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JackStreicher

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Posts posted by JackStreicher

  1. Also a possiblity would be a solid core of Grave guards. Yet you'd need a wight king as general (if you want to keep your core cheap and effective)
    1x Wight King (steed or non steed +-15 pts) 115/130
    2x 20 Grave Guard 560
    1x 20 Zombies 115
    ---> 790/805 and you already pack quite a punch with your "core" units
    But do you really want to field a Wight wight? Seems like a waste tbh

    This Core should work well with Vyrkos, Legion of Blood/Night


    Edit: I just can't find a good use for Skeletons. Imo they melt way too fast and will require you to spent a CP for inspiring presence or even their heal will be vaporated by losing the combat by a gazillion. Idk. If they had rend 1 they'd be very interesting. Yet they are currently more expensive than Zombies and they offer way less synergy potential.

    Cheapest Core we can build is (points per wound)
    3x Zombies for 345 (3.833 points per wound) Pros: Damage and self heal, Pile-in Shenanigans
    3x Dire Wolves for 405 (6.75 points per wound) Pros: Super fast and even killy on the charge
    3x Skeletons 255 (8.5 points per wound) Pros: ? (as mentioned above: the heal is too bad and too restricted), same armour as the doggos, less killy than the doggos. I don't see a use tbh

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  2. So I've had a look at the whole book thoroughly and I think the core of most armies will look like this:

    Standard:
    1x Necromancer
    2x-3x Blood Knights
    1x-2x Dire Wolves
    1x 40 Zombies
    1x 20 Zombies
    1x Corpse Cart
    1x Deathstench Drove
    All bolded Units can be removed/replaced by something else
    This puts you at a base cost of:
    Minimum: 880
    Maximum: 1505

    There will also be a Deathrattle core build, yet it seems less potent and is Subfaction dependent
     

  3. 14 minutes ago, BaylorCorvette said:

    I mean when the Italian warscrolls were leaked for Slaanesh I just Google translated them and it worked well. If you want, you can send it to me and I'll start doing that.

     

    *EDIT*

    nvm just found her and skeletons in Spanish on 4chan

    Just found it! Thx

    • Like 1
  4. What I'd like to have in this army is:

    All Vampires get the Ability of the Kastelei (getting better by killing enemies).
    Vampire Lords on foot need 6-7 wounds and 6 attacks to actually be worth anything.
    Wight Kings should grant a simple run and charge for deathrattle units - They are their kings and they do nothing!
    Give Black Knights the lances back. There was no reason to change them for a worse ability.
    Rethink Legion of Night and Legion of Blood - the whole army already has more than enough deepstrike/put into reserve abilities. Legion of Blood is supposed to be sneaky or at least grant a good buff to Deathratte.
    Complete Rewrite of the Vampire Lore or switch it with the Deathmages lore.
    Split the CC units into smaller increments:
    Vargskyr and Vyrkos, Gravekeeper, Gravekeeper and Night Guard, Chamberlain and radukar. Done.
    Give us dead vermin as a swarm encompassing bats and rats.

    If all of this was corrected this army would be completely amazing: Interesting, not too strong, synergies, you can play with your toys without being punished for it. :)
     

    • Like 2
  5. 9 minutes ago, sandlemad said:

    Neferata preview up: https://www.warhammer-community.com/2021/05/13/forget-mannfred-here-are-5-reasons-to-serve-queen-neferata-instead/

    I mention this mainly to note that bit of art. Not sure it it's new (what seem to be ghouls makes me think not) but regardless, lol, those are tomb kings skeletons. Vampire Counts shields, Tomb Kings standard and headdress. A nice nod to her particular ancestry and a cause for great lamentation among TK players.

    BF5y3FufuiQHuTyZ.jpg

    What bothers me the most are my beloved Black Knights 🥲 rip in your ancient tombs. 
    Tbh, why would you field them, even if they are Battleline? Zombie doggies are better and cheaper. Losing the Lance bonus really puts the nail in the coffin for them. 
     

  6. 38 minutes ago, Boar said:

    I see, I didn't considered that, thanks.

    Tough if someone would want different uses for them (ie. in larger units) their high effective wounds per points and them being summonable ie. healable could make them as usefull anvil/ tough chaff/board control tool. And they even got tiny bit cheaper from what I see.

    Currently you get 1 wound per 6,75 points. They have speed, they hit harder than Black Knights when they charge and they‘re cool new models ^^
     

    guess I‘ll be playing Radukar and wolves most of the time while casually mixing in Mannfred and blood knights ^^

  7. 4 minutes ago, RuneBrush said:

    I think we're going to see loads more point changes coming in AoS3.  Not only are we getting 5 point increments (finally), but according to the leaked points there are no horde discounts!  Skeletons are also a max unit of 30, so it's possible this may be the beginning of a shift in playstyle.

    Indeed!

     

    I played around with a Vyrkos List I‘d like:

    Radukar the beast

    1x Necromancer

    1x Wight King

    3x10 Dire Wolves

    2x 5 Blood Knights

    1x 30 Grave Guard

    1x 20 Skeleton

    and enough points left over to switch out the Necro for Belladamma :)

    (just units I like, no hard synergies or anything)

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  8. 7 minutes ago, Aren73 said:

    In think really I have two options. Either I push into Vyrkos and have a wight king and a large block of Grave Guard (with that +1 to wound they are tasty). 
    Or I go for the full vampire route with Kastelai, which I do think is probably weaker but does sound more fun. 

    Yup!

    Vyrkos seems to be the coolest due to rerolling casts and the +1 to wound.

    I‘d imagine Radukar the beast, 30 Dire Wolves, 1/2x 30 Grave Guards, 1-2 Wight Kings, and some support pieces

  9. Interesting note:

    The SBGL Allegiance Abilities forbid to use Mercenaries if one fields Nagash.

    Might this be a hint at 3.0?


    Imo the worst thing the designers can do to a book is bland warscrolls. Well...

  10. 1 minute ago, Aren73 said:

    For sure, completely agree. I think they could be fun to run and I'll try them out :) 

    On that note, you guys up for helping me figure out the faction to go with? 

    Units I like:

    Blood Knights
    Vengorian Lords
    Vampire Lords
    Vargheists
    Fell Bats
    Grave Guard
    Terrorgheists

    I am not a fan of one-dimensional armies so I don't like to run just Blood Knights or just monsters. Going by that, I probably won't get most use out of Avengorii (sadly), Legion of Blood doesn't interest me much either. Legion of Night likewise seems a bit meh. 


    Between Kastellai and Vyrkos, which one do you think benefits the above units most? 

    Avengorii or Kastelei should suit you. Yet honestly: Every faction works with those models :)

  11. 2 minutes ago, Raptor_Jesues said:

    i was going for a snek dude with wings (like morathi) conversion but now that i am done i dont know, it does not feel right for kastelai, you know? I think i will put them on horses and put bladed wings on the mounts, that could be nice. What were you thinking for your conversion?

    depending on the size I'll put the upper body onto the Knight of Shrouds' Horse (replacing the neck part)

  12. 2 minutes ago, Raptor_Jesues said:

    that is surely one of the possible lists that popped in my mind  but i REALLY want to run two vengorian lords so i feel pretty torn. How do you feel about the vamptaur?

    Yes, Imo they‘re good. Yet I won‘t field units I don‘t like visually ^^. Though I have a conversion in mind that will make my Vamp Lord on Steed less redundant 🥲

  13. 9 minutes ago, Raptor_Jesues said:

    I may be tunnel visioned with all the crying going off around me but Kastelai are damn amazing and stronk. Dunno what all you paesants are complaning about. 

    Imma do
    2x vengorian lords
    lots of bloodknights
    coven throne (THAT CA, just damn)
    vargheists (got buffed yay :D )
    vhordrai being even more chad

    i am not sure about the battalion, healing is good but i would have to bring 2 foot lords, meh

    You can have

    2x Vengorians

    1x Vhrodai

    3x Blood Knights

    1x Vargheists

    Leaves you with 130 pts left 

    :)

  14. 3 minutes ago, Boar said:

    I mean new look being more badass, not being reflected in abilities. And partly I assume about new high monetary cost for them. Point cost/damage, utility is different thing altogether

    Yup. Why would I pay 40€ for a disposable objective grabber? They‘re worth 20€ max the way they are right now.

  15. 5 minutes ago, drcrater said:

    So I come here to ask to the experts because I want a zombie army since forever. Seeing all the leaks, how viable do you think a full deadwalker army is? I mean, corpse carts and zombies have decent warscrolls, but I don't see a super lot of rule support for them appart from the battalion. Also, I fear that having only three deadwalker units, it could turn to a pretty boring-looking army. Damn, if only Gorslav could be taken alone... :( (also is not exactly exciting the idea to paint 100+ zombie bois only for the aesthetics) 

    Zombies are very Good.(6“ pile in all the time) Especially combined with corpse carts, necromancers etc. There are even some synergies granting them +1 attack iirc.

    • Like 4
  16. IMO Dire Wolf spam along with the Vyrkos dynasty will be really good. They‘re also reliable casters and you can put any Mortarch in there.

     

    Also interesting: If you pick Nagash your army cannot include any Mercenaries. this is either a hint at 3.0 or proof that these „new“ rules are old as hell

    • Like 3
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  17. 6 minutes ago, Aren73 said:

    That command ability though...

    +1 to hit, wound and save for a unit from the start of your hero phase to your next hero phase. It's insane. And it works on Soulblight Gravelords units, not just on summonable, any unit...

    Oh! I completely missed that! I thought it was a spell 😍

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