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Posts posted by JackStreicher
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Usrs: usually those are easy to memorize. Even s.o. like me that plays once a week at best learns them pretty fast.
usrs are an issue if they’re handled like TOW did (scattered related rules across a dozen pages)
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Imo a mix a usr and the way it has been would be best. Common things like Bodyguard, Champions etc belong into usrs
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10 minutes ago, Nezzhil said:
Index are a reality then
I like it.
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3 minutes ago, GrimDork said:
I’m still not convinced. I’d like a few more pics before he’s legit………
worth a try!
No clear Model images could mean that he's just having lucky guesses
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14 minutes ago, Sealven said:
Maybe a poisoned blade to go along with the apothecary type rumor engines we've gotten? Nighthaunt?
It's a chaos blade
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Imo GW doesn’t have to respond to anything. Even a full leak doesn’t matter
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1 minute ago, Hyperionxvii said:
terrain
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What are you using the boat as @Ogregut?
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6 hours ago, Ogregut said:
Great report! The big blob did good then. Especially against a tough unit like black orcs
It even survived several 5“ catapult shots of the Arachnarok! The black Orks never got to hit back since he didn’t do well on armour saves.
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Delete pls!
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And another game VS Orcs!
short summary:
we tried to move as strategically as possible, his Arachnarok failed her charge twice (by 0.5-1 inches). She tried to engage the Foot knights.
My cannon malfunctioned which resulted in self destruct. My sorceress kept the „The lady commands YOU SHALL NOT CHARGE“ constantly applied to the black orcs, she also used the crystal column at the beginning.
The fanatics broke through the Duke, the arachnarok and the foot knights. They neither wounded the duke nor the Arachnarok but wounded the foot knights 12 times.
The Lady‘s grace granted me 8 5+ wards and they fought another day!
When the Arachnarok fled (losing by 3), I didn’t catch her. In his turn he failed to rally her and He gave up. Yet we continued acting like she had rallied.
His giant killed the Questing Knights requiring two turns to do so though! (They only did 2 damage, despite the charge)
A turn later the game was over: his right flank mostly fell. His black orcs were utterly slaughtered by the block of peasants and a flank charge of the knights.
The game was fun but was diminished by his rolls. He rolled horribly. Always 10+ for LD (twice due to the bsb) hit rally badly and couldn’t get spells through or ban them.
The sorceress was ace with a magic weapon and spectral doppelgänger (she killed around 12 Black Orcs just by herself across 2 turns of combat)
images
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16 minutes ago, KingKull said:
Just curious, how has the cannon fared in your games? I fielded 0 of them (or other warmachines) in my half a dozen or so games with dwarfs, and I'm wondering if I'm missing anything (although it doesn't feel like I am).
Mixed results. It’ve killed a dragon, a sphinx, a hero, chariots. It was pretty solid. Last game it did nothing ^^
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7 hours ago, Ogregut said:
That's a big blob of peasants!!
I like the list, the only thing I would be tempted to do is drop the foot knights and use the points to bolster the knight units (I know you don't have the models but maybe something for the future).
Is there any way to make those peasants inmune to psychology? (Spells?)
btw:
nice models!
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After quie some games I've come to the following conclusion: (-> points at the reasoning)
- If your unit is supposed to be a hammer go 7-10 wide. -> Maximizing attacks
- If your unit has a low model count (10-15) and is a hammer: 10 wide. -> Maximizing attacks since rank bonus won't help a lot anyways
- if the unit is supposed to tank/tarpit: 5 wide (4wide for heavy infantry) -> Offer less Models in contact, so the enemy gets less models striking with all of their attacks.
- If the unit has no volley fire and can only be taken in units of 10: 10 wide -> So you don't lose out on shots-If the unit is a lance: Take either 5 or 7 Models -> Every Model is in the fighting rank. Every additional model lessens efficiency, though having a reserve isn't bad.
-Volley Fire units should go as wide as possible, yet aiming for an odd number of models for their width -> Volley fire allows the ranks after the first to fire with half their models (rounding up), so chosing an odd number minimizes the amount of models in the 2.-n. ranks that can't shoot. (It also depends on how many ranks you will have)
unit sizes:
I most often end up having units of 10, 17, 20, 24, 26 depending on point investments.- 4
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2 hours ago, JerekKruger said:
decent horse
There're no decent horses that don't require major changes to work.
Maybe the Marshal on Horse's horse (can'T remeber how many parts where glued "into" the horse) -
11 hours ago, JerekKruger said:
I don't have anything profound to say, but I do love me some Dark Elves.
Actually, here's a question: had anyone considered buying Krethusa and using her as a Sorceress on Dark Pegasus? Do people think she would fit aesthetically, or is she too weird?
I did it’s just a lot of effort to make her work in AoS and TOW
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8 hours ago, KingKull said:
Sphinx's killing blow
The locket doesn’t work vs killing blow you‘d need the anointed armour for that. It’s kind of weird that the game has barely any killing blow defense while killing blow is more prevalent than multiple wounds.
8 hours ago, KingKull said:Did the squires prove to be useful in any way? I still haven't tried playing with them.
Sadly no, the Scenario we rolled for made them utterly useless (diagonal deployment, 12“ from the enemy with units being forced into reserve)
8 hours ago, KingKull said:I'd also ditch the ogre blade and just go for the lance
I have considered that, yet the blade makes him a monster killer which doesn’t rely on rolling 6s 🤔 (I can’t roll a 6 on the wound roll apparently xD)
8 hours ago, KingKull said:Thank you for not minding it! (My closest wargaming friend is allergic to outside advice so I'm always wary when giving it haha!)
Why would I? It was constructive feedback!
I use the cannons to threaten his monsters even more or to snipe a badly placed character (technically you can let it bounce into combat as well, which is nice)
I worked on another list (which falls apart when I fail a single terror check xD)
Army plan: The big block won’t flee, ever. It has 2x stubborn, a lady that can deal 2D6 S5 rend 1 attacks via assailment spell, and a bsb. The unit has LD 10 due to the Sergeant + Horde.
My smash Duke is back (I‘ve to check if the anointed armour can be taken, it might be a bug in the list builder).
Lots of Knights
And a cannon to pressure my opponent. (the cannon could be switched for something else, I don’t have any more knight models though xD)
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2 hours ago, KingKull said:
I actually played a list very similar to your opponent's in the game where the Brets absolutely wrecked me (game was 1500 though, and my Ushabti didn't have bows).
For Brets, I think that two lances is far too little to be able to pressure the opponent in any meaningful way, and 3-man darts of GK are too good not to be taken.
Btw I get what you're saying about list building, as I too refuse to play armies that look like, well, armies (which is why I was put off Sigmar for a long while btw), but yours definitely has room for improvement, possibly even within said parameters.
But yeah, I'd definitely say his list was a lot more optimized than yours. Add those spicy rolls and gak mission deployment to the mix, and I can see why it could've felt frustrating.
Thx for the input!
I might ditch the baron and add two more lances for a start. The witch hunter has to go sadly (those are so cool!)
rules question: Can a Prophetess use her ability ‚Shield of the Lady‘ when she‘s part of a men-at-arms unit that has one model with a chivalrous vow joined to it?
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10 minutes ago, KingKull said:
I don't think anything in TK is undercosted (scorps are good, but not fanatic level tbh), but yeah, some people are just born lucky. Could you share the lists used on both sides?
Updated the post. I usually play a mix of narrative, looking good on the table and efficiency.
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1 hour ago, KingKull said:
Edit: I don't know what lists were being used, but it sounds like your opponent was more competitively oriented than you are (in list building and actual gameplay) on top of luck.
Nope, we simply played rules wrong which warped the game + insane rolls (he always rolls absurdly) combined with some super undercosted units which are bonkers (it’s not fun to have 3+ mortal wound and monster slayer threats every game, but that’s the models he has and they’re too Point efficient to ditch them)
His rolls, you don’t know the half of it. It’s a constant thing and it’s not his dice.
lists, khemri - Mortuary Cult:
lv 4 Hierophant with flying carpet
2x Mages lv 1, one mounted
1x Mage lv 1 with the Battle Standard (illusion)
1x Necrotect
30+ skeletons (bsb and Necrotect in there)
1x casket of souls
6x Ushabti with bows
2x Tomb Scorpions
1x Necrosphinx
my list:
1x Ogre Blade rage duke on pegasus
1x Baron with monster slaying on pegasus
1x lv4 illusion Prophetess
1x lv1 battle magic damsel
2x 20 Men-at-arms
2x 6 Knights of the realm
1x Pegasus knights
1x Ally dwarf cannon (I don’t own a trebuchet)
1x Witch hunter
2x5 squires
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The Rumour Thread
in Age of Sigmar Discussions
Posted · Edited by JackStreicher
Ofc it’s a disproportional advantage. Who wouldn’t
@mojojojo101 advantage: the opponents don’t have to explain every warscroll in painful detail, they just go: This unit has a full command, Run & Charge and Ironbreaking. And you‘ll know what that means. Also no more 20 versions of bodyguard