaders) short of a full set of product. I'll probably pick up the warbands I'm missing but can't see me bothering with the leaders expansion. My problem is that I've got a huge soft spot for the Boyz as I always play the Orcs in any system that has them. They seem to pretty much be the worst warband out there at the moment. From my amateur perspective they don't seem to be a very versatile warband, they seem to want to play aggro but the truth is there are multiple warbands that just do aggro better than they can. Then there is the huge Troggoth in the room. He is better at aggro than the the boyz and whilst he exists and people tech against him they are by default teching against Gurzag, Despite all that my intention is to play them because, well frankly, I want to. I'm just going to do the best I can with them. I've not played for a while so the deck I had is way out of date and also no longer valid due to BAR changes so I need to start again. The most recent deck I can find is from the Moscow Grand Tournament back in May. So is anyone out there playing them? Are they being built as just a sub par aggro warband or is there another way? I'm not asking for people to build my deck for me I'm just interested in any shared knowledge or experience that I can build upon.
  3. I've had a quick look and whilst there are other cards that you would want to include to be as competitive as possible I think you could easily construct a deck with what comes with the warband that would be fun to play. I'd just run whatever you fancy and see how it plays out.
  4. PSA : new episode is out. Go get your Painty Men fix folks. EDIT: Beaten to it but hey, listen to it again, you will still laugh in all the same places.
  5. All I've seen so far is stuff for 40K, which to be fair has an even older model line than the AoS and old Warhammer line we have to work with. I do agree that Destruction is the last Grand Alliance that GW consider but for me I'll stick with it no matter what. Green is the only colour that matters.
  6. Thanks, I knew there would be a reason. Also why it makes sense to have all the old 'Orcs' in one place. Nothing to stop them still being able to be fielded as pure IJ or pure Bonesplitters or whatever if you want to tho. You could easily swap the battleline requirements dependant on the leader you choose.
  7. I'd like to see this just because I think it makes sense. I see no reason why the lesser Orruks wouldn't tag along to join in the Waaaagh. Showing my lack of rules understanding here but can this not already be done by just going destruction? I know I'm slow but I still don't really get all this alliance and keyword and ally interaction. Seems like needless complexity just to split factions up which in a lot of cases don't even have the models available to be full factions! (used to play Ogres back in 8th and can't understand what happened to them in AoS at all, they are still on square bases in the garage because of that)
  8. It does look a bit mad but that is only because with our little painty men we have turns and phases to worry about. In reality (yeah reality I know) they would both be half on the top and half flying just off it whilst they fought for position so I see no issue with it. It does make a great pic tho.
  9. Found the thread and therefore the podcast by accident. Oh what a happy accident. Fantastic stuff guys may you continue to talk about painty men for many many more episodes. My only issue now is that having been late to the party and had the luxury of listening to four episodes back to back I now have to wait for the fifth!
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