Jump to content

JackStreicher

Members
  • Posts

    4,922
  • Joined

  • Last visited

  • Days Won

    19

Everything posted by JackStreicher

  1. I have enough. however if something new enters my possession I‘ll sell Sth else. It’s a constant exchange.
  2. Total war inspired me (I started the army shortly after TW was released)
  3. Some army shots (the models, except the Supreme Sorceress are dusty)
  4. Good to know! I didn’t know that and spent a turn getting into position after overrunning the crumbling undead! I‘ll post some unit close-ups later
  5. Images. Victory for the Dark Elves. He rolled really badly for the first half. Very funny game: The Assassin threw both poisoned knifes at the Cursed Khemri Shrine finishing it off - causing a powerful explosion which almost killed one Tomb Scorpion but blew up 2 Witches. While the Assassin and the Supreme Sorceress behind him weren’t affected. Turn 3 or 4: The Darkshards saw an opening and fired at the Hierophant (hitting on 5s), 18 shots, 8 hits, 3 wounds with 6 and two regular wounds - killing him once and for all. Turn 5 my Dreadlord (all Black Guard fell, doing very little in a prolonged combat) charged and killed the giant. TIMBER! The giant fell onto him causing 6 hits and 5 wounds - I saved all but one (He was in trouble right there xD) The Dreadspears held a rear charge of his main block and an charging Tomb scorpion, fell back in good order. Continued the next Combat phase with a draw, fled twice, yet my champ survived! The Witches were utterly brutal. 3 attacks per witch + the rend -1 banner made them slice and dice even ushabti. If I can find some time I might write up a highlights-bsttle-report
  6. So I decided to field the Dark Elf Army. I‘ll bring along a Bloodwrack Viper to put onto the 5“ template if I manage to cast it. I am pretty much fielding all my painted Dark Elves (only the Sorceress lacks color xD) btw: YEAH I did not realize I had painted up that many models and thx for the feedback so far! I‘ll put the Assassin into the Witches? 🤔 should I split the Witches? (They have the rend 1 banner)
  7. So people keep buying. Once you lose a model the whole unit is ruined, so keep buying.
  8. Are magical weapons that don’t have a weapon type considered to be hand weapons?
  9. 100% the case imo or there’s some kind of big event soon which they don’t want to shake up
  10. It’s either or imo. Otherwise. They woukd have listed voth with a separate 0-1
  11. 🥲 not again. Just let me play with my toys
  12. I remember fighting Goblin units with 4+ great weapon Gobbo heroes… the cheese is still smelling up to this day.
  13. Having to wait is not a bad thing imo. We'll get a lot of minis due to AoS and our books won't become instant trash-paper. I like to have one game that is slower paced.
  14. Bretonnian exile‘s bombards and virtues of heroism go boom! About Martial Prowess: It replaces the use of spears (it’s spears, but better) Black Guards fighting to the sides and back won‘t matter imo (at this point I‘d have messed up anyways) I first assumed it would make you fight from three ranks using spears, which would’ve been bonkers! I am not saying the army is bad, yet there are rules we pay points gor that barely do anything.
  15. True! now I am confused however: The Hag Queen is a loner - so she can’t join the Witches, but she can take a Witchbrew which benefits her joined unit? looked it up, Fight in extra rank does not stack. Bummer. I might switch to Vampires for the game. On a closer look there a too many contradictory/ counter-intuitive rules: Martial Prowess: 2 Entries in the entire Book: City Watch and Black Guard. The rule doesn’t do anything for black guards, yet it makes spears obsolete. On top of the (unusable) Murderous rule? Something went wrong with this book (hastily written, maybe? We need an FAQ it feels like most entries of murderous should be replaced by Martial Prowess)
  16. At Friday I plan on having a 2K game with Dark Elves vs Tom Kings. Let’s see if the army feels fun (which is what matters) And yes, I am using 24 Witches which I don’t know what they‘ll be good for, but whatever Question: If I get fight in extra rank twice, does it enable to fight in 3 ranks? (the List is at the bottom of this post) What Doko is trying to point out that DE VS HE would turn into a frustrating game because HE are the better versions of DE at the same point costs. This might be true, we‘ll see (haven’t checked it yet) I am also playing with a 8-10 Blood Knights list atm. list ++ Characters [746 pts] ++ Dark Elf Dreadlord [238 pts] (Hand weapon, Full plate armour, Shield, Pendant Of Khaeleth, Sword of Battle) Supreme Sorceress [190 pts] (Hand weapon, Level 4 Wizard, On foot, Focus Familiar, Battle Magic) Khainite Assassin [98 pts] (Additional hand weapon, On foot, Dark Venom) Death Hag [220 pts] (Two hand weapons, Cauldron of Blood) ++ Core Units [680 pts] ++ 10 Repeater Crossbowmen [80 pts] (Hand weapons and repeater crossbows, Light armour, Shields) 19 Dark Elf Warriors [186 pts] (Thrusting spears, Light armour, Shield, Lordling (Champion), Standard Bearer, Musician) 24 Witch Elves [334 pts] (Two hand weapons, Hag (champion), Standard bearer, Banner Of Har Ganeth, Musician) 10 Repeater Crossbowmen [80 pts] (Hand weapons and repeater crossbows, Light armour, Shields) ++ Special Units [373 pts] ++ 22 Black Guard of Naggarond [373 pts] (Hand weapons and dread halberds, Full plate armour, Drilled, Tower Master (champion), Standard bearer, Musician) ++ Rare Units [200 pts] ++ 1 War Hydra [200 pts] (Wicked claws, serrated maws, fiery breath, hand weapons and whips, 5+) --- Created with "Old World Builder" [https://old-world-builder.com]
  17. I am not sure it works line that. The way I remember it the dragon‘s save would only matter if the rider’s complete armour was worse - so no combining if the dragon‘s armour + the rider’s shield.
  18. Currently you could use the breath weapon after failing a charge (couldn’t find anything contradicting it)
  19. Are you sure? I thought that 90 degree turn was only the restriction for heavy chariots?
  20. Once that vamp carries a shield it can't cast once again. - It seems oddly intentional, yet not quite? A minor whining: Please gibe Blood Knights S5 back. It's not that relevant but bade them feel special!
  21. Also no plate armour for vamps (but weirdly for dreadlords) anyways I love the lists one can build with Vamps and Dark Elves 😃
  22. 1250 pts game. Victory for the Border Princes btw: Seems like monstrous infantry/cavalry is immune to killing blow and heroic killing blow?
  23. I overall love the pdf armies. I‘ve been playing around with Dark Elves and Vampire lists - while those are solid overall I see some oddities: Vamps: - Can’t cast with armour - No plate armour option - Max lv 2 caster Vamps - Blood Knights lost 1 Strength, which is weird - The magic items are very expensive for okay effects - The Vampiric Abilities might be fun but a little lackluster - The Carstein Ring should not exist at this point in time. - Not odd, just sad: I can’t play 15 Blood Knights (I know, balancing reasons) Dark Elves: - Murderous is odd: Assassins with 2 weapons and witch elves can’t use it And more that currently slipped my mind
×
×
  • Create New...