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dmorley21

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Everything posted by dmorley21

  1. Two of them? In a 2000 pt game? What's the rest of your army comp?
  2. I think running a generic buffing horde army is one way of playing Nighthaunt. I'll probably play more aggressively with them though, as I always think of horde armies playing an attrition style game. With the abundance of movement options available I will likely go for an alpha strike, board control, or hammer and anvil. I'm sure they'll each be good for certain battleplans and against certain armies. The lack of heavy hitters means you have to play strategically and attempt to enemy units and charge them with multiple units, which is something that can be done with the movement advantages we have. It's interesting though, because to me Nighthaunt doesn't seem to be a an army that is beginner friendly for playstyle, which I thought would be the case with an army in a starter box. I'm returning to the hobby after last playing WHFB and they remind me a bit of Dark Elves and Wood Elves from back then; where you had to really plan out each charge and move in order to full take advantage with synchronized charges. As others mentioned, once it gets its buffs it's a pretty impressive model. It's a tank. Without the buffs, it still puts out a good deal of attacks that have frightful touch. It's also very mobile with up to a 14" move and the ability to run and charge once it reaches level 2 and the ability to retreat and charge once it hits level 4. I think it's quite capable of being deployed with your main blob as an anvil, it can probably grab and hold objectives by itself, you can race it around with a unit of Hexwraiths, or you can deep strike it which could cause your opponent to over plan for it deep striking at them. It's a pretty versatile piece, and I'd say a must take if you don't plan on taking Lady O (which I don't like to take named characters often, so I'll probably be rolling with the Coach in most of my games).
  3. Most seem to believe that Moonclan Grots will be released before the end of the year. Sings started pointing in this direction with the Fungoid Cave-Shaman being a champion of Malign Portents. However, it has not been confirmed at this time AFAIK.
  4. I also haven't seen this anywhere, an am working on building a list before I start collecting. Can anyone clarify?
  5. I'm thinking about getting back into the hobby after a long break and back when I started playing WHFB I always loved the Tomb Banshee (back then, just Banshee). I haven't seen much love for her with the new battle tome, but with the -1 bravery army allegiance and ability to come in from the underworld rules, she seems pretty useful. Any thoughts on if she's competitive?
  6. Maybe not, but it's a more cost effective way for me to get into the game/hobby.
  7. Hello everyone. I played Dwarfs in WHFB and for the past 10 years or so have only played with my buddies when we get together a couple of times a year. Now with AoS 2.0, I'm looking to return to the hobby. I always like to try different armies, and have stumbled across the Ironbark Wargrove in the Sylvaneth battletome which allows you to take 2 Duardin units as part of your army. I'm wondering which Dispossessed (or other Duardin... the different splits are hard to follow) units you think would be best in such a force. I'm currently leaning towards Ironbreakers and Irondrakes... which were two of my favorite units from before. Thanks!
  8. I don't know the answer to that. I thought it would hurt them, so I was planning for the Ironbreakers to anchor down an objective/quadrant that is not near a Wyldwood.
  9. Yep, that looks correct. But with the Ironbreakers acting as an anvil and the summoning abilities of some characters, I think I only need one unit of 10 Dryads which leaves me some room to play with. I'd be looking at a Branchwraith, but I was also considering Alarielle just due to the new emphasis on magic and summoning.
  10. So I mentioned this in the previous discussion, but I'm coming to the hobby after playing WHFB. I have a collection of Dwarfs, and figured if I use the Ironbark Wargrove that would be an easier way in for me. So my question is which of these do you think would work best with Sylvaneth: 20 Ironbreakers 10 Irondrakes 2 Gyrobombers 1 Gyrocopter 1 Cannon 2 Organ Guns 1 Cogsmith 2 Runelords My other stuff is either retired (Slayers and Miners) or too much of a hodgepodge to play WYSIWYG. Right now, with the point reductions, I'm leaning towards the unit of 20 Ironbreakers as Sylvaneth seem to lack an elite infantry and the 10 Irondrakes for some shooting support. Any other thoughts? Thanks!
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