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Inquisitorsz

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Inquisitorsz last won the day on December 3 2019

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  1. It's going to be crayfish obviously I also really hope it's not greenskins. I think they already have their own factions that can be fleshed out more (and should be) but I don't think they need another one. Destruction should have more unique stuff than just orks and ogres.
  2. Nighthaunt are fine but overall but they have a few glaring weaknesses. The biggest one is power creep. They were one of the first 2 books out of the gate this edition of AoS and it shows. There were some interesting design choices like "wholly within" for buffs/auras but in hindsight those turned out to be a bit harsh and future books ended up being a bit more relaxed in that regard. What this means in practice is that it can be quite difficult for us to get all our buff auras in the right spot, and some larger units on 32mm bases are nearly impossible to fit within the buff bubbles, especially if you want to maximise how many are in range to fight. The other big problem we have is that in recent times it's become a bit too easy to snipe heroes. There's so many spells, mortal wounds and strong shooting (Seraphon, Kharadron Overlords and Lumineth) that our low wound ethereal heroes don't last long. And unfortunately, as an army we're heavily dependant on them. That's where all our buffs and survivability and resurrection and mobility comes from. The new rules coming out soon in the Belakor book might help fix a few of those issues (such as squishy characters) so we might see a small bump in power. Don't get too caught up in tournament win rates. NH are a difficult faction to make work, but they can be quite good if played well. A competitive player should easily place in the middle of the pack at a tournament and with a bit of luck/practice can still do well. We have some great army wide rules like everyone being ethereal (immune to rend) and flying. We have some decent units though some are a bit overcosted. The models look great and for the most part it can be quite easy to start a NH army because of all the easy to build kits and people splitting starter boxes. Also pretty easy to paint up an army quickly. There are some armies at the moment that are head and shoulders above the rest (the 3 I mentioned above and probably Tzeentch) for the reasons I mentioned above (good shooting and high MW output). None of mid-low tier armies will compete overly well with those top dogs right now. But throughout all the other factions in the mid tier, NH do fine.
  3. I absolutely agree..... But that only works when there aren't other things locked away inside a battletome. All the rules should be free like heaps of other similar games. Leave the battletomes for narrative scenarios, painting guides, lore, artwork etc... The rules already get outdated when FAQs and new stuff comes out shortly afterwards. I would be far more likely to drop $70AUD on a book if it actually didn't have rules in it. Then it wouldn't feel like I'm buying an obsolete or short shelf life product. Even if the rules are "extra" to all that other stuff.... I know that's pedantic but the value "feels" different. Same goes for stuff like WD specific rules.... If you didn't buy a specific WD, there was no official/legal way to get those battalion rules (eg for Nighthaunt). All of that stuff should be readily available online just like the basic warscrolls are.
  4. AOS 3.0 Model Wishlist. Order Fyreslayers need some love - please give them something other than naked dwarves... Not clothed ones, but like perhaps some small cav unit or a monster or something like that. CoS - I don't have strong feelings about these. I think they need something uniquely Mortal Realms, but I understand the current point of COS is to let people use old models. DoK are probably fine as is. Deepkin too. They have roughly the same number of units. KO could probably do with another basic unit or two.... more battleline choice. But otherwise they are probably OK for now. Lumineth are fine now with their second wave. Stormcast are fine Seraphon could do with a refresh of some older kits like Salamanders and Saurus warriors. Slaan could do with a new multi-kit perhaps. Basically replace all the old resin stuff. Sylvaneth - Could do with an extra unit or two just for some more variety. There's really nothing there in the elite slot apart from Kurnoth Hunters. Dryad could do with a refresh but they've aged well. There's many other problems here, but model wise they are OK. Chaos Skaven need a lot of help. Lots of old resin stuff, most of Moulder and Eshin looks terrible and has not aged well. Skryer Acolytes need a new kit desperately. And we need new plague monks. Otherwise, all the newer plastic kits are great, clanrats and stormvermin are still good too. It's just some of the old characters and smaller stuff like weapon teams, rat ogres, rat swarms etc that need replacement badly. Other chaos isn't too bad overall. There's a few old characters that need replacement. The marauders have not aged well at all. Would be nice to get the mulitpart versions of the new warriors and knights finally. Beast of Chaos need new dragon ogres, minotaurs etc... Centigors haven't aged well imo and the poor Shaggoth is tiny by modern standards. Death We'll see what the new Gravelords end up bringing. Direwolves could use an update, Various vampire heroes need a refresh (hopefully coming soon). I'd like a new Zombie Dragon. Leave the current one for FEC and make more majestic vampire-worthy one. Would be nice if NH could get the Mornghoul in plastic instead of coming from Forgeworld. Hexwraiths need a refresh to match the new ghost aesthetic. Other than that NH is in a good spot model wise. FEC could probably do with a few extra units. Not sure what they would need though? Maybe cavalry or some sort of beast unit like wolves? OBR could probably do with another battleline choice. Destruction Honestly don't know enough about them. I'd like Troggoths to get fleshed out a tiny bit more. Ironjaws need a few more unit options. Like why is there no pig mounted hero? Maybe some dudes with spears? Orruks in general probably need a full refresh, they feel like they just don't have enough options of variety. Overall I mostly want skaven updates and vampire updates (which we'll hopefully fully see soon).
  5. Does anyone know of any skaven gas mask head 3D models? I'd like to print some out before I go sculpting them. Or any 3rd party ones I guess? For skryer acolyte conversions.
  6. https://tabletop.to/Tempest2020/list/rich-hudspith It was this list
  7. The general consensus at the moment based on card art and flavor text is this: 1 leader - a hag or something similar with a spear and possibly holding a chalice. 2 dual knife wielding witch elves 1 blood stalker (the snake lady with a bow) 1 sister of slaughter (with a whip) Source (from reddit): F
  8. Yes Kairos can replace any 1 die, including your opponent's. They also can't be modified or re-rolled, so it's great to us it to stop an important charge or a free unbind.
  9. Yeah I agree with that, but the sub factions are similar in design to every other AOS book now so I'm not sure that's a valid compliant anymore. It's the lack of flexibility in battalions that bothers me more. If you look at all the chaos ones for example, you get huge flexibility and can easily do 1 drop armies, even with unique characters. That being said, the various chaos books cover a much bigger range of units (especially slaves to darkness) compared to our... What? 5? Non-hero warscrolls. I can't really comment more than that though, I never played sylvaneth before this book.
  10. I agree with this. We're a mid tier army on average. But that's because as plavski stated, it's an expensive army, terrain and sometimes battleplan dependent with a huge amount of variety in list building, strategy and tactics. Because of that, at a tournament you can hit a bad match up and be in serious trouble. Sylvaneth can do well... there have been quite a few successful players in the some of the largest tournaments in the last few months. Some of them are even on this forum. There's been some success with "non standard" lists too like triple Durthu. A guy came 6th at Tempest (out of 46 players) with triple Durth + Alarielle.... that's over 1500pts in heroes. Crazy! But also because of the high cost and pain of transporting this army, we simply don't see it used much in the tournament scene. It's much easier to bring 6 Stonehorns to an event. They'll take up less space than just our Wyldwoods. We have some of the best elite units in the game, we have great mobility, we have quite decent spell casting and I think one of the only 2-3 triple spell casting Order heroes. If you build for it we have a decent gun line too. Drycha is criminally under used IMO. The tools are there, Sylvaneth players just seem a bit slow to find all the good combos for some reason. I think that may also be partially due to how previous sylvaneth players initially disliked the new book because it was so different and they lost their big alpha striking army builds. I think there are some weakness and we don't have any outright broken stuff like Mortek Guard or 6 Stonehorns or stuff like that. I think our battalions are probably the biggest weakness... We don't have any easy way to compete with 1-3 drop armies and we can be a bit susceptible to alpha strikes unless you can hide in some woods and the battalions we do have are generally pretty weak and are mostly only taken for the extra CP and artefact. At least they're somewhat cheap. Other than that, Wyldwoods are expensive and underwhelming but ultimately necessary.
  11. Chosen might get a new kit since we have new Warriors now and there's apparently a multipart kit coming.... they might just throw in some halberds and different helmets into that kit and let you make Chosen from the same box. I doubt we'll see new marauders though there are quite a few interesting options for converting them (if you don't mind your 160pt battleline horde costing A LOT more money)
  12. I'm also pretty interested in a Despoilers list. Mine is built around Be'lakor, Khorne Demon Prince Sorcerer Lord on a Manticore Sorcerer Lord Some Chaos Warrior and Knights for battleline And then some other monsters to fill out the points. I've been toying with the idea of a War Mammoth because that's bloody funny. But otherwise also slaughterbrutes and a Spiranx or two. The heros listed above, 20 warriors, 10 knights, a Mammoth and a Sphiranx is 2000pts exactly. Not sure how competitive that would be but sounds fun.
  13. @Chikout What's Engine War? Never heard of it.... Though I guess I don't really follow 40K rumours anymore. Is there a good summary of all these rumours and spotted shipping dates somewhere? EDIT: disregard, I found that Engine War is just another book in this seemingly never ending Psychic Awakening story arc
  14. Yes well, GW isn't actually accurate with like anything. Azyr app is missing things, warscroll builder has errors and you can't save or change lists.... But have pros and cons
  15. I think any list (within reason) can be anti tzeentch if you play it right. Knowing their tricks and threats is the big thing. I beat a 20pink horror, 12 flamer eternal conflag changehost with sylvaneth at Cancon. Admittedly, perhaps that was due to my opponent's mistakes or being unfamiliar with a new book.... but it was also only my second game with my Sylvaneth. I pretty much ignored the 20 Horrors, hunted down the LOC first and then went after the other heroes. I killed the flamers whenever I could. I don't think my opponent used his teleports and flamers very well. The 3 hunters he blew up just got resummoned by Alarielle anyway. Realisitically in the changehost demon lists, the big things are large blocks of pink horrors and flamers. The flamers are the threats, the horrors hold objectives. Everything else isn't necessarily that far above the power curve. So if you can deal with a tanky horde unit and somehow counter the glass cannon shooting of the flamers, you'll be competitive. Sniping heroes is a decent tactic against almost any AoS army. No different against Tzeentch. If you can comfortably kill all the pink horrors in one combat then you'll be fine there too. You don't have to wipe out the whole 50 wound unit... you just have to kill the icon bearer to stop them coming back. Once he's dead, the only way they can continue being annoying is either via the Fold Reality spell (so keep an unbind handy for that) or something like Emerald Lifeswarm. Still, those are only bringing back a few models and it's before the combat phase.... so just kill all the pinks again and they can't auto pass the battleshock anymore. Other than the normal command abiltiy everyone gets.... but that doesn't bring models back, and uses CPs. The flamers can be a big problem, ideally, you'd want a few small chaff untis to push them away from your key units and make sure they can't teleport close enough to kill you. That being said, sometimes you'll just have to bait them and take the hit. Once they've jumped close and shot something, they're usually wide open for a counter charge and a quick cleanup. Multiple smaller units will make their targetting choice harder... Eg. take 4x3 kurnoth hunters instead of 2x6. That way when they wipe out 1 unit you've only lost 25% of your hunters not 50%, and you've got another unit nearby to go kill them. Just some general thoughts after versing them a few times and watching some games. In a changehost, the LOC is the secondary target... he's a decent force multiplier and is required for the teleport to work.... so in objective based games, you want to shut that teleport down so they can't steal anything off you late game. Tzeentch does have a lot of different builds though. The flamer heavy eternal conflag list was very strong pre-FAQ.... now, I think there's lots of other viable lists and they don't all counter the same way. So that's something to consider, you may come up against a mortal army without a LOC (like 5th place Ash's list at Cancon) and that will play very differently than the pink horror/flamer spam lists.
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