Played escalation from Main rulebook vs night haunt last night.
I ran:
Lord on demonic steed with violent urgency,
blood stoker and brazen rune bloodsecrator,
2x5 khorne knights with glaives,
10 chaos warriors with halberds,
40 khorne marauders,
5 flesh hounds,
5 skullreapers,
30 allied bestigor and bray shaman with malevolent maelstrom and inferno blades (house rule to pick a single spell from home realm).
he had:
knight of shrouds (foot) general.
wizard with big scythe spell
random buff dude in chains
teleporty cavalry character
10 ish scythe ghosts
10 ish horse ghosts
5 hexwraiths
9 spirit hosts
8 banshees
black coach
I ended up winning the game on vps, but the game could have gone very differently. My opponent failed to roll any power ups on the black coach for three full turns, he also failed a massive combo charge into the marauders, which proceeded to eat the hexwraiths, heavily damage the black coach and then polish off 10 of the scythe wielding spooks.
however, a single unit of 9 spirit hosts killed all the bestigor in a single turn, then proceeded to eat both knight units (rubber lance syndrome)and then lurk on the far objective. We did make a mistake with the ghosts mortal wounding on a 5-6 with buffs, that was pointed out to be wrong later.
skullreapers one shot the banshees, then run over the horse ghosts. The marauders camped the middle objective and the chaos warriors camped the near objective
thoughts on the game:
bestigor feel like a waste, for 20 points more, I can get blood letters.
marauders are really scary when whipped and you roll a 6+ for their barbarian horde rule
knights + mlodm felt really lackluster. Granted, they ran out of the bloodsecrator range, but eevenwith damage 3 on the charge they did nothing.
I am tempted to swap the bestigor and endless spell for 30 blood letters and then knights+ lord on demonic mount for WOK 'thirster and Lok on jugger.