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JJUN

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  1. I'm playing with this lists. Magical powers are not that strong, but combat is better. You can give a -2 hit to enemy units that target Chaos sorcerer on Manticore in combat phase. Fatemaster could get +2 save against for non fly units. Revive tzaangor enlightened on disc for shaman's lore. The key is endless spells. Shaman can cast Doomblast Dirgehorn and also Geminids of Uhl-Gysh. With Dirgehorn and Geminds, enemy units get -2 hits, tzaangors could survive longer. Allegiance: TzeentchMortal Realm: GhurLeadersChaos Sorcerer Lord On Manticore (200)- General- Trait: Incorporeal Form - Artefact: Gryph-feather Charm - Lore of Fate: Treacherous BondTzaangor Shaman (180)- Lore of Change: Fold RealityTzaangor Shaman (180)- Lore of Change: Fold RealityFatemaster (120)Battleline5 x Chaos Warriors (90)- Hand Weapon & Shield10 x Tzaangors (180) 10 x Tzaangors (180) Units6 x Tzaangor Enlightened on Disc (280)6 x Tzaangor Enlightened on Disc (280)6 x Tzaangor Enlightened (200)Endless SpellsGeminids of Uhl-Gysh (40)Doomblast Dirgehorn (60)Total: 1990 / 2000Extra Command Points: 0Allies: 0 / 400Wounds: 146
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