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novakai

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Everything posted by novakai

  1. she can summon all the endless spells and can get all the benefits from the Caldron (knowing the whole Moonclan lore) even though she not the strongest spellcaster that can benefit from it.
  2. it funny that she probably the one hero that can get great use of those artifact if she can use them because of her survivability and not minding getting close into enemies. the spiteshroom gives her another -1 to hit in close combat the Mommet give her the ability for another -1 on the save and she doesn't mind being at close range to use the staff of sneaking stealing give you +1 casting for every enemy caster or hero with artifact within 12'' of the bearer and she can easily walk up to any enemy to get this effect.
  3. also I don't think the Trog hag can use the Command traits (and maybe the artifacts) either for troggoths because she not a Trogboss which is a shame. but still giving her the Gryph feather charm and getting the bonuses from the Badmoon is still pretty strong
  4. doesn't the hag also get the +1 to cast because she is technically a gloomspite wizard? if so she probably one of the only unit that get two benefits from the Bad Moon From the video of GMG review of the book, I believe the Moonface Mommet is an artifact only available to the Wizards
  5. well they did say info is coming within weeks so we will know more soon
  6. doesn't look like anything change on the FW warscroll beside all the Squig, the Hag and the bonegrinder Gargant gaining the Groomspite keyword
  7. Well didn’t see that coming, looks like more skaven and FEC stuff are hinted to come. Interesting that all the skaven stuff is Clan Skyre.
  8. this is pure speculation but supposedly in the lore, the Grotbag Scuttlers (Grot pirates) field impressive artillery against the KO. My theory would be that the Grot pirate army release would be GW replacement for the Gitmob and that they would somewhat based on the old Doomdiver model
  9. I was kind of sad that command ability was gone and not just tweak a little bit, but it was a bit powerful and hard to use since he had to be the general but I agree having a 4+ is pretty amazing and a chance of getting a command ability is way more useful and reliable abilities especially if you field multiples of him. I though the Deffcap mushroom changes was a bigger nerf but losing the reroll ability isn't as bad. he probably still useful as an ally piece too especially army like Ironjawz would love to have more Command points and still being a cheap caster
  10. So some big changes to the Fungoid Shaman he lost his command ability (kind of sad) and now its just an ability to get an extra CP on a 4+ but he doesn't have to be the general or anything the Deffcap mushroom just give you an extra spell to cast once per battle but all the negatives are gone. his 5+ save is now a 4+ save but he no longer always -1 to hit his spell is the same I felt like he kind of got worser but with a spell lore, possible point changes, and abilities from the book, he still maybe very useful
  11. my only thing was that they didn't release the Grot Scuttling from Silver Tower for this army. it felt weird that they didn't do that when that unit look like it would have fitted in well with the Gloomspite Gitz.
  12. the Skittlerstrand deepstrike ability is pretty bonkers the flinger seems powerful if you can hit that 4+, amazing range and has good ultility I think GW has done a good job differentiating the unit variant in this release, they all have different abilities and strengths so you got good options
  13. Rockguts have a d3 mortal wound rock throw attack that has a better range and auto hit any unit with 6+ model in them and a 5 + save for wounds and mortal wounds
  14. well looking at everything so far, This army has loads of way to dish out MW at their enemies. out of the current armies out there, their MW output is probably one of the highest
  15. you can see the Warscroll for Mollog and the Rockgut on the battletome store page. Rockguts have a 5+ invulnerable save and a range boulder ability that does d3 mortal wounds if you roll equal or less then the amount of models in a unit Mollog has special ability for his minions and is similar to a dankhold troggoth, though I can't quite read his warscroll on the page
  16. looking at the Loonshrine, the battleshock immunity wholly within 12'' seems strong. the reinforcement ability seems ok, bringing back units at half strength on a 4 +, it seems pretty balance and can be useful bring 30 grot back when your unit of 60 just got destroyed.
  17. the D3 damage is a bit of a drawback, but it a workable one (using Gnoblar as a sacrificial unit in a Gutbuster army for example)
  18. For the endless spells, they are all pretty low cast value spells that have interesting abilities and some drawbacks the Aracknocardron has a +1 casting/unbinding for the wizard that summons it plus it then knows all the spell from the Moonclan lore, the thing is always 1'' away from the caster and every hero phase it must do d3 mortal wounds to any one unit within 3'' of the caster, if no unit is in range the caster suffer d3 damage. Mork's Mushroom seems like a stationary spell that affect every model in a unit ( including your own ) in 8'' of the mushroom, roll a dice every model and on a 5+ it does a mortal wounds. The Malevolent Moon is a predatory spell that does D3 mortal wounds on a 2+ for every unit it passes though, in addition it subtracts 1 casting rolls of wizards within 8'' and 2 within 3''. Scuttletide is pretty much like quicksilver swords you pick a unit and roll 6 dice and on a 5 up you do a mortal wound, However in addition it does damage it damage effect every time a unit moves or charge within 6 of the model. Spiderfang are immune to the damage.
  19. Reading the warscroll, Skargrott is pretty cool, I do like that he both a wizard and an artillery piece. the other one are pretty solid too like the Troggboss and Loonboss
  20. I feel like your better off using Ignax’s scale, the negative seems a bit too strong
  21. it from the Soundtrack of Warhammer 40k Mechanicus video game. GW like using music from their licensed video game for their trailer sometimes
  22. Did the Scuttlings made it in to the army release? it be kind of weird if they didn't since this would have the best moment for GW to release them separately from Silver tower. but I have seen anything that would suggest that they are part of the Gloomspite. I think the Trogg Hag is maybe of similar size to the TroggBoss. if you could still use the Son of Behemat battalion and use the Bonegrinder giant as the Gargant King, then he probably bigger
  23. Man if it a deepkin like release, my wallet going to suffer this January. I glad I held off buying thing until this release came
  24. Sometimes I wonder if it a good idea for GW to do that flash flip through of their books in their trailer knowing people will just do an in-depth video forensic to spoil stuff. Or maybe it just an advance marketing strategy to get people hype for stuff
  25. I think after the BoC leak they decided to just tighten the noose on leak information TBH i didn’t expect Grot riding mushroom squiggly beast and Centipede riders so I am already overly impress with the release so far Is that two mangler squig riding a squigaroth?
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