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InSaint

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  1. For those building competitive lists, here are the DoK unit Tiers taking into consideration how point efficient they are and possible synergies. Unit Tiers Tier 1 - Hag Queen on foot, Slaughter Queen on Cauldron of Blood, Witch Aelves, Khinerai Heartrenders, Blood Sisters Tier 2 - Morathi, Slaughter Queen on foot, Bloodwrack Shrine, Hag Queen on Cauldron of Blood, Doomfire Warlocks Tier 3 - Bloodwrack Medusa, Blood Stalkers, Khinerai Lifetakers, Avatar of Khaine on foot Temple Tiers Tier 1 - Hag Narr Tier 2 - Khailebron and Draichi Ganeth Tier 3 - Kraith All the DoK Battalions are unfortunately ****** forcing you to field sub-par units. If you just want to have fun, enjoy a great time with friends and not be the ******. Just play whatever you like. 😁
  2. Did evocators alpha strike took out your Cauldron or Hag Queen on the first turn? I usually use 30 Witches to bubble wrap my entire army and the last 10 for an added layer to protect my Cauldron and Heros. Those guys are painful but if you can survive the initial onslaught, you can wipe them out the following turn.
  3. Awesome guide! I tested a similar tactic as well. You will have problems with enemy dispel on Mirror Dance. This can potentially leave your hero out to die. Give Bloodwrack Shrine Steed of Shadows. This gives your general insane mobility on top of the ability to teleport someone away. Drop Doomfire Warlocks or at most just a squad of 5 for their signature spell. They are quite cost inefficient for what they do.
  4. Please see start of thread -> http://www.tga.community/forums/topic/18324-daughters-of-khaine-witches-and-sisters/ SoS have their niche, their 6" pile-in makes opponents think twice before charging or piling in.
  5. You can try this, pretty solid for a 1000pts with plenty of units with mobility to hold and secure objectives. Bloodwrack Shrine - Steed of Shadows - Gryph Feather Charm Hag Queen - Catechism of Murder Hag Queen - Blessing of Khaine Slaughter Queen - General - Sacrament of Blood 20 Witches w shields 10 Witches w dual daggers 10 Witches w dual daggers 5 Khinerai Heartrender 5 Khinerai Heartrender 78 wounds, 2 dispels, 9 units Just beware of turn 1a charge that can cause your 20 Witches to run w/o any spare CP to prevent battle-shock.
  6. GW don't even have elves anymore, it is the Age of Copyright so we have Aelves. 🤣 I do get the frustration, 20 years of rich lore on WHFB just got flushed down the toilet. WHFB is a fairly expensive hobby and having entire armies becoming obsolete overnight is rage inducing. GW will unlikely ever announce an end-of-life on the old WHFB until they are sure majority of their players have bought into one of the new battletome armies. This is a standard product exit strategy to manage their customers. My advise is to pick up one of the newer armies. I am fairly certain the "light aelves" and "dark aelves" will not look remotely near your standard elves which is pretty exciting if you think about it?
  7. You may combo Mirrordance with Temple: Khailebron - Mistress of Illusion "deepstike" ability. The idea is to deepstike an initial hero and swap it out the the desired hero so that the hero can move closer. This allows you to move into great position and almost guarantee a charge. Especially entertaining to catapult a 220pts Bloodwrack Shrine on turn 1 to assassinate backline fragile hero, decimate an entire mass with bloodwrack stare or even just lock up deadly range units.
  8. Yes you are right here on the 60 points saving which is a huge edge in competitive play. The Slaughter Troupe Battalion also allows for retreat and charging to prevent a combat lock-down. But honestly, after playing DoK since it was released, I am more into narrative play and experimenting with other temples. Hag Nar is getting really static for me.
  9. The way to avoid this is to not field 2x30 Witches... Next time try this configuration instead, it is worth sacrificing the full squad bonus. 20 Witches w Bucklers - Main Anvil 20 Witches w Bucklers - Back-up Anvil 10 Witches w Dual Dagger - Hammer 1 10 Witches w Dual Dagger - Hammer 2 OR 30 Witches w Bucklers - Main Anvil 10 Witches w Bucklers - Screening 10 Witches w Dual Dagger - Hammer 1 10 Witches w Dual Dagger - Hammer 2 How does this works? Very rarely have I seen 30 Witches getting wiped out in a single turn unless your opponent decides to vomit everything at them. 20 seems to be the magical number for me and most of the time I have <10 Witches surviving to lock the opponent in close-combat for my hammers to counter-charge. Witches and Sisters are very mobile. Your hammers can be parked deceptively far away from the anvil to bait your opponent into charging your anvil and respond with a counter charge. Or your anvil can even charge together with your hammer, but remember to activate your hammer first in close-combat. 10 Witches w Dual Daggers, fully buffed does enough damage to be considered a decent hammer in Turn 1 . You can bring in the Melusai at later turn 2 for the additional kick. More units also gives you better board control and allows you to conserve units until later turns where the blood rites make them more deadly. Ideally you want to be throwing out a full strength hammer with buffs every turn. Also Khinerai makes excellent screening units. Wound for point they are costly but their huge ass base sizes can mess up non-flyer movement. And because of their huge base sizes, everyone thinks they are 2 wounds. 🙄
  10. I doubt DoK will ever get have any Set Collecting set beyond the Blood Coven and Battleforce. They are a niche fraction with strong unique selling points that does not need an affordable Foot-in-the-Door sales technique starter set. I am sure all of us here who plays DoK started this army not just simply because we want "another AOS army". We started this army because of certain compelling reasons that trumps the price tag. Sure the army is crazy expensive but players who want it will still buy into it. Deep down I am quite happy as well, otherwise we just become another one of the Golden Jesus or Ghost-in-the-Shell army... 🙄 Also just look at the Sci-fi equivalent all female army, Sisters of Battles... the hype is beyond belief. Just a sneak peak a some obscure part of the upcoming SoB sculpt is enough to give nearly the entire warhammer community a literal hard-on. I think if they are priced the same as DoK, people will still buy. 🤣
  11. Has anyone had any luck with Mirror Dance, situational or can an actual strategy be built around it? Cast value 4 with Shadow Stone can be pretty reliable.
  12. Considering the obscene amount of attacks our Witches can put out, what kind of Dice Rolling apps do you guys recommend? The official Warhammer Dice App is no longer available, at least on Android. I'm currently using this app called Warhammer 8th ed Dices by Homeslyce. Simple, flexible and elegant. Another pretty good app is Xd6 - Dice Roller by 82blue. Unfortunately it does not allow for us to calculate our auto hit exploding attacks, Catechism of Murder. What other Dice Apps have you guys come across that is suitable for DoK use?
  13. Use Gryph Feather Charm from Malign Sorcery for +1" movement and -1 hit penalty on the Cauldron. This is currently perhaps the best artifact for it. Drop Mindrazor, use Steed of Shadows. Mindrazor is useless in the current Meta because all the ghosts save ignore rend and have Bravery 10. With such high mobility, just fly your Medusa into a horde of 30 whatever and profit. You need 1 extra CP for contingency against any unexpected shenanigans . If you want to be ultra competitive, stop at 1940 points. I think the army with lesser points get to roll on Triumph which are legal in Matched Play. If you have the money. Upgrade the Bloodwrack Medusa to a Shrine. For 80 more pts you get a lot more wounds, 2 additional mortal wounds dealing abilities. Movement is also not much of an issue with Steed of Shadows. Drop Sisters of Slaughter and use 30 more Witch Aelves, abuse them while you can! Add 5 more Blood Sisters to enjoy a massive point savings for full squad size Add 2x5 more Khinerai Heartrenders
  14. I use Battlefoam 432 Magna Rack and magnetize the bases of my entire army. With the exception of Morathi, you should be able to comfortably store a 2000 pts DoK army. You will need to magnetize the Cauldron/Shrine as well. Price wise, if you are going to play an expensive army, may as well fork out the money to invest in a proper storage solution. And seriously, I swear any of your wife/girlfriend luxury branded bag is definitely going cost more than that a Battlefoam 432 Magna Rack. ?
  15. The DoK Battleforce seems to be just 4 current boxes bashed together, 1 Blood Coven, 2 Khinerai and 1 Melusai. Not too sure if you will enjoy some price discount but I think they cost exactly the same if purchase the 4 boxes Ala Carte.
  16. Take your time to measure out and bubble wrap your Heros with Witch Aelves or other troops. If Nagash is not able to land his Spell Portal base anywhere within 3" of them, he will not be able Hand of Dust any Hero. By turn 3 you will have +1 to hit, or re-roll hits if you are Hagg Nar. Nagash is 800pts, this is approx. equals to 90 Witch Aelves. You can even get a maxed out squad of 20 Blood Sisters with plenty of points to spare and rape Nagash. Depending on the Battleplan, Nagash is a huge point sink and only count as 1 model. So where possible ignore him and bash up the rest of his army to secure objectives.
  17. Practically speaking, they will not seriously handicap DoK anytime soon. Probably a soft fix but they will remain a T1 fraction. IMO, sales of DoK are horrendous and with the possible impending release of a DoK Battleforce, they will not want to severely destroy sales. And yes, I think maybe limit the number of prayer buffs allowed on each DoK unit. It is just unbelievable when all your prayers go off and the 30 Witch Aelves squad just goes on a mad rampage. ?
  18. Rumour has it that we are getting a Battleforce this Christmas!
  19. Yeah, I am also fairly certain Witch Aelves or their mechanics are going to get adjusted in a matter of time. They are pretty average stats wise but becomes phenomenal with all the buffs stacking on top of them. 30 Witch Aelves, with Witch Brew, Catechism of Murder, Blessing of Khaine, Sacrament of Blood and Bloodshield is just cray cray. That is 30 wounds at 4+/5++ re-rollable, 6s save mortal wounds, ignore battleshock, re-roll wounds (and potentially hits) and exploding hits. Not to mention, 3-4 attacks each attacking in 2 rows with 25mm bases. Lastly they can move, run AND charge, with re-rollable run and charge rolls of 1s. There is almost nothing they suck at except maybe taking down 2+/re-roll 1 saves unit which they can easily avoid with their high mobility. I think they might limit to each unit may only be affected by 1 unique prayer each turn. This forces player to chose to either go offensive or defensive depending on the prayers. BUT collecting DoK is crazy expensive and sales are mediocre, at least here in Singapore where the number of known DoK generals can be counted on 1 hand! So unless sales start picking up, I highly doubt they will do anything more than a slap on the wrist to the Battletome.
  20. Same here, 30 Grimghast Reapers charged 30 Witch Aelves, I lost 10 models and proceeded to wipe his entire unit off. NHs do well against rending attacks as they ignore rend but suffer against high volume of attacks.
  21. Depends on your budget? I ran a 1k Khailebron list for a tournament and it did pretty well. Plenty of flexibility for board control with good hitting power. Bloodwrack Shrine Slaughter Queen Hag Queen 1x10 and 1x20 Witch Aelves 5 Doomfire Warlocks 2x5 Khinerai Heartrenders This is probably 1 Blood Coven box, 2 Witch Aleves box, 1 Doomfire Box and 2 Khinerai Box.
  22. I think the Steed of Shadow only affects the caster, so you can't use it on the Cauldron. But you can give the Cauldron a Thermalrider Cloak that increases the movement by 4" and allows it to Fly! From my experience, use your Witch Aelves to bubble wrap your Cauldron and Hag Queen. Bring a 2nd Hag Queen for back-up, at 60pts they are one of the most under-costed Hero for what they do. The better armies usually field units that fits a certain purpose exceptionally well. It seems to me you are building a Deathstar, so for it to work you need to keep your Cauldron, Hag and Witches in a tight formation and do what they do best. Murder. Field specialized units like Khinerai Heartrenders to grab objectives and control the board.
  23. Prayers, TBH it doesn't really matter who you allocate it to if you position your Slaughter and Hag Queens properly. 14" range is pretty good. The only scenario you should allocate a less likely to be used prayer is when you are running a lone Slaughter Queen who needs the Dance of Doom Catechism of Murder Blessing of Khaine (Only if you use Hag Narr) Sacrament of Blood (Quite useless from Turn 3 onward if you use Hag Narr) Artifacts Thermalrider Cloak Gryph-feather Charm Sword of Judgement (I do believe this stacks with Catechism of Murder, but because of the minus to hit Meta this Artifact may be useless)
  24. Just curious why are you using this Temple, it is the most lackluster among the 4 temples.
  25. Perhaps 10 Doomfire Warlocks with the +1 to cast and 6 flat mortal wounds might do the trick. I will test this out in a 1.5-2k list. I brought a Bloodwrack Shrine for versatility. Not only it is a 2nd Wizard, it is able to deal reasonable amount of mortal wounds just in case I encounter any 2+/re-roll 1 saves enemy units. Witch Aelves are great but even with sheer volume of attacks with Mindrazor, they cannot punch through high save targets. And the Bloodwrack Stare ability is surprisingly an efficient way of dealing with large hordes. Thanks! I did play tested 30 Witches but found they were too unwieldy in a 1k army. But I'm definitely going for 2x30 Witches blob in a 1.5-2k army!
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