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PensivePanther

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Everything posted by PensivePanther

  1. I'll throw my two cents in as well. I too was skeptical about Seekers. I chose them for no other reason than I liked their fluff piece the best. Played my first game of AoS2 slaanesh the other day as seekers and I crushed it. I'd say daemonettes and seekers of slaanesh are going to be your problem units, as even if you advance them they can still charge. With the daemonettes I just tried to stack my odds in getting the charge off first (which I've found essential in AoS). I deployed them a little farther back than I usually would and relied on their high movement and a token speed bump unit to setup the charge. As for seekers of slaanesh, I had good success rocketing them into flank units I could overpower, then spring boarding them deep into soft targets in the back-line on the following turn. I very much enjoyed the depravity system. In the past I was always hesitant to throw my heroes into the fray for fear of losing them. Now its like some mental block has been lifted. I just started throwing them recklessly into the enemy and it worked out pretty good this time. It was a thousand point game and I pretty comfortably hit 18 depravity points. If anyone was curious I used a Keeper of Secrets, Herald on Seeker Chariot, The Masque, 30 Daemonettes, 10 Daemonettes, 5 Seekers, and the Malevolent Maelstrom. My opponent played undead using a Wight King, Tomb Banshee, Necromancer, 2x5 Grave Guards, 40 Zombies, Corpse Cart, 3 Vargheists, and...Suffocating Gravetide?
  2. I've been spending some time thinking about ways to utilizing marauders. If you drop those 5 warriors with hand weapons/shields and cut your unit of 30 down to 25 you could buy yourself 40 marauders with shields. If positioned near that warshrine you potentially have 40, 5+/6+++ wounds that are immune to battleshock. It would take a colossal effort to shift that blob. Just something to consider for your mortal dreams! Its just a shame that the official marauder models aren't the best.
  3. Morning PlasticCraic! My gut instinct (no pun intended) is to drop one of those leaders in favor of more ogors. I prefer a little more staying power in my lists. But honestly, other than that your list is pretty similar to the 1000pt lists I've been running. Most of my lists start off with a base of a Tyrant, 6 Ogors, and a spellcaster. Then I branch out from there based on my mood. I've had some pretty good success with the gnoblars. I'd also not discredit a good old firebelly. My firebelly performed fantastically in his debut game of AoS 2 (Cascading Firecloak at the right time can lasts for several rounds). Lastly, I've been slapping an endless spell in all my lists to try them out. Of my three games of AoS 2, I've only managed to get a single endless spell off. Please let us know how the giant performs. I have lovingly painted gargant myself that I plan to test out in my next game. Cheers!
  4. https://spikeybits.com/2018/07/beastclaws-take-win-atc-2018-age-sigmar-2-0.html So I hear beastclaw raiders were top dogs at ATC 2018. Yaaaay ogors! Even better, I really like the list itself. Congrats Rob.
  5. Hey all, I got three quick ogor questions. First question: How do you guys typically equip your ogors? Extra clubs or ironfists? I have traditionally always used ironfists, but I recently realized that rend modifies my save roll, not my save characteristic itself. That means any amount of rend makes the ironfists special rule null if I'm understanding correctly. Second question: Do Bellowers from different units stack? Do Bellowers from different warscrolls stack? If I have two units of ogors and one unit of ironguts, each with their own bellower, in range of an enemy what penalty to bravery does the enemy have? Third question: There's nothing stopping me from having as many bannermen or bellowers in a unit as I want correct? ~Cheers!
  6. More questions friends as I'm finding Age of Sigmar list-building to be more complicated than it looks at a glance. I got jazzed up reading that malign portents story about the seekers of slaanesh. Now I'm looking to incorporate some Darkoath into my slaanesh cavalcade. First question, if I give a unit of chaos marauders the mark of slaanesh can I incorporate them into my slaanesh allegiance without tapping into alliance point allowances correct? As everyone should have the slaanesh keyword? The bit about marauders gaining the keyword after the unit gets setup is what's throwing me off. Second question, do those marauders count as battleline in a slaanesh allegiance list? Lastly, I'd love any suggestions for slaanesh-themed alternative chaos marauder models. I'm not a fan of the official ones. I'm leaning towards some sort of conversion with flagellants and or sisters of slaughter (although sisters are kind of pricey >.<). Cheers!
  7. Can I get your guy's opinion on a rules quirk? If my opponent is playing undead and makes an Deathless Minion save (ignore a wound/mortal wound inflicted on a roll of 6+), does that count as us inflicting a wound but not killing the target model for purposes of generating depravity points? Cheers!
  8. Hey all. I didn't see anyone mention it, but they FAQ'd a lot of the recommended base sizes from the core rulebook. Most rank and file Ogors are back on 40mm bases. Cheers!
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