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Inquisitorsz

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Everything posted by Inquisitorsz

  1. The panel is Wed 8pm-10pm Chicago Time according to the Adepticon schedule. Which I believe is 1am - 3am GMT. The WH community page says it reveals will come up at 2am GMT, so I guess they'll post stuff a bit after the panel starts? And we should start seeing twitter leaks an hour before
  2. Sure we do. That one rumor engine horn!!!! Also the AoS Facebook page posted a new Hammerhal Herald today which is all about Duradin. So obviously dwarves are coming too.
  3. Well the real question now is are we getting Slaanesh, Aelves or both? Please be both. Slaanesh only really needs a new book and a new greater demon. So maybe that comes out in parallel with a new aelf range.
  4. That Throne of Skulls list looks great. I think multiple doomwheels can be viable, and I really do like Thanquol, but he needs more testing.
  5. @Gwendar i'll be honest I haven't really looked at many of the other ones. Congregation of Filth seems to be used a bit Foul Rain Congregation also seems to be useful. Whether or not they are competitive or worth the points... hard to say. But at least you get the extra CP and artifact. Which Skryre don't get easy access to. Most of the other ones at least use units that you're likely to take often (be it monks or clanrats or ogres or whatever).... The cannon one and maybe gascloud chokelung or rattlegauge warplock are the only ones that would be useful alone. Most of the time people take battalions to get more CP and more artifacts. Skryre just don't get that option for less than 1000 pts which is ridiculous. I dunno why that battalion works differently than all the other ones which are made up of smaller battalions.
  6. https://whc-cdn.games-workshop.com/wp-content/uploads/2019/03/age_of_sigmar_base_sizes_en.pdf Only real change is Skryer Acolytes are now 32mm. Everything else seems to match what the unit comes with on webstore. Dunno how that compares to the past though. As for the GHB updates, I'd like for Skryer to get some usable battalions. The warpcog convocation and enginecoven system is dumb. Why are Skryer the only army that needs to effectively pay for 3 battalions just to get 1. it's like 280pts for just the 2 covens + battalion. The cheapest you can possibly do is 2 arkhspark voltiks which is 2x warlock engineer, 2x WLC, arch warlock and battalion and comes to 280+280+160+280 = 1000. WTF? There is that one out of the carrion empire box I guess which is kind of useful but I can't seem to find it anywhere online. I think warpseers and grey seers might go up in points, would be nice to see stormvermin go down a bit. Everything is probably OK otherwise, but having said that, I think we're unlikely to see any skaven updates because it's probably too soon and the books are probably being printed already.
  7. that's interesting.... makes them even harder to use with the 8" range.... link above implies that it all got updated in Match 2019.... 32mm it is. very interesting.
  8. Yeah I feel like a hellpit is more annoying in terms of random movement. The normal distribution curve for 4D6 is so much nicer than 2D6. For a doom wheel, you have like a 90% chance to go 10" or more. 14" is the average of course but if you compare with the average of the HPA (7) the doom wheel has a 98.8% chance of rolling 7" or more. So if you wanna talk averages, the doomwheels have a minimum threat range of 17" and average threat range of 27" and a max threat range of 47". It's the random shots that's the problem.... but again, perhaps with some buffs, D6 shots doing D3 damage has some potential. High variance but possibly high reward. Even if it's just a distraction, that's probably worth it more than some screen unit or clan rats the opponents can kind of ignore. It also becomes a bit of a bomb when it gets low on health because then you don't mind overcharging the shooting. I think Hellpits are best used via a gnawhole. good opponents will block them of course, but if you can drop a hellpit 9" away from the enemy, it makes his job of getting across the table much easier.
  9. I've done the maths on fully buffed units of Jezzails... It's pretty disgusting. It's something like 9 Jezzails = 17.3 wounds and 3 mortal wounds on average when buffed with +1 to hit, rerolls to hit/wound, +1 damage. at 30in range and -2 rend. You'll melt or at least seriously hobble most heroes who don't have a decent ward save or a 2+ armor save. You'll pretty much wipe out most low model count elite units And you'll put anything else in significant threat of serious battleshock damage. also you take damage from 2 of those buffs next turn so the unit's power goes down a bit, but it's probably worth it to delete a support character every turn. if you lose 2 each turn to the buff damage, you're still doing 15.5 + 2.3 wound next turn and 11.1 + 1.6 the following turn. As for 30 acolytes, I know they look great on paper, especially buffed but I can't see it being easy to use their 8" range, especially on a table that has another 100 clan rats all over it. Run and shoot is great of course but I just feel a unit that size would be difficult to use. Maybe it's just a matter of charging something, wiping it out in shooting and hoping to stay alive that way. Doom wheels..... I think they are pretty fun. 4D6 movement is random of course but it's a decent average and huge potential to suddenly pop up somewhere unexpected. The damage output is random but I think if you maybe have 2 doomwheels coming down a flank, they can be a big problem for your opponent. I do agree that a warp lighning cannon is probably a better use of almost the same points though. Doomwheel is a much cooler unit though and makes for a more interesting army visiually, espeically if you don't have any other centerpice units like verminlords, bells/furnaces or hell pits. Though I think almost every army will have at least 1 of those (or thanquol).
  10. It's probably just the general problem of spam. You get your 1-2 good units and go all out because they can do everything for a good price. Same with grimghast reapers. They aren't anything fantastic on paper but they are relatively cheap and battleline (in nighthaunt). LoN have easy battleline screens with wolves then fill up on reapers. The thing that annoys me most about monks is all the extra rules. Rolling 2 different weapon profiles for a unit of 40 with a bunch of buffs is already slow and annoying. Then 6s to hit have a different profile again for each weapon and you get all the other buffs like mortal wounds on a 6 when a monk dies, extra run/charge, extra attacks on the charge (for both weapons), and a hero phase mini spell too. Just seems like a lot of book keeping. And that's before any character buffs.
  11. From what I've been hearing their main thing is that they are very cheap and they get a lot of buffs from the various characters. So not necessarily OP rules wise, but just very efficient for their points. A unit of 40 only costs 40pts more than 40 clan rats. You can fit 2 furnaces, a verminlord, a priest and 160 plague monks for 1700 pts Fill the rest with catapults and/or wrap lightning vortex and you've got a very strong army with a lot of bodies. Pestilens battalions are some of the best ones too. And they all include units you actually want to take. Priest + 2 units of monks, or priest and 3 catapults etc.. Bottom line, they're just incredibly points efficient. The reason people say they are OP is just because they are one of the best troop units in the game when comparing points for points. I wouldn't be surprised if they get a points adjustment in the next general's handbook.
  12. Depends on what's causing the wounds. If it's mortal wounds... then yes, the stone is better. If my maths is correct: With suspicious stone: 0 Rend = 108 wounds to kill him -1 Rend = 61 wounds to kill him -2 Rend = 39 wounds to kill him -3 rend and/or MW = 27 wounds to kill him With ethereal amulet: 0/-1/-2/-3 Rend = 72 wounds to kill him MW = 18 wounds to kill him So basically the ethereal amulet is better against Rend -1, -2 and -3 stuff and the difference between rend 0 stuff (72 wounds vs 108 wounds) is probably irrelevant in practice. So it's going to come down to whether or not your expecting more mortal wounds or more rend stuff. If you're playing an army with a lot of rend -1 or higher, then ethereal is better. Otherwise the stone is better. I'm assuming that the suspicious stone stacks with protection of the horned rat... Perhaps that might get FAQed because the rule wording is identical. I dunno if there's a precedent for that.
  13. Yep... I think I stuffed up the 5+ ward save. I did (4/6) instead of (2/6) It should be 72 wounds.
  14. I've heard people also take him with the Ethereal Amulet. Now you've got a 4+ save, 12 wound monster who is immune to rend and can reroll that 4+. Throw in Protection of the Horned Rat (5+ ward save) and now he needs to suffer 144 72 wounds to die (on average). You can throw him at pretty much anything and he's going to last a long time. As long as that thing doesn't do a silly amount of mortal wounds. Especially if he's that tough, I'd put him front/mid center for the CA bubble and gives him the most choice with his long range spells. I plan on running master of magic as well, maybe stand near a gnawhole and drop endless spells (and warpgale) at +2 to cast And at the end of the day, the doom glaive is still pretty awesome. He's still getting 6 attacks 3+/2+/-1/D3 Plus the tail attacks. He's not the best in melee but he'll still worry a lot of things. Especially if he has an ethereal save and it's tough to drop his damage table down. Don't forget that the doom glaive is range 3" so if you're careful with positioning you can have clan rats around him and no take any attacks back.
  15. I'm going to reserve judgement till I see the whole package and see how the rules work. On the surface, I have no issue with a proper AOS skirmish game, especially one that caters to both narrative and competitive players (if that's ever really possible). However, I think GW needs to stop spreading itself thin and focus on core product lines. That means not have 3 different version of Skirmish. Currency there's "skirmish" that is version 2 and available in a White Dwarf, Path to Glory, printed in every Battletome. Both "Skirmish" and "Path to Glory" also have stand alone ebooks available on the webstore. And now we have Warcry which appears to be billing itself as the new Skirmish. Hopefully, Warcry will combine skirmish and path to glory and consolidate the skirmish level gameplay into one system. That would be nice. Hopefully, like Killteam it will use AOS rules with some slight tweaks, have things like skills, experience, campaign modes and serve as a good entry level product. The Chaos only side of it seems like a very strange design choice. The flexibility of Killteam, Blackstone Fortress and the variety of Underworlds is what makes those products popular. I hope it expands out from a Chaos only starter. Now for whats in the box. It looks like a huge box. That's a bit of a problem if it's supposed to be an entry level product. Underworlds is great because you get lots of cards/tokens all the game mats and 2 warbands for $60USD ($95AUD). That's a good price point. It's cheap enough to pull random people in and competes with other board games too. The kill team starter was popular too although much more expensive, but you really did get a lot of top notch terrain in there. The terrain in the video looks a bit dull to me. There's some existing azarite ruins, a new bell tower, some wooden planks and hanging skeletons. None of that is really knocking my socks off. The miniatures as well... I'm just not a fan. There's maybe 2 I like from all the ones shown in the video. The harpies are cool too, it's about time they got an update. But other than that, it's all the same muscly guys with dopey helmets carrying silly over-sized weapons in really strange unnatural poses. Seems like some of the regular sculptors are on vacation or something? Again, I'll reserve judgement till I see more but I don't think I'll be rushing out to pre-order this.
  16. It's for the jezzails. +1 to hit makes them 3+/3+ with rerolls to hit and wound doing 3 damage with rend 2 (when fully buffed). 9 guys deal an average of 17 wounds and including 3 mortal wounds. At range 30".
  17. Anyone have any thoughts or suggestions about this list? Obviously very shooty and magic heavy. I'd love to take Tanquol and/or a Hellpit too but struggling to fit any of that in. I guess with 9 Jezzails I can probably drop the cannons, but I want to try this at least. LEADERS Verminlord Warpseer (260) - General - Command Trait : Master of Magic Warlock Bombardier (100) - Artefact : Vigordust Injector - Lore of Warpvolt Galvanism : More-more-more Warp Power! Grey Seer (120) - Lore of Ruin : Plague UNITS 9 x Warplock Jezzails (420) 40 x Clanrats (200) - Rusty Spear 40 x Clanrats (200) - Rusty Spear 20 x Clanrats (120) - Rusty Spear 1 x Warpfire Thrower (70) WAR MACHINES Warp Lightning Cannon (180) Warp Lightning Cannon (180) ENDLESS SPELLS Warp Lightning Vortex (100) Aethervoid Pendulum (40)
  18. Based on various rumors I’ve seen around I think the rest of 2019 will look something like this (in no particular order) Last 2 Underworlds warbands (Sylvaneth and Kharadron). These are rumoured to come with the 1 week release treatment. Endless Spells, Terrain, Dice and a Battletome. Makes sense, both factions need a quick update. Wider Slaanesh release including battletome and probably a codex. Could include, demons, heroes, noise marines Sisters of Battle release (maybe a big event 2 week preorder with a full range and codex) General 40k chaos update. New Abaddon, new generic chaos marines, reboxing of black fortress traitor guardsmen, perhaps 40k beastmen too. It’s possible some of these things may be released as kill team boxes to gauge interest going into 2020. Seeing as how they’re doing these quick battletome updates, I wouldn’t be surprised if Ironjaws and Seraphon got a battletome update. Perhaps with the same terrain/endless spell/dice treatment. They both need a tweak. I think those are the most likely things to happen this year. I’d like to see some updates to the very old Skaven range with this new book, but I’m happy to wait a bit for all that. LVO could easily tease any of these or something completely different (BFG perhaps?) Looking at the above, you’ve got: 2 major 40k releases 2-4 minor AOS release 1 major demons release that works for both. So perhaps there’s room for 1 more major AOS release…. Could be new skaven models, could be fyreslayer updates could be elves/free-peoples/skygrots (though I think we’d have heard more rumours about any of these by now).
  19. So you've just proven they're completely different sculpts. If you don't like the fact that 2 heavily muscled ghoul characters with bat ears and long claws looks similar then you must really hate space marines. Soz, thought you were saying they are similar Agreed The new sculpt it 100% different. The face, the teeth/mouth, the arms, the armor panels, the pose, etc.... They maybe reused the left foot... Could they have sculpted something completely different? Sure. He could have massive wings and a mohawk and be wearing stormcast armor. But for a ghoul hero, he looks great.
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