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cofaxest

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Everything posted by cofaxest

  1. It's sad that we must take 12 man squads of baloon boys to use aether gold...
  2. I will be happy to see 1-3 of them per unit.
  3. Just saying. When our book comes out I want to be pleasantly surprised)
  4. I just want to be more sceptical about it.
  5. I think that you will drop your troops from the ship and they will die from enemy charge. I still can't understand why everyone thinks that garrison rule and teleportation will help KO being competitive. You can transport only 10-20 models per ship and it's 320-720 pts for one packed up ship. Plus you need heroes and battleline. Without chemist buff, 1 skyhook per 10 arcanauts and 4+ tohit with shooting it looks like a joke to me. We need damage or survivability not movement. I hope we will get that.
  6. New rule for thunderers looks a bit silly. Yes now they are more dangerous in close combat. But as far as I know they can't survive the charge. So what is the case?
  7. Probably you are right but if to be honest creating 3 boxes of models (hero/es/terrain) doesn't looks like rocket science for me)
  8. I see the main problem that we have no clue why specific releases include one or another items/models. Why orogs get hero and terrain and fyreslayers get spells and terrain? Why beasts of chaos get spells and terrain and KO get only hero? It's so strange and confusing.
  9. For some people this things are connected. The more money you spend the more personal each new release will be. Especially if you are monofaction collector.
  10. If KO had the same amount of units I doubt we will need ES and terrain.
  11. You mean Orruk warclans? They have more models in general.
  12. For me it's more about: "how interesting KO for GW?" And apparently not interesting at all... so our faction probably will be the last for any new editions and models.
  13. It's so sad if to be honest. Even dice set is not included... Looks like GW is not interested in KO at all.
  14. I'm with you man... It's looks like a bad joke right now.
  15. The more I think about overwatch the more I want it. Plus command ability to shoot after retreat. I think this alone will balance our infantry units.
  16. My 6930 pts of KO. Have plans to buy 3 more endrinmasters and one more frigate Allegiance: Kharadron Overlords Skyport: Barak-Mhornar - Additional Footnote: There's No Trading With Some People LEADERS Arcanaut admiral (120) Brokk Grungsson (240) Endrinmaster (120) Aetheric Navigator (80) Aetheric Navigator (80) Aether-Khemist (140) Aether-Khemist (140) Aether-Khemist (140) Aether-Khemist (140) Bjorgen Thundrik (260) UNITS M S W B 40 x Arkanaut Company (480) - 12 x Light Skyhooks 20 x Arkanaut Company (240) - 6 x Skypikes 20 x Arkanaut Company (240) - 6 x Aethermatic Volley Guns 12 x Endrinriggers (480) - 4 x Skyhooks 12 x Skywardens (400) - 4 x Aethermatic Volley Guns - 4 x Drill Cannons 12 x Endrinriggers (480) - 4 x Skyhooks 12 x Skywardens (400) - 4 x Aethermatic Volley Guns - 4 x Drill Cannons 6 x Skywardens (200) 4 x Thundrik's Profiteers (0) 15 x Grundstok Thunderers (270) - 4 x Aethershot Rifles - 2 x Aetheric Fumigators - 3 x Decksweepers - 3 x Aethercannons - 3 x Grundstok Mortars 15 x Grundstok Thunderers (270) - 4 x Aethershot Rifles - 2 x Aetheric Fumigators - 3 x Decksweepers - 3 x Aethercannons - 3 x Grundstok Mortars WAR MACHINES Arkanaut Frigate (200) - Main Gun : Heavy Sky Cannon Arkanaut Frigate (200) - Main Gun : Heavy Sky Cannon Arkanaut Frigate (200) - Main Gun : Heavy Sky Cannon Arkanaut Ironclad (380) - Main Gun : Aethermatic Volley Cannon Grundstok Gunhauler (130) - Main Gun : Drill Cannon Grundstok Gunhauler (130) - Main Gun : Drill Cannon Grundstok Gunhauler (130) - Main Gun : Drill Cannon Grundstok Gunhauler (130) - Main Gun : Drill Cannon BATTALIONS Grand Armada (100) Grundstok Escort Wing (130) Iron Sky Command (150) Iron Sky Squadron (130) * See Warscroll TOTAL: 6930/2000 EXTRA COMMAND POINTS: 4 WOUNDS: 371 LEADERS: 10/6 BATTLELINES: 3 (3+) BEHEMOTHS: 4/4 ARTILLERY: 4/4 ARTEFACTS: 0/5 ALLIES: 0/400 Pics will be after 22-23 feb)
  17. I think I'll agree. Maybe overwatch can be one of KO allegiance ability? So when our oponent decide to charge he will think twice knowing that our army will have second shooting phase. In that case thunderers ability to retreate will be more dangerous and our awful combat phase will be balanced.
  18. I just mean that KO need something to deal with horde army) And don't mind me wrong I'm not a huge fan of 4+ save or 2w arcanaut. But I'm sure that gw will not give them more damage so the only way how you can balance them - make them tougher.
  19. Who you would take to kill 240 goblins with 4+ against shooting?)
  20. Probably you are right. That's why it is 4+ save OR +1w)
  21. I'm totally into it. And more so I would add 1 heavy aether rifle for each 5 model with +1 dmg on it. And an ability to choose the profile of special weapon you use: 1) Decksweeper - 5 tohit rolls for each attack 4+/4+/-1/1 with reroll failed towound rolls 2) Mortar - d3 tohit rolls for each attack 4+/3+/-/d3 with dmg reroll if 10 or more models in targeted unit 3) Cannon - 1 tohit roll forneach attack 4+/2+/-2/3 with tohit reroll if on half range(or +1 tohit) 4) Fumigator - 2d3 hits for each attack 3+/3+/-2/1. If not used then it will give enemy models within 1' -1 to attack characteristic (with min of 1)
  22. I hope that with new book we will get: 4+ save on arcanauts or +1w 3+ save on thunderers and +1w +1w to flying dwarfs 4+ save for gunhawlers and 3+save for behemoth ships Overwatch ability for thunderers with drillbill Command ship general option for behemoth ships More battleline options (gunhawlers/frigates if you take command ship as your general, wardens/thunderers if you play as full KO, riggers if you take endrinmaster as your general) More things that can be done by chemist, navigator, endrinmaster and admiral. Better carbines and better mainguns for the ships Gyrobomber "bombing run" ability MW after charge with the ship Each behemoth ship should be count as 10 model for the porpoise of scoring Better countercharge mechanics.
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