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cofaxest

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Everything posted by cofaxest

  1. I would like to see that, but don't think that you can achieve that with so many fast closecombat oriented armies. Even if we will have "shooting after retreat" rule it will not help against mv6 or higher armies.
  2. "Play your game like you wanna play but don't think that this is the way it meant to be played" - I think that the main problem is that in my mind: "... that this is the way it meant to be...", "... that this is the ONLY way it meant to be..." and "... that this is "TRUE" way it meant to be..." have the same meaning. But this means that you shouldn't tell other people that your way to play the game is "true" and that's all.
  3. It's the same things. If you have multiple ways and all of them is equal then you doesn't have the "true" way. So if GW says that nothing is "true" way to play the game then how you can say that "competitive" aspect of the game is "true"? So it is not.
  4. AoS: next army teaser and more info for Tzeench vs KO release Warcry: Scions of the flame plus cards for Tzeench and KO forces.
  5. Matched play not the only one section in ghd as you know. This alone is an indication that this game was created not only for "competitive" play style. Quote from ghb2018 page2: "It is important to note that all of the rules presented in this book are optional; they can be used, or not in any combination that you and your tabletop adversaries find enjoyable."
  6. I think that no one cares about mine or yours opinion. But I think that warhammer can't be competitive as well as any other paytowin random roulette. And basically all heavy tournament players in my meta thinks the same way.
  7. I just hate when someone tells me that I can't beat his roster. Until I'll play agains it ofc. For example I was thinking that KO can win vs new goblins... until I saw how they kill 80% of my roster on turn two)
  8. Who cares? In my local stores we have peoples who prefer hobby more then competition and peoples who chasing the meta and everyone totally OK with that. Play your game like you wanna play but don't think that this is the way it meant to be played.
  9. Actually yes. KO can do 18-60 wounds into 3+ save on turn one (with 51 skyhook shots with rerolls and 4 skycannon shots with rerolls) So it all will depends on how good KO will roll. BUT! only from stat perspective this list is basically better version of KO.
  10. Oh I see. You use scourgerunners. But sadly it's still not KO list( It's so sad that CoS battletome has more sinergy with KO then KO battletome But at the same time any competitive KO list can one shot all your Ironclades on turn one (or two of them). So it's still not the best solution for KO.
  11. How you run this list? If I remember correctly you can take only 1 KO unit and 1 SCE unit for 4 CoS units.
  12. I think GW is not interested to make KO shooting more powerful and to be honest we don't need it. We need screen melee unit, better saves and ships that can do some dmg/tanking.
  13. I'll try to do a good photo of most of my army when I'll be on a big event in my local club where we planing to have 48000 pts megabattle. (22-23 feb)
  14. I already have more then 7500 pts of KO, so it's a bit too late for me to step back or quit)
  15. When rumors about KO 2.0 battletome pops up it was said that no new model will be in there. Plus I'm very angry how GW uses our faction and I'm very... VERY pessimistic about our future (as well as other 5 admirals in my local club).
  16. It looks like our book will be without new models, terrain or "spells" but I hope I'm wrong.
  17. 1) Grundstock hero - hunter for heroes/monsters 2) Separate Arcanaut unit based on weapon equiped (skyhook - hunters, volleyguns - supressors, skypikes - breachers) 3) Big aether charged costumes (maybe even behemoth size) 4) Floating garrisoned outpost 5) Floating heroes 6) Ogor mercs with Aether powered armour and melee weapon 7) Grundstock battleship (can't transport units, but have a good damage potential)
  18. Under Tempest eye you can move him 7. So 7 + 18/24 inch weapon. 25/31 inches more then you need on turn 1.
  19. I think about 12 wardens with chemist. 8 drill shots 3+/2+/-3/d3 and on 5+ deal d3 mw to enemy unit within 3 of targeted plus 24 shots 3+/3+/-1/1. Could be interesting.(still 540 pts)
  20. I use this for my Ironclade, 3 Frigates and 4 Gunhawlers. Works pretty good for now. https://themagnetbaron.com/collections/kharadron-overlord-flight-stands/products/2x-kharadron-overlord-large-flat-magnetic-flight-stands
  21. I just tell that. KO are not fun to play right now as well as play agains them. Most (if not all) of factions that represented in ghb better developed from gameplay perspective. I would easily pick dispossessed battalion with tempest eye vs KO if I decide to have fun and interesting game for me and my opponent. So ofc GW will not release KO battletome until they understand how shooting should work in AoS, but we must complain about KO problems if we want to have any chances to see some changes.
  22. KO actually does not have AA . I mean they have AA that does not effect the army outside of deployment phase. And yes we understand how GW want to update armies, but I personally fear that KO would be AoS version of FB britonia... GW can't balance shooting in AoS and totally unhappy how shooting army works.
  23. Probably you are right. Still it's cool that GW doing such things)
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