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mattbarker

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Everything posted by mattbarker

  1. Nothing from mine yet. If I'm honest, I'm not expecting much anytime soon what with Christmas and New Year rush and it probably being a topic they don't have an "official" answer for
  2. You'll likely no get anything solid as a response - it's just not the way companies deliver information like this. Hopefully That said, expressing interest and passion in the range along with asking about short and long term intentions and rumors can't hurt. If nothing else, kinda just wanna know they aren't going to just vanish from the site in the new year! The more people they know support the range, the longer it'll stay around!
  3. I sent one to forgeworld@gwplc.com! Hopefully someone will reply. Probably not, but who knows. If enough people do...
  4. Same, nearly 3000 points all in I think, plus a lot build around it for allies etc. If they get s final update as a "that's all folks" then fine. At least it'll hopefully fix a few things on the way. But yeh, will be pissed if they just pull it with no notice
  5. I just ordered a Shar'tor - so if it is, I'm kinda livid!
  6. I'm not sure I buy it .. Typo in the name, format didn't match other emails from FW and, they aren't on the legends page like they say. https://www.warhammer-community.com/legends/#age-of-sigmar Dunno what to say, but it just don't feel right.
  7. Gotta say that seems very odd. They've only just put the rules and points into the 2019 GHB so to vanish the whole range out seems unusual. The skullcracker has 100% been in "never coming back" status for the last year or more as it physically broke, but for the rest, that's quite unexpected.
  8. This is exactly the same for me and shar'tor. The model is beautiful, but the unit is trash so if like to know it might get a tweak in future, or at the least still be playable in a year before dropping a big chunk of cash on it
  9. I've had a lot of good proxy / alt models from scibor. Great things there!
  10. The trait doesn't negate it. Negation happens pre-allocation, same as a ward, or a roll or a disgustingly resilient or whatever else in the game prevents a wound from being allocated to a unit. At the end of a round, you total up all the damage to a unit and allocate it. You don't do this twice for mortal and non mortal wounds. After this step you deduct that total, regardless of how it is comprised, from the units available wounds. We then ignore the first. Anyway... Going to sleep now!
  11. Without wanting to do this all again - I think it does. Note the use of the past tense allocated. Not when allocating, allocated. Already happened. Standard rules state after it has been allocated, they're treated the same. The armour doesn't prevent its allocation. The trait simply states the first allocated wound is ignored. Regardless of what caused it. Right or wrong, that's how I read it and how the tense and syntax of the rules explain it. Anyway, not looking to start this up again. It needs an FAQ as at this point I just don't care enough to argue why if it specifically worded in the past tense!
  12. Assuming this means your subscribed to the Blackshard armour applying to mortal wound camp? As an additional update for me, I'd like Shar'Tor tweaked a bit. Not sure how, but he's twice the price in money and 60 points more than a taur'ruk for really not that much more! As a named hero feel he should offer more to see him used anywhere outside of execution herd lists to make bulls battleline 😌
  13. 95% chance, yeah. Your right it's nothing. But running out over a key order time like Christmas doesn't look good and like I say, it's how all the other items started that are now no longer there. Depends on you point of view. They didn't make more when they were "low stock" and have now run out. Not fantastic stock management if you know something sells well to wait until you've literally run out!
  14. Let's hope they do update us at some point, although I don't see it happening until whatever is going on internally there is finished happening and they tell people why half their stuff has just vanished from the site. Currently the units I was going to order are now unavailable too. Probably nothing, but this is how everything else AOS that is now no longer available on their site started off 😞 Hope it isn't a sign of things to come for us
  15. My last list that won me a game looked like this! Was a lot of fun I thought too. Big Stumpeh.PDF
  16. That's the one I couldn't remember! Also chaos gargants are kinda fun. Random, but fun.
  17. Some of my favourites... Block of plaguebearers with festus / spoilpox scrivenver to objective holding + stickiness Tzanngor shaman + skyfires for mobility and grabbing Chimera - for funnies Swarm of furies - for funnies Skarr bloodwrath / skullgrinder - randomness
  18. Given the pace that GW release things, for the past few years there hasn't been a whole bunch of "new" from FW comparatively aside from that ludicrous khorne dragon. I know it's not their main game so that's fair enough and I've noticed a few things are slipping from the site too. But really, all that's changed here is a spell for a single unit that we used as an ally anyways. A damn good one, but it's hardly a prophecy of doom for us I love my legion, have about 2000 points of core units and can throw in bubbles of many different allies for different purposes so hopefully there are many more fun games to be had - given that if everything else keeps getting buffed as we don't it'll be an uphill battle, but hey what's new there!
  19. YeH, I'm currently searching for a good allied wizard too. With all the new updates they're really stripping all the keywordless stuff out. Maybe some new unannounced StD unit will fill the role partially. I quite liked Sayl the faithless, but his teleport spell got hit with the only StD units hammer when we got out first update! I wouldn't worry about being binned off. Was a huge step being put into the ghb this time so feels wasted effort to just pull them out again!
  20. And his passive oracular visions buff too 😑 On the other hand, I never liked the model so glad to not have to see it, but it's a heavy blow to some major synergy in our lists
  21. "very big" changes could literally mean anything, and when announced at events like that its only ever designed / intended as a good thing. Armies being dropped / cut / discontinued aren't that, especially after making the effort of putting them in the new GHB and fixing issues with them in the errata. More likely to be building on what they said last time about being more involved than every in AoS and, as suggested above, stopping being treated like a separate company.
  22. That's the only premise I'd argue it works as it's after its allocated. No argument about allocating the wound. But when you evaluate the effect on the unit, it's just a number that's treated the same. Thank you for the opinions by the way. Not dismissing as the right or wrong answer, I genuinely don't know 100% so only have my own justification which I like to see hold up to scrutiny!
  23. I still think it applies. Only due to the nature of the wording. Our ability doesn't negate a mortal wound / regular wound. Its not a save or a shrug or a negation. It simply states after all wounds have been allocated, ignore the first one. Important part being once allocated. Not before they're allocated (i.e a save or pre-check or a type screening where a distinction is made between the type of wound). As such the core rules, which have no FAQ comment to imply they are anything other than as written, applies so they're treated the same, the same as healing. Our ability is a retrospective thing, not a pre-allocation.
  24. Exactly! Amazing alternative example! Once allocated they all count as the same. I'm totally printing this out as a reminder next time I get asked this...
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