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Deepkin

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Everything posted by Deepkin

  1. I just want Hearthguard Berserkers that attack twice...
  2. I have never used it, I was asking last page if anyone has used lists with it because I was curious about it. And not because of the stealing initiative roll, because of the double pile-in, which makes Hearthguard Berserkers sound fun to use, and would make for an army different than "take 30 aurics, 60 vulkites, and deep strike." But hey, keep jumping to conclusions about my intentions or whatever. It may also be that I am confused about exactly what this controversy entails. The battalion says once per battle you can seize the initiative. Is that really what the controversy is about?
  3. They should make ships hit harder and be a little tougher. Lower the points cost on Khemist a little. Reintroduce the "0-1" restrictions for stuff like Thunderers as battleline: "0-1 may be taken as battleline if an Admiral is your general. Any units after the first one taken are not counted as battleline." Hell, do the same with endrinriggers/skywardens if Endrinmaster is your general. There is so much stuff they could do to help out the faction. Make arkanaut shooting shorter-ranged but harder-hitting. And so on and so forth.
  4. If warscrolls take priority over core rules, then whats the controversy? Looks like wishful thinking on the part of people who want that battalion to be weaker. Granted, its already worth it for the double pile-in, the second artifact (get an Alchemical Chain for them sweet sweet dispels) and the CP. With poleaxes, thats a lot of mortal wounds going off every combat round. So even if it didnt have turn roll shenanigans, it would be a good battalion IMO.
  5. If they are doing second waves of the first battletomes, here's hoping Fyreslayers get a new one in 2019 as well Magmadroth chariots and runic golems please!
  6. Anyone tried out Lords of the Lodge? Runemaster is garbage for an 80 point tax on top of the battalion cost, but 30 strong block of Hearthguard Berserkers piling in twice each round is a lot of mortal wounds. Also, anyone looked at allying in some Evocators on Dracolines? 300 points is steep, but they pump out a lot of mortal wounds for their trouble, add a dispel/unbind, and have a -1 bravery aura that can stack with Runefather's Staredown and Runeson's Volcanic Fury.
  7. Anybody think of adding in some Evocators on Dracolines? Could even model them as, say, Fyreslayers on smaller magmadroths (maybe replace the dracoline head with a dracoth head and model them all magma-y) to keep the dwarf theme. Or just use the models as-is. They would add a decent hammer unit, plus an additional dispel/unbind.
  8. Ah youre right, I mixed em up with a different stormhost. I think it may have been the Tempest Lords whom venerate what is basically Myrmidia with slightly different spelling (Mirmidih, the Lady of War or something. Dont have the armybook in front of me.) Still, the cult of Morr was strong in Tilea and Estalia, and since Balthasar Gelt and Thyruss Gorman are here, makes sense that there would be others from the Old World as well.
  9. Tyros Gorgus is implied to be Thyruss Gorman, hence his tsundere friendship with Gelt/Arum. Gorman was the Supreme Patriarch of the Colleges of Magic before Gelt, and the head of the Bright College. The Anvils of the Heldenhammer are also noted to venerate what is essentially Myrmidia reborn, and so it's not a stretch to believe many of the Anvils are former Myrmidians from Tilea, Estalia, and the Empire.
  10. Anyone catch that was some pretty cool easter eggs.
  11. Lol. You're right. Saying that my younger self would have thought these novels were garbage is "screaming bloody murder." How thunderously inappropriate of me. For the record, and this addressed to Turragor as well, I'm not angry in the slightest. Nor do I think children don't "deserve" to be in our hobby. I played my first game of Warhammer (well, there models and dice involved. I make no claims as to our ability to intepret the rules!) when I was 8. I played in my first tournamemt when I was 14 or so. At all stages, my fellow hobbyists were quite nice and supportive of me. What drew me to the world, and the game, was that it didnt dumb itself down for me. If any of you are familiar with children (and from some of the above responses, I rather suspect some of you are children), you know that many of them very much desire to engage with, and be treated as, adults. Obviously, in most cases they cannot be. But Warhammer, in both the game and the lore, was one arena where I (as a child) felt accepted by the adults. And that was a very big draw for me. Why I think these novels might be a mistake is that they very obviously pander to the children at whom they are marketed. They do not possess the qualities I enumerate above. And so I think children like myself (and I was by no means an exceptional child) will find these books a detriment to joining the hobby, rather than an incentive. So spare me the genius statements like those I've quoted above.
  12. Ah well theres your issue. Looking at Facebook comments in the first place :p
  13. Those warhammer adventure books look disgusting. My first exposure to Warhammer was WFRP 1st edition, the Bretonnian 5th edition army book, and the 2nd edition Codex Imperialis. I was probably 6 or 7 at the time, and could read them on my own (they were owned by my older brother.) I liked them BECAUSE they were so obviously not the saccharine kiddy ****** I already owned. It was dark and weird and cool. This garbage would have had me chucking Warhammer in the bin, even as a little kid.
  14. Whatever dude. GW clearly benefits from the Warhammer Fantasy license, and the remarkable success of the Warhammer Fantasy license elsewhere does not go unnoticed by GW (as evidenced by their continual use of the license). Will they ever support it as a tabletop game, if even just as a Horus Heresy-style "minigame" based off the AoS rules? Maybe, maybe not, who knows? Releasing stuff like Warhammer Legends at least denotes GW's knowledge of the fact that people WANT Fantasy stuff. And where there is money, there is opportunity. Unless your a GW dev, you have no more knowledge of their plans than I. And I admit, I want them to support Fantasy alongside AoS. And there is evidence they are supporting Fantasy, even if its only through open play rules, made to order models, and licensed video games/pnp rpgs. But the point is, and bear with me here because its hard to understand, they ARE supporting it, and they ARE making money off it. So if they continue to make money off Fantasy as a tabletop game with more support, howecer cursory, it would not surprise me. It would also not surprise me if they dont support it. But the potential is obviously there.
  15. Yeah man, thats why theyre totally not making large amounts of money from hugely popular Warhammer Fantasy licenses, like Total War or Vermintide. Nor are they licensing the 4th edition of a popular Warhammer Fantasy RPG alongside an Age of Sigmar rpg. And no way did they just release rules and models for an explicitly Warhammer Fantasy setting. Im sure GW benefits in no way from Warhammer Fantasy as an IP and all the above never happened and its all Age of Sigmar all the time forever and ever. Oh, but wait.
  16. I do wonder if they will perhaps support Legends with a Horus Heresy style system, where its the same rules but a different setting with its own armies, background, etc. GW should just admit Fantasy and Age of Sigmar can coexist and support both
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