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JackStreicher

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Posts posted by JackStreicher

  1. 46 minutes ago, Neil Arthur Hotep said:

    I'm half-tempted to email the GW FAQ adress and ask them whether they forgot to replace the joke warscrolls for Wight Kings and Black Knights with proper versions before release. They are just completely unusable right now. It's not even a case of being slightly outclassed pet choices or something, they legitimately have no role in the army.

    I wrote to the AoSFaQ and asked if the Wight Kings and the Black Knights will get a rework because the Warscrolls look unfinished. Also if we can expect the units of Ulfencarn to get seperate points. All put into flowery language to not act like a whiner.

    It‘s 2021, we shouldn’t be afraid that with every new Battletome some warscrolls might end up as trash. We‘re customers, not victims of random Warscroll quality 🥲

    • Like 6
  2. 11 minutes ago, Nightseer2012 said:

    Start collecting Deathrattle, where the only thing you really “want” right now is the Grave Guard?  I love the mounted Wight King model, but man Wight Kings and Black Knights got hit sooo hard.

    I only want the Wight king...

    I am curious why they throw that many grave guard at us?

  3. 35 minutes ago, Clan's Cynic said:

    The lack of a Vargskyrs and Vyrkos, nevermind the Grave Guard not being updated, scream releases that will be out in the near future.

    In my opinion it would be a shame not to add more undead Ogors, Vampire Infantry like the Bloodborn and Vargskyrs to the army. Those models were so well received by the community that not making them would be stupid :)

    • Like 8
  4. 5 minutes ago, baiardo said:

    I saw Nagash at 975points, there are some changes in that direction even for archaon or other big named heroes?

    Of course not! Self consistency, what is that!? How dare you even to think about these words!? 🧐😬

    • Haha 3
  5. 2 hours ago, sandlemad said:

    It would be really weird for them to hide new grave guard in an image from a month ago for a release down the line after a battletome release with a sizeable amount of new plastic kits.

    Clearing stock. Especially since GG are the only real hammer unit in SBGL (they‘re good now!)

  6. 40 minutes ago, AlphaKennyThing said:

    My 15 Black Knights are sad. I hope they're priced accordingly points wise so I can still get some use out of them.

    In my opinion they should be basically mounted Grave Guard, I was hoping they'd get a little buff.

    120 pts per 5

    They‘re not worth the plastic they‘re made of. Sorry mate 🥺
    I‘ve got 20 of them + 5 pre-AoS conversions which I am going to sell I think. Needles to say that I am angry.

    • Thanks 1
  7. 8 hours ago, Aren73 said:

    I want my games to tell the tales of battles of my unique vampire lord, not those of some character I didn't make, didn't come up with lore for and I feel no connection to.

    Well, you are spoiled for choice with 3/9 Vampires being unnamed characters without any options 🥲

    • Sad 1
  8. 2 hours ago, Aren73 said:

    The rend degrading bubble is pretty good though especially if you're running them alongside Blood Knights. 

    Especially if those knights have a 2+ save...

     

    As for vampire lords:

    Easy fix: Give them 5 attacks and reroll 1s to hit as standard - they really do need it otherwise they hit worse than a wight king. A WIGHT KING. Let that sink in 

    Then, give them a choice of 1 of 6 (12 if we're really hopeful) Vampire Powers. Your standard stuff like +1 to cast, 12" fly, -2 Bravery around them etc. 

    And then make them like 170 points ish. 

    Done, flavourful but not broken Vampire Lord, if anything a bit on the weak side. 

    Make it simpler:

    Keep their current stats. Add All Vyrkos Bloodborn special rules and a table of special rules depending on their dynasty.5C06F5EC-17CA-4F61-8CF3-27D07D7EEE45.jpeg.fec87afa2bb49830a4b9c59cb93aadc1.jpeg

    They didn‘t even bother to make the Warscroll feel like a vampire:

    supernatural Speed? Nope

    supernatural Resilience? Nope

    incredible strength? Nope

    Ancient Cunning? nope

    Can turn into Mist/fog/bats/vermin? Kind of, yet veeeery slow.

    Powerful Necromancer? Nope

    Generic AoS hero profile? Hell yes!

    They already had written all the rules they needed, they simply didn’t bother to put them on the right warscroll(s) 

    🥲

    • Like 6
  9. 1 minute ago, Tizianolol said:

    I watched many review and some people sau blood knights can charge after their movement ability, others says the cant. If they comodità charge why GW doesnt Simply say " when the retreat the deals d3 MW on 2+" ? 

    If they faqed the ability to be at the end of the combat phase then this whole issue would be resolved ^^

  10. 1 hour ago, Aren73 said:

    Skeletons are more survivable seemingly, the save and reroll 1s on deathless minions helps a ton. It's not too hard to get them a +1 save either. I think the 4+ Reanimation Protocols is pretty good, the Necromancer makes it possible for all of the casualties to get back up. They are good to just grab and have many units of them without worrying about buffs. 

    Combine skeletons with the corpse cart which grants -1 to wound within 3“ 👌🏻 Perfect tank unit

    • Like 1
  11. 13 minutes ago, Aren73 said:

    I don't think so. 

    Both rules give them "2 hits instead of 1" when you roll a 6. 

    That's technically not an extra hit per 6, it just transforms a normal hit to two hits, twice. 

    It's a bit like giving a unit the rule "this model's save roll is a 4+" twice. It doesn't do anything to have it repeated.

    I’d argue that one 6 explodes Into 2 additional hits.

    It‘s two separate rules that apply to a hit roll after one another.

    The save roll twice is a bad example since that‘s no special rule.

  12. 35 minutes ago, Aren73 said:

    The issue with the Coven Throne being the powerhouse you just mentioned is that it makes it extremely desirable. It will feature heavily in tournament lists. Which will just encourage GW to nerf it. 

    Well. I still think it‘s a bad trade off to spent 310 for one Command Ability on a otherwise pretty bad unit.

     

    on the matter of skeletons: I love the models, I just don‘t find a valid argument to use them ever. Can s.o. Please change my mind? 🥲

  13. 6 minutes ago, FeralMulan said:

    What's everyone's opinions on the relics so far BTW? Seeing a lot of "Once per Battle" stuff with mediocre effects:

     - Orb of Enchantment - is it worth it, now that it might fail?
     - Grave Sand Shard - 5+ FNP for a turn looks good, but once per battle again. Is it better than perma -1 wound but only against melee?
     - Avengorii is the poster child for this: Once per battle reroll wounds (of 1), once per battle MAYBE D6 mortals, once per battle MAYBE mortals on a charge. Oh and mutations, eat a 1 wound enemy for one healing, once per battle run and charge, and anti magic if next to them. Anyone seeing anything in these?

    Incidentally, did anyone notice that out of the 3 "mutations" only the third one is a mutation? The first two are just "am hungry" and "am late".

    Imo only the Kastelai once per battle artefact is good since it just happens. If oyu have to roll for an artefact and it has a chance to do nothing, then it is utter trash. Most of these once per game artefacts don't even pack that much of a punch but you can still waste the entire artefact.
    The same issue goes for most spells btw: You have to roll high enough, then the opponent has to not unbind it. And then you have to roll a 3+/4+/5+ in order for the spell to deal insignificant damage. You have to overcome three barriers in order for the spell to work, it's super unlikely. I don't want to be overly harsh, yet: Who writes such nonsesne?

    • Like 2
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