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medivouk

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Everything posted by medivouk

  1. What's the current opinion on the Blood host? I don't have multiple of the same units to run blood hunt or bloodthunder stampede atm, however I have enough demons to run a list that looks like this: Allegiance: Khorne- Slaughterhost: Reapers of VengeanceMortal Realm: UlguWrath of Khorne Bloodthirster (320)- Artefact: Doppelganger Cloak Bloodsecrator (140)Skullmaster, Herald of Khorne (120)- General- Trait: Mage Eater - Artefact: Skullshard Mantle Slaughterpriest (100) -killing frenzy30 x Bloodletters (300)5 x Flesh Hounds (100)3 x Bloodcrushers (140)1 x Skull Cannons (140)1 x Skull Cannons (140)1 x Skull Cannons (140)5 x Wrathmongers (140)Blood Host (180)Hexgorger Skulls (40)Total: 2000 / 2000Extra Command Points: 1Allies: 0 / 400Wounds: 119 It's 4 drops, but the 180 pts for re-roll charges is a bit painful, especially as the bloodletters and flesh hounds don't benefit from it. I've mostly taken it to get the cloak on the 'thirster and for the extra command point. With the miniatures I own, it's the only battalion I can build. C+c welcome, my club shouldn't be hyper-competitive, but what should I keep an eye out for?
  2. Played escalation from Main rulebook vs night haunt last night. I ran: Lord on demonic steed with violent urgency, blood stoker and brazen rune bloodsecrator, 2x5 khorne knights with glaives, 10 chaos warriors with halberds, 40 khorne marauders, 5 flesh hounds, 5 skullreapers, 30 allied bestigor and bray shaman with malevolent maelstrom and inferno blades (house rule to pick a single spell from home realm). he had: knight of shrouds (foot) general. wizard with big scythe spell random buff dude in chains teleporty cavalry character 10 ish scythe ghosts 10 ish horse ghosts 5 hexwraiths 9 spirit hosts 8 banshees black coach I ended up winning the game on vps, but the game could have gone very differently. My opponent failed to roll any power ups on the black coach for three full turns, he also failed a massive combo charge into the marauders, which proceeded to eat the hexwraiths, heavily damage the black coach and then polish off 10 of the scythe wielding spooks. however, a single unit of 9 spirit hosts killed all the bestigor in a single turn, then proceeded to eat both knight units (rubber lance syndrome)and then lurk on the far objective. We did make a mistake with the ghosts mortal wounding on a 5-6 with buffs, that was pointed out to be wrong later. skullreapers one shot the banshees, then run over the horse ghosts. The marauders camped the middle objective and the chaos warriors camped the near objective thoughts on the game: bestigor feel like a waste, for 20 points more, I can get blood letters. marauders are really scary when whipped and you roll a 6+ for their barbarian horde rule knights + mlodm felt really lackluster. Granted, they ran out of the bloodsecrator range, but eevenwith damage 3 on the charge they did nothing. I am tempted to swap the bestigor and endless spell for 30 blood letters and then knights+ lord on demonic mount for WOK 'thirster and Lok on jugger.
  3. I keep toying with wrathforged, but my local meta plays @ 1750, so after 2x10 blood warriors and 2x5 wrathmongers, plus mlok and bloodsecrator, the list feels a little thin on the ground and slow. It may be easier at 2k with the extra 250points of wiggle room.
  4. It also sounds like the death player wasn't even playing by the rules for half the game. I'd write the game off as a frustrating game against a cheater or someone very close to deliberately misunderstanding the rules. as for killing death armies, can blood boil on your priests pull key combo pieces out into vulnerable positions? they are generally quite weak iirc. I've got a 1750 game vs new nighthaunt coming up. I plan on drowning them in giant blocks of minis (im tempted to throw 40 khorne marauders, 30 bestigor and 30 blood letters At the problem)
  5. I've been meaning to repaint my soul grinder. Any good combos people have found when using one?
  6. had my first game last night with scans of the ghb'18 and new core rules off of the app. It was pretty fun! We played the scenario with the teleporting objective, and due to some lucky bounces I was pretty far ahead on vps by the end of turn 2. the 40 marauders survived the attentions of 2 units of paladins until turn 3, and the chaos knight's horses deleted a unit of persecutors. I did get to summon 15 blood letters on my turn 3, just with normal blood tithe generation, making the charge thanks to command point rerolls. They then did nothing in combat! if I were to play again, id find the points for a second aspiring deathbringer, as mine died after only using his ability once. That, and 10 std warriors with halberd's outperformed my blood warriors, so I might be swapping points about in my battleleine.
  7. I'm giving the new edition a go tonight vs a friend's stormcast. im taking: Allegiance: Khorne Aspiring Deathbringer (80) - General - Bloodaxe and Wrath Hammer - Trait: Violent Urgency Bloodsecrator (140) Bloodstoker (80) Skarr Bloodwrath (80) 10 x Blood Warriors (200) - Goreaxe & Gorefist - 1x Goreglaives 40 x Chaos Marauders (200) - Axes & Shields - Mark of Chaos: Khorne 10 x Chaos Warriors (180) - Halberd & Shield - Mark of Chaos: Khorne 5 x Skullreapers (170) - Daemonblades - 1x Soultearers 5 x Wrathmongers (180) 5 x Chaos Knights (160) - Chaos Glaives - Mark of Chaos: Khorne Total: 1470 / 2000 Allies: 0 / 400 Wounds: 145 im hoping it's gonna be fun!
  8. I do think we may be dipping more into slaves to darkness with the new points changes, some std units have dropped points, and im looking at running 2x 10 chaos warriors and 40 marauders as khorne allegiance battleline instead of blood warriors and reavers in a couple of games to get a feel for them. I am excited to run skarr bloodwraith now his resurrection ability works, as for the blood tithe changes, they suck, but with some msu and/or luck it opens options we wouldn't otherwise have had, and it is still 'free points' that can keep us in a losing game, or 'win more' when we're ahead.
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