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JackStreicher

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Everything posted by JackStreicher

  1. I suspect new art, fewer grots, price of the Chainrasp Horde (32,50€ for 10)
  2. I don‘t know how people handle their models since I never had any issues with plastic minis. My Khinerai never broke their tales as well as all other models. those squigs look incredibly sturdy imo (as a 3D modeller). I would agree with you if the Naterial was Resin instead of GW-Plastics. The designers are using the high resistance to breaking of the material to get the most out of the models which is great.
  3. Reading your comment I was thinking about a Gate-Guardian a la lord of the Rings but less water-depend
  4. Imo dispossessed would beed the following for a rework: get rid of all the pseudo-Viking horns. keep irondrakes, Ironbreakers, longbeards. give very heavy armour to the musketeers. add a special cannon master of the deep ways: can teleport units to mining tunnels (see below) warden King: can pick two artefacts Runecaster: new support-mage-prayer hero Duardin immortals: masked, glass cannon with aggressive armour design - more disciplined berserkers add Stag/ Tauralon without wings cavalry dual kit: either in a defensive form (shield, hammers/axes) or offensive: less armour, grenates and helbards. give us heavily armoured duardin helbards. grant some kind of endless Spells which are unleashed by master runes: Rock Avalanche, a cauldron which pours molten metal and a flying XXX Beer. Give them a mining tunnel as scenery combine them with gyrocopters and cannons from the ironweld arsenal centerpiece: no golem, that‘s boring. Give us some kind of new monster which dwarves use to guard treasure. Put in in heavy armour (also a steampunk bull/stag?)
  5. You‘d need at least 2x2mm magnets and a Hobby-Drill. Drill the holes (one at the spot where the eel is supposed to be, one in the wall and put the magnets in (facing the right way). done.
  6. Is this a hint at Dragon-Elves? (Looks like a helmet with a skull in it, abused as snail-shell
  7. Now I am even more exited for Malekith‘s...erm...Malerion‘s elves 🥺🌋🧨🎇🙌🏻 I can‘t wait for them, until those are even to be in concept-work I might already work as a sculptor for GW 😅 (or at least have applied)
  8. From the silhouette you can say that the troggoths/trolls will very much look like their Shadespire counterpart. the centipede looks intriguingly (WoW-ish)
  9. No one will ever allow these to be used it‘s impossible to roll a 1 with them
  10. He only has Stormcasts (Sacrosanct and Palladors)
  11. It looks pretty good so far. You could replace the 10 Darkshards with Bleakswords, or split 20 Executioners in 2x10
  12. I tried it once and it was underwhelming. At 3 deepstriking Units you run out of space to deepstrike them. the „fly“ is kind of useful though the buffs of the other enclaves are just better
  13. True. That was one mistake I did, I should have screened the eels with the Reavers for example. The Thralls were too busy holding two objectives (which they did since he didn‘t dare getting close to them). Also I couldn‘t move away from the objectives due to „ride the winds etheric“ and The Unit teleport his Lord relictor had. I did not want to invest points in the Soulscryer since that‘s what I And pretty much everyone else does. Additionally my opponent is rather an AoS sceptic „this game is so stupid, 40k is much better“ so I didn‘t want to build a too strong alphastrike army.
  14. Looks good for 1k. You cannot fill the 20pts. You could use tons of Namarti and support them with the Namarti corps battalion and two Soulrendets. There‘s also one Enclave that buffs the healing of your soulrenders. you basically go heavy on eels (super effective) or you go heavy on Namarti (example in the attachment) Test%20%31k.pdf
  15. It‘s strange enough that some TK units still appear in Stories concerning the Shyish desert.
  16. So I had another Game (1850 pts) vs stormcasts with a lot of Sequitors (10, 2x5), 6 palladors, a ballista, Lord-Arcanum on gryph charger, Lord-Relictor, Lord-Venator (the flying bow guy), a knight-Aquilor. Celestial Vindicators. I fielded: 1 Akh. King, Ethereal Amulet and Born from Agony, a Tidecaster - Steeds of Tide , Aspect of the Storm, 30 Thralls, 10 Reavers, 1 Allopex, 6 Morsarr, 3 Ishlean Guard. Dhom-Hain I tried not to build the List too eel focused since I prefer balanced builds. we rolled for the scenario (in the Big Rule Book) and we played the first one (Sth. Sth. Glory): you win if you control 4/4 objectives by the start of turn 4. (or if you control the most objectives by the end of turn 5. if it‘s still a draw it‘s decided by killpoints. I placed my units so he couldn‘t deepstrike into my back. He had the first turn, deepatriked, charged my 6 Morsarr with the palladors and 10 Sequitors and pretty much wiped them. The rest of the game was damage control and in the End all I had left we’re my 30 thralls a Tidecaster and one Ishlean Guard. Granted I did a few mistakes and I refused to fix them afterwards in order to learn from them. my conclusion to the game and the units: Though most people complain about the eels I feel like you need to build eel-heavy to stand a chance in a competetive Environment which is a pitty for balanced lists. I kept my Reavers around the Aspect of the Storm which made their shooting damage acceptable: rerolling 1s to wound ( 3 dead Sequitors and 2 wounds on the palladors damage caused within 3 turns). They didn‘t do anything in melee though. The Allopex chewed 2 turns on the ballista.... My heroes were the Ishlean Guards which, as usual dealt a lot of dmg while tanking like demigods. The Aspect was lackluster. The King was okay and died to 6 lucky mortal wounds due to the Palladors mounts (-_-!!). The Morsarr were utter ****** which wasn‘t their fault, but the fault of Turn 1 Alpha- Deepstrikes...🥺 overall I feel like most of the army’s internal point-balance is quite off. Imo the following points would rather fit the actual use of the units (what do you think?) Aspect of the Sea - 340/360 Aspect of the Storm - 320/340 Leviadon - 320/340 Allopex - 80/100 Reavers - 100 thralls - 120/140 Ishlean 140/160 morsarr 160/180 Soulscryer 120 All Battallions down by 10 to 20. Let‘s see what January will bring... =}
  17. maybe it's my match-ups. I usually ace Beasts of chaos and Stormcasts. They shock in turn one and start to dismantle my army.
  18. That‘s why they are so bad, they try to be everything a little and they accomplish to be bad at everything. 4+ rolls are sadly very swingy. If you direct 30 shots at a 5+ unit you score 7,5 wounds of which 5 will penetrate the armor. now if you charge with them you have to make sure that they fight first or they die. (Bestigors would kill 8 Reavers if the Reavers charged) since you usually have higher priority fights they die. If they get charged, they die. They try to be disruption units but they‘re actually very costly cannon-fodder. Is there even a single synergie working with them? (Keep in mind they have to get close so they‘re mostly out of range of your heroes, and their stupid very low range „wholly within“ auras) overall the tradeoff of Reavers is never worth 140 points. Their biggest issue is that they are not specialized, they‘re wow classic Paladins which suck at everything (while being overpriced). 😕
  19. I honestly would like to hear an overall opinion on Namarti Reavers. I used them several times now, lately I fielded 2x10. In the whole game they killed 4 Bestigors before being shredded without any effort. In my experience these guys are sadly worthless for their current costs. They‘re a 100 pts unit at best, even then they‘d need an ability like the DoK Khinerai Heartseakers have. you pay 140 points for potential 30 shots which won‘t do anything. In melee you might kill some low save Infantry if the Namarti did not have such absurdly huge bases. At range they are useless. The triple shot will get you charged and killed, charging will get you killed, no points drop for maximum size... who the hell designed them and thought they were a good idea? The only thing they can harass are Goblins, wich will eventually outshoot and outmelee them as well 🤦🏼‍♂️ It‘s a 140 points point sink, even black Ark Corsairs are more useful... Imo they would need: The long-range Shot should be 3+, 4+, 6s doubling the damage. This can‘t be used if you ran. If you ran you can use the tripple shot at 9“, the tripple shot gets -1 rend. then they‘re worth 140 pts. It‘s a shame that the best Models of the range suck that hard at everything.
  20. The design is due to a sphere-stand as in the past the whole eel would have to be cut in half to avoid any undercut when casting. I magnetised mine.
  21. They‘re easy to build (King more so than the Eidolon). Both look fragile but they‘re sturdy (especially the king)
  22. No. There won‘t be new ones in terms of the Audiodrama hinting at it (which it clearly does not)
  23. I really don‘t get why people are upset about returning Characters. it‘s nostalgia and they bring in quite some dynamic since they have to deal with realms instead of one world. I love it especially when these characters explain the old world to the citizens of the mortal realms. they make AoS even more interesting. (I also loooved the Realmslayer Audio Drama) I‘d love to see a Dialogue among Gotrek and Sigmar...
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