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mattbarker

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Everything posted by mattbarker

  1. From the rule book "After they(mortal wounds) have been allocated, a mortal wound is treated on the same manner as any other wound for all rules purposes" we negate the first wound each phase. Therefore, after allocating its effect on the unit, it is no different. So it applies. At least are the rules I play by
  2. Does it? Sure this has been answered before and clarified. Movement counts as "standard movement in the movement phase" piling in happens in the combat phase, therefore isn't a move as such. You can't just pile in up the field!
  3. I'm sure that's not right. When it comes to applying wounds to a unit after they have been resolved there is no distinction made between where they came from, therefore this trait doesn't distinguish either. As long as its the first wound to be allocated to that unit in that phase it'll be ignored.
  4. I know, I use him for the exact same thing. Was just looking for s brother in arms in sharing strategy incase this isn't a mistake. Was about to line up another 6 fireborn from FW but this is really making me question my dedication
  5. I can semi understand the skull cracker. It's been OOP for a while now but for such a limited unit pool army, taking a choice away if you actually have one is mad. I know they don't like people converting things from none GW material but when they physically don't sell it anymore not sure I see the issue. The allies going is just madness though, literally no reason I can think of to justify it. Holding out for a correction via faq or update to the "battletome" pdf. Failing that pretend this year didn't happen and continue with the 2018 rules 😆
  6. Legion of Azgorh: Chaos Gargants, Everchosen, Khorne, Monsters of Chaos, Nurgle, Slaanesh, Slaves to Darkness, Tzeentch It'd follow perfectly logically that this applies both ways
  7. Although they are made of fire. I guess thematically they fit flying around up there
  8. I feel like it will - but only because they'd be wrong and would be trying to argue around it. The rule snippet you quoted above clarifies everything IMO. Fair enough, mortal wound allocated, all that really means is a wound that you don't get to try and save. Beyond that its just a number of wounds to allocate so the rule should apply regardless. I think after careful "explanation (perhaps with a hammer)" they'll accept
  9. I hope we get new units and a battletome as thick as the stormcast one ?
  10. All this Draz talk has inspired me to finish mine... Still a WIP but I'm pleased how he's coming along!
  11. I thought so too! Every unit gets first wound from each phase ignored each round, that's pretty damn cool! It'll lead to much more focussed fire on us, but bring it on!
  12. Ah, lol sorry didn't mean as a direct quote reply. I think my phone went weird! Scibor are pretty great looking things too!
  13. So I know this isn't perhaps the best option.. http://norbaminiatures.com/en/27-infernal-dwarves But whilst googling I found this place. You'll find they have a range that are uncannily like our beloved Legion. Wonder what people think about how similar they are...
  14. Don't know if any of you all use the AoS app and Azyr builder, if you do... Don't update it. Most recent update has porked it. Not FW scrolls available at all so no more legion lists Also, buggy again. I'd suggest waiting a while
  15. He said it's expensive command points wide implying it's a combination, but I still can't see how even using a castellans
  16. Not sure either, as far as I can see the taur'ruuk has lost an attack not gained new ones!
  17. How many did you take? I only have one block of 20 currently!
  18. Well, I'd assume as you tally up all the wounds mortal or not, and then apply to the unit at the end. If after saves you suffer 1 regular and 2 mortal wound, the armour negates the first wound regardless of source - so you'd add 2 wounds. Either way it largely works out the same, it's still one less!
  19. Is it just me or does blackshsrd armour now apply to all? "Blackshard Armour: The armour worn by each of the warriors in the Legion of Azgorh..." Plus the burning skies trait always applies so no reason that one should be conditional either should it? This means that each unit, not just fireglaives and ironsworn get it - given there is no mention of it as a keyword or any other identifier on the scrolls to suggest it applies or doesn't. Or that just my understanding? My understanding, to clarify, is that "blackshard armour" is a trait belonging to Legion of Azgorh - as long as the unit has that keyword, it applies.
  20. Seen a bunch of conversions that seem to be hybrids based around the aleguzzler ones and various troll things from the Hobbit / LoTR ranges.
  21. Yeah, I don't like the forced to have a pistol thing. Seems far too random and if the only reason is to buy more command sets then that feels a little underhand as a justification to buy more things. Plus is also that means you're left with actual fireglaive models you can't use. At £42 for 10 its a lot to ask to have 3 sat around on their lonesome because we've replace 3 with a different £20 set! I also actually have a castellan with a great weapon from the 3 pack demonsmith set which I guess I now won't bother painting seen as he has no rules!
  22. Go forth and splash your cash my friend! With this update out in the wild now, I feel we will see a lot more of them on the table rather than just personal project pieces because of trashy rules! Which can only be a good thing!
  23. Yeah. I'm going to have to rethink a lot of things! I feel pleased. Can't wait to see how people start working through these with some new combos and endless spells!
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