how did you find that?! Nevermind, apparently this is what I get for trusting the "last updated" text in front of the actual file lol
also -
Blackshard armour re-roll against ranged now an ignore 1st wound in each shooting & combat phase for each unit. This feels a bit weaker? instead of saving the hit again, we just ignore the first wound of it? a giant blast of a high damage, high rend shot will now hurt rather than be saved.
K’DAAI FIREBORN:
now have a fixed 5+ save rather than the +2 against - rend attacks and have lost their reroll 1 rule and their burning bright rule and aren't summonable
IRONSWORN:
Pyrelock Pistol has changed to 1mortal wound + original damage on a 6 rather than 2 damage
FIREGLAIVES:
lost naptha bomb, lost bring down the best and the unit leader loadout has changed to "an Ashsteel Hand Weapon and Pyrelock Pistol" seems odd as the models don't reflect that...
BATTLE STANDARD BEARER:
only one benefit now?
INFERNAL GUARD CASTELLAN:
only one weapon option with more consistent but lower damage potential, can't stack command ability as expected
CENTAUR TAUR’RUK:
favour of burning gods ability changed to command ability, original command abillity lost
DAEMONSMITH:
blood of hashut no longer a single use, that's pretty awesome.
DRAZHOATH THE ASHEN:
blazing body much better
command ability is a bubble inspiring presence ?
These are pretty cool, but will take some thinking!