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JackStreicher

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Posts posted by JackStreicher

  1. 8 minutes ago, taintedtyphoon said:

    If you only have one opponent how do you keep your games from geting stale. Im not there yet btw. If your army isnt changing much and their army isnt changing much surely it becomes very repeatitive? almost knowing the result before you play, sucking for both parties

    I for one am playing several different armies.

    Another option:
    Put restrictions on yourselfs lile:
    - No gods
    - every unit only once

    - only two reinforcements

    Make up your own scenarios like sieges where the enemy will require other models than usual to breach the walls.

    Start a narrative campaign or Path to glory.

    • Like 2
  2. 1 hour ago, Beliman said:

    Ummm, maybe I'm wrong, but the problem you are talking about is the "meta"builds used in competitive environments, also known as Cookie Cutter Lists.

    I am not talking about that. Armies that get way too easy access to save stacking (+3 or 4 constantly) while dishing out way too many Mortal  Wounds.

    One encounters them in a lot of casual lists as well since the access to those abilities is just too easy (Gnarlroot Treelord Ancient‘s Aura, the Hive Swarm, Mystic shield etc. Etc.)

    The fact that save stacking is easy with three general abilities while there is no counter in the form of rend abilities. 
     

    Shooting: It used to be an issue and it has become worse (unleash hell, even more MW shooting was added to the game)
     

    Mortal Wounds in general: Their access is very unevenly distributed across armies. Spells that can annihalate entire tough Models or units

    The feel bad games and moments stack up quickly.

     

    • Like 2
  3. 37 minutes ago, Beliman said:

    Unpopular Kharadron Opinion but I think that's really popular overall:

    • More ranged restrictions for everyone (cut ranged dmg if needed!! Yarrr).
    • More charge buffs overall: I want to charge after leaving my skyvessel, as a true pirate!!

    Maybe unpopular:

    • Lord Magnate of Barak Mhornar should be called Long Drong, or better, it should be the same Long Drong because [reasons]! I know, I know... Slayers are not KOs business, but what about pirates? And everyone knows that we have better beer than your Magmalt Ale!!
      Reveal hidden contents

    Drong.jpg.95afad5992ee3fb754a23421d508b100.jpg

    Not sure about that, I mean... we only have 2 battletomes and they doesn't feel like Slaan-71%winrate-nesh. At least that's my perspective.

    It's not about the win-rate. It's about bland rule designs with extreme powerspikes (Stormcast dragons, Cruleboyz shooting, Orruk Alpha-Strikes etc.)

  4. 3 hours ago, yukishiro1 said:

    It'll be interesting to see GW's next set of sales figures. Anecdotally from youtubers, interest in both 40k and AOS (40k more than AOS, but from a higher place to begin with) is down from its peak during the early months of lockdown. It probably doesn't help that 40k is an absolute hot mess right now. 

     

    I can confirm this.
    Sadly it appears that the New Battleomes aren't just better they are absurd - while many game mechanics have been implemented that counter any kind of counter play or that invalidate entire factions.

    I've got this information from my brothers who play competetively only - they're beyond fed-up. Quote "This isn't the best 40K Edition ever it's close to the worst and it already feels like the Edition needs a hard-reset like 7th needed at its end"

    To arc back to AoS - It seems like AoS is more and more 40k-ified and you can also see this trend in the current battletomes, however AoS is still better off (currently)

    • Like 1
  5. 3 hours ago, yukishiro1 said:

    The 3 year release cycle for GW games is another artefact of their stubborn refusal to do digital rules with periodic updates (aside from points twice a year, or not even that if they don't feel like it "they didn't have enough data"). When you get one book an edition and no substantive updates to that book, you can't really stretch things out further or it just gets too painful for people who get the duds - and GW seems incapable of putting out books of uniform quality. In the old days when editions lasted longer that generally just meant that the winners won more and the losers lost more. 

    You could have an edition go longer than 3 years if you weren't beholden to a physical book release schedule where each faction gets one book spaced roughly across the course of an edition. The FOMO stuff plays into it too, the release schedule is set up in such a way that there'll always be something new coming out soon to stimulate your wallet interest rather than having a game where the focus is on making the game itself better. 

    Think how much better things would be if you weren't tired to the missteps in a battletome for the entire cycle - so like after 6 months instead of just getting price cuts on bad units and increases on good ones, you could actually shake things up by, say, putting a rider on Sentinel lofted shots that you can't reroll hits while using them, or buffing Gitz not by making them cheaper but by actually rewriting their allegiance ability to work better and be a more important part of the army. 

     

    100%
     

    If GW botches another Battletome you are stuck with a ruin of an army - it‘s imo the worst part of the hobby.

     

    Imo SCE might need an instant rewrite. Not due to powerlevel but due to how they slaughtered warscrolls and the ability to do melee

    • Like 6
  6. 12 minutes ago, Neil Arthur Hotep said:

    I'm a bit surprised GW decided to go with marauders again, though. It feels like that ground has been treaded fairly well in the recent past with the Untamed Beasts and Godsworn Hunt.

    same. Left me utterly cold. The Sloughterborn looks like any 0815 barbarian. *yawn*

    • Like 4
  7. 1 hour ago, MitGas said:

    Chaos Lords and units are way too weak for what they're supposed to be too, not just vamps... why risk damnation if every second random dude outperforms you?

    At least my Choas Lors massacres other heroes and units on a regular basis xD (he has the potential to do damage).
    Chaos warriors (and Knights1)... well, they're wet-noodle tanks, sadly.

    Vamp Lords are mobile +1 Attack carriers and that's it.

    • Like 2
  8. 15 hours ago, Bosskelot said:

    The SBGL refresh is just straight up Vampire Counts;

    *with Vampires being weak pushovers with no personality whatsoever.

     

    Srsly, I get what you mean, yet Vampire counts had a theme and a focus. The current SBGL suggests that vampires are basically bravery 10 Freeguild Generals with even weaker attacks 🥲

    Vampires used to be scary, now they‘re only good if they ride a dragon.

    • Like 3
    • Thanks 1
    • Sad 1
  9. 8 minutes ago, Phasteon said:

    Just because a mechanic exists in some other form doesnt mean its no problem to give it for free to an army of high wounds / high saves monsters. 

    Just because an ability exists and hasn't been thoroughly tested doesn't mean it needs to be nerfed.

    If your army consists of 9 modesl you are entitled to be hard to kill, otherwise a few bad luck rolls will cost you the game. Especially in an army in which getting an aftersave is rather rare or unreliable to get.

    Seems to me like an overreaction and an unwarrented one at that. Imagine SCE were Orruks, boy, the forums would be aflame with all the NPE and nonsensical powerboost rules those warclans have.

    My point is: Thsi feels a lot like it was nerfed due to whiners, condemning abilities that weren't even tested just because they also happen to hate SCE.

  10. 6 hours ago, Phasteon said:

    A trait that can grant a whole army based around tough monster units -1 to wound is just stupid. 

    Anyone defending it is not better than those haters crying for unreasonable nerfs. 

    The FAQ changes were legit and good for internal / external balance. period.

    Hold your horses. :D
    Though monster units - correct. And how many of those do we have on the table? 6-9? That's a bit few for objective grabbing if you ask me. Our units usually die to Mortal Wounds and less so to ordinary attacks, that's why the -1 is not that much of a deal. Other hammer units simply have a slightly harder time against our super elite units, which would be fine.

    May I also remind you that SBGL can buy a 80pts model that has a 12" -1 to wound aura? XD

    All in all I don't think your argument is valid at all.

    Edit: @Beliman The issue with KO is: They don't need a teleport and move and/or charge. All they need is a free teleport out of combat and back into weapon range. If GW now reworded fly high in a way that would prevent you from shooting after using it -oh boy- you would understand the outrage most here appear to have.

  11. 10 hours ago, PJetski said:

    Really good, but they're HAMMERS OF SIGMAR so I probably can't find room for them at 265. Maybe if they could take artefacts/traits/etc.

    I don't mind putting them into my Celestial Vindicators force. Let's be honest here: Our subfactions are loughable. You basically gain no real bonus to speak of. So you can do it the Soulblight way and just run other subfactions in your favourite one ^^

    -> Btw this is what worries me. The latest books do a poor job of making an army feel like it is supposed to feel. It's blant (to me at least)

    • Like 2
  12. 13 minutes ago, PrimeElectrid said:

    Great contribution. Really moves the conversation forward.

    And yet, KO boats do work that way, as do a bunch of other abilities to hurtle something across the board. 

    Other teleports may indeed restrict move after (Hunters does not, much like Scions), but the point of my comment was that there are numerous abilities which are functionally identical to move after teleport and nobody has an issue with it. SCE get the same and everyone loses their minds. Apparently asking people to redeploy was too much.

    In addition, nobody recognises that SCE lost all their delivery mechanisms. Gavriels CA was deleted, removing Scions for all but six melee warscrolls. Meanwhile the Heraldor run and charge ability was deleted, leaving only a CA which conflicts with At the Double. Once per game spend a CP to roll a 1 and watch your expensive melee waddle 5”.

     

    I don't know what you mean, those 220+ points Paladins always got to their target, in every game... *irony*

    • Sad 1
  13. 4 hours ago, PJetski said:

    We're still posting unpopular opinions right?

    Double turn is cool and good. From my (completely anecdotal) experience the casuals and hardcore players both like it; only the midwits seem to have any problems with it.

    I genuinely don't understand how people feel no desire to get better at the game or building/painting if they spend any significant amount of time doing one or both of those aspects of the hobby. Learning and getting better at things is how I have fun - as soon as something is "solved" or "mastered" then the fun drops off drastically. I am not saying these are bad people or that they are spending their time wrong; it's a completely alien concept to me.

    Maybe unrelated: Twitter and Reddit are garbage websites that should be deleted forever. Stop using these websites, they give you the sadbrains

    Hobby as stress relief. Once you start putting pressure on yourself to get better you insert stress again :)

    • Like 2
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