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mattbarker

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Everything posted by mattbarker

  1. That's possible - still just seems like a weird choice. Either way it makes the champion worse not better! I'd rather have the extra re-roll than trust he might be more useful should things get too close! Especially seen as we have no bomb to throw at them now
  2. Only one I still can't get my head around is the Fireglaive Deathmask. Really not sure why they've made him worse at shooting, which is what the unit is for, and better at close combat, which isn't what the unit is for!
  3. yeah very true - it feels like someone has gone through all of them as an allegiance rather than as individual scrolls. Feels like there is more synergy between things and yes, artefacts, special rules and abilities are a step ahead of what I was personally expecting. Now all I need it for my pre-order to arrive in the post as planned tomorrow and I'll be set. Best get my Draz finished too as he is now a much more viable choice for general!
  4. Yeah they are - I didn't spot that! Also dropped to 140 points. Ironsworn dropped to 90 as well. The more I think about these, the happier I am.
  5. how did you find that?! Nevermind, apparently this is what I get for trusting the "last updated" text in front of the actual file lol also - Blackshard armour re-roll against ranged now an ignore 1st wound in each shooting & combat phase for each unit. This feels a bit weaker? instead of saving the hit again, we just ignore the first wound of it? a giant blast of a high damage, high rend shot will now hurt rather than be saved. K’DAAI FIREBORN: now have a fixed 5+ save rather than the +2 against - rend attacks and have lost their reroll 1 rule and their burning bright rule and aren't summonable IRONSWORN: Pyrelock Pistol has changed to 1mortal wound + original damage on a 6 rather than 2 damage FIREGLAIVES: lost naptha bomb, lost bring down the best and the unit leader loadout has changed to "an Ashsteel Hand Weapon and Pyrelock Pistol" seems odd as the models don't reflect that... BATTLE STANDARD BEARER: only one benefit now? INFERNAL GUARD CASTELLAN: only one weapon option with more consistent but lower damage potential, can't stack command ability as expected CENTAUR TAUR’RUK: favour of burning gods ability changed to command ability, original command abillity lost DAEMONSMITH: blood of hashut no longer a single use, that's pretty awesome. DRAZHOATH THE ASHEN: blazing body much better command ability is a bubble inspiring presence ? These are pretty cool, but will take some thinking!
  6. I think they'll be soon. I doubt they'll be tomorrow. They didn't take a huge amount of time to release them before but as always with FW we could be surprised either way...
  7. Unless I'm reading that wrong, that says they are committed to supporting it more not less?
  8. Yeah I'm hoping we get something that allows us to keep up. I already have enough trouble as it stands without everything I play against getting new shiny toys. We can still use the spells, but I agree that without the mechanics to use them *with* we are at a distinct disadvantage. I love everything about the faction apart from how unmaintained it is compared to GW ones. Appreciate the compendium army aspect but it still shouldn't be as obviously underpowered as it currently is. They may yet surprise us!
  9. Not a fan of the general direction or because of something specific you think we're lacking? I'm hoping FW will patch some of the holes our end, but with them it's always a gamble!
  10. I'd love a half decent summoning mechanic, an improvement to Drazhoath, and a point reduction on battalions. I'd also quite like fireglaives to have their double attack on monsters back. +1 to wound doesn't seem to have quite the same impact
  11. Yay new thread! I'll share my ironsworn that I told myself I had to finish before doing another character piece!! Apologies for bad picture. Light isn't great
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