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Mark Williams

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Everything posted by Mark Williams

  1. The only real thing that I find super annoying is having to argue with people who keep telling me to just "learn to play better". Having said that.... there's SOME truth to that. When you are faced with opponents that you simply can't engage in combat, you have to find a different way to win the games. SCE for better or worse has to splice some shooting into their lists, and they seem to work best as a bit of a hybrid "surgical strike" type army, where you are trying to win an objective by harrassing and haranging your opponent with little jabs and precision cuts and deep striking small units onto backfield objectives. I find with my army that I can win a lot of games that I'm definitely not expected to win at all, if I just play smart and focus on the objectives. Don't get me wrong, I still think this is a 2/5 or 3/5 army at best (unless we're talking about Anvils Shootcast), but I do think we can win some matches against people who don't expect it, and that in itself offers me (at least) some measure of entertainment. Also I hate to say it but Gotrek has kinda been a huge boost to my army lately. I don't feel good about it, but holy ****** that guy does a lot of work and is a major threat on the board.
  2. I average 4 hours per model, but I do highlights and layers and base work too.
  3. I’ve learned the hard way that designing my army to face one opponent at the expense of others is a sure way to do really poorly in a tournament setting and never face the ones you built it for. The grandstaves work out better on average because most armies I face they are the better option. Also, I figured out a long time ago that winning a tournament with my stormcast army is a pipe dream. They’ve got serious issues and changing a few weapons around isn’t going to fix it. My goal is 3/5 wins. It’s a hard but achievable and realistic goal.
  4. What units and models do you have available to use?
  5. Allegiance: Stormcast Eternals- Stormhost: Hammers of SigmarMortal Realm: ChamonLeadersLord-Castellant (120)- General- Trait: We Cannot Fail - Artefact: God-forged Blade Gavriel Sureheart (120)Knight-Incantor (140)- Spell: Lightning BlastGotrek Gurnisson (520)- AlliesBattleline5 x Liberators (100)- Warhammer & Shield- 1x Grandhammers5 x Liberators (100)- Warhammer & Shield- 1x Grandhammers5 x Judicators (160)- Boltstorm Crossbows- 1x Thunderbolt CrossbowsUnits3 x Aetherwings (50)3 x Vanguard-Raptors with Hurricane Crossbows (140)10 x Evocators (440)- 10x Grandstaves- Lore of Invigoration: Speed of LightningEndless Spells / Terrain / CPsDais Arcanum (30)Quicksilver Swords (30)Extra Command Point (50)Total: 2000 / 2000Extra Command Points: 1Allies: 520 / 400Wounds: 96
  6. I run Gav bomb and faced them a couple weeks ago. It didn’t work very well. I just sorta bounced off of them everywhere I hit them. The evocators did alright but not great. I’m going to a tournament this weekend and there’s more OBR armies there so I’ll have some battle reports up early next week to talk about gav bombing in the current meta.
  7. From what I can tell so far, Bonereapers are kind of “easy mode” AoS. If you build them right, there’s pretty much no glaring weaknesses, and they have “bad luck protection” for days. I’m hesitant to say something like this, but I’m kind of blown away that the army made it past the play testing phase without anyone saying something.... Im going to a local tournament in my area this weekend, and several previous winners have already moved over to OBR armies.
  8. I don't really see an FAQ allowing it, but I also don't see an FAQ disallowing it explicitly.... Their warscroll plus the FAQ indicates that they can only cast either Empower or one of the Lores of Invigoration that they have chosen at the start of the battle. I've personally always interpreted that very literally to mean that's the only spells they can cast without exception, meaning they can't cast endless spells either unfortunately.
  9. I bought one of the boxes before aos2 and sacrosanct came out, then was horribly disappointed in their performance. Then starsoul maces got nerfed in the book - I took them to a game and rolled a few 1s and thought this is kinda garbage now... I have a very low opinion of the paladin models, but there's a few people in my hobby group who still think the are awesome for some reason.... on the whole however, I can't imagine anyone is buying them for anything other than aesthetics.
  10. For a fully painted army and the codex too, I don't think it's too bad either. Yes, you won't be winning any tournaments with it, but it's not as completely horrible as people might make it sound. There's some interesting lists you can make with that depending on the chamber you choose. The main issue you'll have is that if you're just learning to play, this is a pretty tough army to get started in the game with. The army doesn't win by directly engaging the enemy. Rather, it sort of whittles stuff down and tries to split armies up and pick off stray targets etc.... it's a weird army to learn to play and I'd wager that you'll lose a lot of games before you start to get a feel for how they work.
  11. The main issue is that there are so many books that aren’t as good as the new stuff, and they just got through making our own new stuff more expensive in the last update. We’re okay except when compared against the newer books, which is only weird when you consider that our own book is not really that old. I think it points to them doing a pretty bad job updating out book properly this last time. I would really like to see longstrike raptors reworked as I personally get tired of everyone pointing to them and saying that we’re fine. I had high hopes the last time our book got updated, but my expectations at this point are pretty low for the army. I think they are exactly where GW wants them to be, unfortunately. It’s an average army, for people to start collecting with. If you want to play competitively, do a specific build or just move along to one of the good armies.
  12. Expending a 500 point unit to try to deal with a 260pt unit, getting bogged down in multiple turns of combat and likely dying before you can kill the unit is a reall bad trade.
  13. Petrifex elites, 2x20 mortrek guard, 10 horse cavalry, 2 morghasts, arkhan the black, karakros, endles spell that marks a target for death. I was playing hammers of Sigmar 2x5 liberators, 5 sequitors, lord arcanum, knight encantor, Gavriel, ckesrant prime, aetherwings, 2x3 hurricane raptors, 10 evocators, Dias arcanum, celestial vortex, gravetide I dropped the evocators in front of the morghasts, arkhan, and the cavalry. Over 3 turns killed killed the morghasts and 5 cavalry. Arkansas teleported away due to some spell. The sequitors, both squads of liberators, lord arcanum, and knight incantor all died to mortrek guard with getting to attack (12-18 wounds caused every time they attacked anything. gavriel got charged by katakros and died instantly. The celestant prime dropped and charged and killed arkan, then died to katakros the next turn. Game over at that point. I don’t have the rend and volume of dice to deal with the army. The troops felt like hitting a spiked brick wall with my face. Couldn’t get any damage through, anything that touched them died instantly.
  14. Played against Ossiarch Bonereapers tonight. Got tabled by turn 3. Wow they seem really good. Their basic troops are stronger than my best elites.
  15. It’s easy to forget about the units in the sky, so even if you’ve seen it, sometimes you just slip up and get slammed for it. It creates a “feels bad” moment. If you know about it and are waiting for it, sometimes you don’t get to do whatever “thing” your army does so you feel like it’s a boring game. Also it auto wins against a lot of armies, so some people just don’t get to play a more casual list that they may want to play. On the flip side, it auto loses against some other armies, so some other opponents feel its just a shallow, boring trick. So it’s either a stressful and mentally exhausting game for people to have to play against, or it’s just a dull easily countered tactic that no on finds interesting. There’s a time and a place for that sort of game. The casual hobby group is not always that place. The most common feedback I get from players is that from their side of the table, it looks almost like cheating. It’s too easy to use, and you don’t have to put much thought into it. And there isn’t much for them to interact with during the process. At its most simplistic level, Gavriel lets you delete a unit off the table “for free”, and the only interaction the opponent has with it is getting to try to limit the available options of units to be deleted. A lot of people seem to find that extremely annoying to play against.
  16. As someone who plays Gavriel often, I can confirm the above statements. Although it’s one of the strongest plays we have, over time even my opponents who have learned to counter it eventually grow to hate playing it. The consensus in my own hobby group is that it creates “unfun” games due to the fact that your opponent has to play a defensive game and often gets punished for small mistakes. This eventually generates anger...
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