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ShaneHobbes

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Everything posted by ShaneHobbes

  1. Would 2x20 Stabbas be better for board control/screening? I'm trying to decide between that or the 40 block
  2. The lack of attention for the Hag in anything Gloomspite related really grinds my gears. I love the model but its such a point sink
  3. I'd love it for my Ironjawz but I've never been in any situation with Trogs where I wished I could do that. Ill have to play with it I guess. Usually my trogs are surrounded by skinks and have no where to retreat anyway
  4. No problem! Honestly I'm not too impressed by the battalion but it is 20 pts cheaper than our only other alternative if we want a low drop count us another artifact so there's that.
  5. I'm pretty sure it meant 3-9 of the three trog types in any combination, not 3 dankholds. That would be horrible
  6. Son of a biscuit.. This is the absolute worst news. GW is finally going to get me to buy the damn Loonshrine.
  7. Friend of mine whose been getting pictures taken out of the GH and sharing them with me from a source was told that KO points wont be in the GH but in the faq. Obviously dont have any proof just what was told from a secondhand source but has a tone else heard this?
  8. Sorry it's not clear but a friend sent me this. All I can see from the small list is dankhold trogboss went down 20 pts
  9. Out of curiosity how do people build their Endrinriggers? I'm thinking of using a squad of 6 for most of my lists and I can't decide if I want to give them the special weapons for extra range while keeping with the airships or keep them basic as I also like the idea of having them as a threat in melee with those saws.
  10. Anyone ever tried 4+ Gunhaulers with drill cannons and a Lord Ordinator, sniping off characters/monsters?
  11. Correct me if I'm wrong but I thought the bound rule for Seraphon only works for endless spells that Seraphon players bring themselves. Why would it matter for Spell in a Bottle then?
  12. That's a good point! I think I'll keep him just for that alone. The tournament is actually an Escalation one so first round is 1500, next 2000 and last 2500. 1500 round is gonna be rough.
  13. Have a tournament this Saturday and thought about trying this out. After reading some posts decided to try out the Orruk Warboss. Allegiance: Big Waaagh!LeadersWurrgog Prophet (160)- General- Trait: Master of the Weird- Artefact: Mork's Boney Bitz- Lore of the Savage Beast: Gorkamorka's War CryOrruk Weirdnob Shaman (110)- Artefact: Shamanic Skullcape- Lore of the Weird: Da Great Big Green Hand of GorkOrruk Warboss (140)- Great Waaagh BannerOrruk Warchanter (110)- Warbeat: Fixin' BeatOrruk Warchanter (110)- Warbeat: Fixin' BeatOrruk Warchanter (110)Battleline30 x Orruk Ardboys (540)10 x Orruk Brutes (280)- Pair of Brute Choppas10 x Orruk Brutes (280)- Pair of Brute Choppas10 x Orruk Brutes (280)- Pair of Brute Choppas3 x Orruk Gore-gruntas (160)- Pig-iron ChoppasBattalionsIronfist (160)Endless Spells / Terrain / CPsExtra Command Point (50)Total: 2490 / 2500Extra Command Points: 2Allies: 0 / 500Wounds: 202 This will give me 13 Waaagh points even before the D6 roll. I actually own more Brutes than Ardboyz. I'd like more GGs but the 3 pigs is mostly for objective grabbing and throwing out MD. I figure a 30 block of boyz will be hard to ignore giving time for 3x10 unit of Brutes to move up. Either way any of those with Warchant buff should do some work. I actually thought about dropping the extra command point for Emerald Lifestream. Theres a 1/3 chance to bring back a Brute and 1/2 for an Ardboy. Or even dropping the Weirdknob for 3 more pigs. Losing the teleport sucks but I do have the GGs for mobility and I like to keep my army together. I'm also trying to decide between this list and one with double MK.
  14. So I kind'a want to run a skitterstrand arachnarok now that they're 40 pts cheaper. With two MBMK and 9 gore gruntas.
  15. Brutes are... okay. They're not the worst. I play them often because I'm one who likes to play what's cool than what is the most effective. Basically as long as you dont mind that Ardboyz and Gore-Gruntas almost completely overshadow them.
  16. I'm thinking of trying something a bit more Zappy for my next tournament in December. Allegiance: Big Waaagh!LeadersWurrgog Prophet (160)- General- Trait: Master of the Weird- Artefact: Mork's Boney Bitz- Lore of the Savage Beast: Gorkamorka's War CryOrruk Weirdnob Shaman (110)- Artefact: Shamanic Skullcape- Lore of the Weird: Wrath of GorkOrruk Weirdnob Shaman (110)- Lore of the Weird: Mighty 'EadbuttOrruk Warchanter (110)Orruk Warchanter (110)Battleline10 x Orruk Ardboys (180)5 x Orruk Brutes (140)- Pair of Brute Choppas5 x Orruk Brutes (140)- Pair of Brute ChoppasUnits5 x Orruk Ardboys (90)5 x Orruk Ardboys (90)5 x Orruk Ardboys (90)5 x Orruk Ardboys (90)BehemothsRogue Idol (400)BattalionsArdfist (120)Endless Spells / Terrain / CPsBalewind Vortex (40)Total: 1980 / 2000Extra Command Points: 1Allies: 0 / 400Wounds: 137 I wish I had more than 30 Ardboyz. Also I really wish I had a Warrdok for this list. I'm also debating between War Cry or the +1 save spell on the Wurrgog for the Idol.
  17. As someone whose also a fan of Big Waagh I think I'll try this out or something similar, thanks for the feedback
  18. Ahh! That is sweet, think I'm gonna order myself one.
  19. Any chance anyone knows of a 3rd party alternative to the Wardokk? I remember forever ago seeing one with a tiki mask but cant find it.
  20. Did you run a battalion? Warchanters? I have a tournament in a couple weeks and I'm trying to see if i can work in two maw krushas into a list.
  21. Is it viable to run two MBMK in a 2k game anymore?
  22. For one spell cast. If you can cast multiple spells and want the bonus casting for every spell youll have to use the ability for each spell cast.
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