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KoalaSnok

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Everything posted by KoalaSnok

  1. Are people really going to cram 5+ of our monsters into a 2k list though? AGKoRTG AGKoRTG Archregent RTG RTG RTG Chalice 1CP ....Hrmmm well..
  2. Regarding FAQ: "Page 61 – Ruler of All He Surveys Change the second sentence to: ‘In addition, an Abhorrant Ghoul King that is within 1" of this terrain feature can use the Summon Men-at-arms command ability without a command point being spent.’ (i.e. Remove the keyword formatting from ‘Abhorrant Ghoul King’ in the rule; the rule should only affect models from the Abhorrant Ghoul King warscroll.)" This feels kind of unnecessary seeing as it already specifies the command ability "Summon Men-at-arms", which only the AGK on foot has. But i guess it doesnt hurt to have it there for extra clarity.
  3. Recently posted this in the "New FEC Tome List Thread" but thought it would get some more exposure here - apologies for those of you following both threads! Im not too keen on painting any more wings, and overall prefer the aestetic of Horrors over Flayers, so i came up with this list. Allegiance: Flesh Eater Courts -Delusion: the Feast Day Leaders: Crypt Haunter Courtier 120 -General -Dark Acolyte -Spectral Host Abhorrant Ghoul King on RZD 440 -Splintervane Brooch -Razor-clawed -Monstrous Vigour Abhorrant Archregent 200 -The Dermal Robe -Deranged Transformation Battleline: Crypt Horrors x6 320 Crypt Horrors x6 320 Crypt Ghouls x40 360 Endless Spells: Chalice of Ushoran 40 Cadaverous Barricade 30 Battalion: Abbatoir 120 Other: Charnel Throne 0 1CP 50 Total: 2000 Summoning a Varghulf and probably 20 ghouls. The archregent gives Horrors +d3 attacks and 11" move, with a little luck both units plus the courtier general. Courtier gives the AGKoZD run+charge, and the AGKoZD casts his signature spell, making sure the horrors reroll all failed hit and wound rolls while in range of him. The brooch on AGKoZD along with Dermal Robe on Archregent will give the enemy wizards a hard time with -1 to their cast and +1 to my unbind. It could be replaced for Flayed Pennant on the courtier general though. Feast day will give me 2 free CP per battle round (1 each player turn) in the form of Feeding Frenzy. Abbatoir will pump out mortal wounds against hordes and combo well with chalice. Alternatively, with so many strong spell options for so few casters, I thought about going: -Cadaverous Barricade -30 -1CP -50 +Corpse Cart (ally) 80 To further improve the chance of getting our oh-so-sweet spells off. What do you guys think?
  4. This is very similiar to the list I've been considering lately. Im tired of painting a bunch of wings and prefer the aesthetic of Horrors over Flayers though. Allegiance: Flesh Eater Courts -Delusion: the Feast Day Leaders: Crypt Haunter Courtier 120 -General -Dark Acolyte -Spectral Host Abhorrant Ghoul King on RZD 440 -Splintervane Brooch -Razor-clawed -Monstrous Vigour Abhorrant Archregent 200 -The Dermal Robe -Deranged Transformation Battleline: Crypt Horrors x6 320 Crypt Horrors x6 320 Crypt Ghouls x40 360 Endless Spells: Chalice of Ushoran 40 Cadaverous Barricade 30 Battalion: Abbatoir 120 Other: Charnel Throne 0 1CP 50 Total: 2000 Summoning a Varghulf and probably 20 ghouls. The archregent gives Horrors +d3 attacks and 11" move, with a little luck both units plus the courtier general. Courtier gives the AGKoZD run+charge, and the AGKoZD casts his signature spell, making sure the horrors reroll all failed hit and wound rolls while in range of him. The brooch on AGKoZD along with Dermal Robe on Archregent will give the enemy wizards a hard time with -1 to their cast and +1 to my unbind. It could be replaced for Flayed Pennant on the courtier general though. Feast day will give me 2 free CP per battle round (1 each player turn) in the form of Feeding Frenzy. Abbatoir will pump out mortal wounds against hordes and combo well with chalice. Alternatively, with so many strong spell options for so few casters, I thought about going: -Cadaverous Barricade -30 -1CP -50 +Corpse Cart (ally) 80 To further improve the chance of getting our oh-so-sweet spells off. What do you guys think?
  5. Buy a bunch of free peoples models to go along with your fec, split the models in half (literally) and assemble as 50/50 human/ghoul, paint the ghoul half normaly and the human part as a Ghost. This displays both the ghouls as what they truly are, and the way they percieve themselves. For added effect, also split the basing. This Will of course require quite a lot of work, but i think it could look pretty cool!
  6. 1/6×36=6 Rerolling 1s, you get 6 of them as well, 1/6×6=1 6+1=7
  7. Also the english rules are the actual official ones. If a translation makes the two rule versions mean different things, then the english version is the correct one.
  8. I dont see why not. As long as its easily distinguishable from an ordinary mortis engine and you use the correct base size for the coach - why would anyone complain? Conversions are awesome
  9. Its still a single spellcast though, just with the effects resolved twice. Yet another FAQ needed?
  10. Im expecting bladegheists and harridans to be priced like the GGR. If they are costed any higher than that, Im abandoning the Nighthaunt. With that said, ill try not to complain any more about this on these forums.
  11. Death is just the grand alliance. All warscrolls and warscroll battalions in the LoN book automatically gain any of the legion keywords, this is why its not printed on any of them. It would be too messy.
  12. All battalions in the LoN book gain the keyword for all of the legions by being in the book. The same does not apply for soulblight. I dont have the book with me now, but i dont think the battalion is listed as soulblight. This means, per Core Rules FAQ, that a soulblight army using this battalion would have to pay ally points for ALL UNITS contained within (even units with soulblight keyword), and the battalion tax. If the battalion actually contains the soulblight keyword however, no problemo.
  13. Well, it applies more specifically to LoN. There are certain nighthaunt battalions containing only units legal in LoN, but if you take the battalion they still take up ally points. Even though they are actually LoN units outside the battalion.
  14. Actually all battalions also count as having their corresponding GA keyword (its mentioned on the same page), so they wont use up ally points in GA:Death.
  15. Wow.. If the coach turns out to be more expensive than Nagash himself, I just might go for a list with the big guy instead.. :s
  16. GGR are only battleline in Nighthaunt, not in LoN. They are indeed common in many LoN lists since their release, but as a hammer unit, not as battleline.
  17. Worth noting is the fact that a leveled up coach can run/retreat and charge, but not run/retreat and shoot. Also the scythe still rerolls hit rolls of 1 against sub-5 units. (All its melee attacks do).
  18. Agreed. Seeing as you can divide your attacks freely between any enemy models in range, there is just no way to argue that the target is selected "once". The attacker has to choose his target for every single attack, even if he wants them all to go into the same target. If anyone has problems understanding this, then maybe that person should stop "batch rolling" attacks for entire units, and start rolling for one attack at a time - to better understand the actual rules at work "in the background".
  19. Just went through the Skirmish points updates for NH.. Is anyone else completely baffled that the Cairn Wraith went from 12 to 32 (!!!!!) points?! It went from our cheapest hero choice to our most expensive one, including all the new ones - even KoSoES! Surely this must be a misprint?
  20. You could convert one, who is going to say no to that? I find it odd that he isnt included in the battletome though... feels like a cheap move from GW.
  21. Im considering going for firespirits from aqshy. Basically something similiar to the burning skull shown in malign sorcery. Im thinking brownish robes with blackened, charred areas. OH, and white hot metal.
  22. Just like you said i feel like your units are too small and will be easy to pick off entirely, rending your healing abilities useless (cant bring back whiped units). Its hard to tweak if you want to keep the theme though, and still keep that mournghul. Maybe you could drop the spirit torments to free up 240p to spend on either upgrading the chainrasps to 3x20, or expanding the harridans to 20 and 15? Alternatively, drop 1 spirit torment and one of the endless spells and just put one harridan unit to 20. Third option, drop a spirit torment and replace the chainrasp with 3x3 spirit hosts. They get a better ethereal save and benefit more from Olynders command ability (bringing back whole models).
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