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Beliman

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Posts posted by Beliman

  1. It would be fun to see Gundstock Thunderers....

    So, some random thoughts:

    • If everything is an ability (passive and active), it feels like we are going to see some some "activation wars" in more than just the Fighting Phase. That diminishes the impact of a double-turn (good).
    • Nagash only having a bonus to cast in the Hero Phase. Does this means that spells are going to be tied in to the Hero Phase?
    • The skull ability (passive) from Nagash makes me think that it triggers in the Start of the Turn. If that's the case for all other monsters with the same degrading ability, they are not going to take the effect until the start of the next turn.
    • That's funy: "while Ossiarch Bonereapers is a keyword here, Nagash has a separate Warscroll in each of the Faction Packs from Grand Alliance: Death". Btw, I'm completely fine with that, some units having a diferent warscroll depending on the army they join opens a lot of possibilities.
    • 6 special USR for weapons? Seems an small number, but I'm ok with that. The main problem with AoS weapon profiles is that you always look at the Damage Output and the save of the enemy. If the Edition has buffs or whatever that allows most of the models to have a save between 2+ and +3, it's as simple as focus on the damage row with that save. Not a fan of this, but it is what it is.
    • Keywords for Abilities seems good. It's easy to target or understand what's happening just by looking at the warscroll. Not sure about the little simbols for each ability... I just hope that most keywrods use the same timing (all rampage triggers at the End of Any Turn, etc...), it will be easier to understand that way.
    • Not sure about the keywords that are linked to a stat being in the other side of the warscroll. Fly and Ward feels alot better if they are near the Move and Save characteristic. I will wait because I think that there are going to be a lot of interactions with this keywords and maybe that's why they are in a diferent place.
    • So, Control Score and Control is diferent. Liberators are going to have a Control of 1, and a unit of 10 are going to have a Control Score of 10. if they are on an objective in their territory, they are going to have 13 Control Score in total. Am I right?
    • I'm really curious about the Shooting Phase. Range going down seems awesome, but I still want to know the basic system (LOS, who can shoot, terrain abilities...). 
    • What about the Charge Phase? Imho, a generic bonus is needed because if you already had one unit in a combat, it feel weird to throw another one in to the fray that would not have any bonus and probably will be hit before they attack.

    Let's wait and see. It looks interesting and refreshing at least.

  2. Just now, madmac said:

    As someone who has read a lot of Black Library, it has always been thus, even back in the days of yore.

    Really?

    I've read a few Warhammer Fantasy books (not much, over 12). Yes, sometimes it becomes a bit weird (a tank exploding in the middle of a medieval city like a Die Hard movie) but appart from a few chapters or characters, I had the feeling that everyone was in the same ground. I know, a human fighting a Shoggoth or even a Great Daemon was a bit too much, but if was written as if it was more about luck and the perfect timing than "hey, I'm angry!! I'm going to kill everyone with one hit even if I'm drunk" feeling that Gitslayer has (and yes, it's exactly how the book starts). 

    Btw, I'm not used to 40k books. I think that I only finished the Night Lords Trilogy and some Forge world studio books (mperial Armoury and old Horus Heresy's Black Books)

    • Confused 1
  3. 37 minutes ago, novakai said:

    Black library AoS books have also been hit or miss, or just no one talks about them in any relevant manner

    I'm in the middle of Gitzslayer and I must say that it's crazy how good are some books and how bad are others.

    It seems that even the power-level of the books is stupid, sometimes you feel lile you are in the middle of the Golden Voyage of Sinbad, snd sometimes you feel that you are in the middle of Goku and Vegeta (90s cartoons).

  4. 20 minutes ago, Ganigumo said:

    Mortal wounds are a necessary part of the game. Unkillable units are bad for the game, and make it drag to a standstill.

    I feel that AoS only has one offensive stat. MW is just a hidden stat to increase damage output vs high saves and remove interation between players

  5. 4 minutes ago, Tonhel said:

    Oei, that is a bit more streamlining than I expected. Visually is feels a bit ackward as player 1 has them all with two hammers and player two has them all with hammer and shield. Still it is identical statwise.

    Maybe they are diferent? It feels weird that diferent loadouts do exactly the same.

  6. 2 minutes ago, Ragest said:

    Everyone hitting 3+, wounding 6+, saving 3+, one with mortal wounds, the other with ward…

    I don’t like what I'm seeing.

    I hope that 4 edition "mortals" means anything than 3d edition "mortals" LOL

    • Like 1
  7. 6 hours ago, Ogregut said:

    What's everyone working on for TOW at the moment? 

    A bit of everything:

    • Painting 6 more dwarf quarrallers
    • Rebasing a bunch of miniatures: slayers, thunderers, gyros, Irondrakes, heroes and warmachines (all of them need to be painted).
    • Waiting the release of Dwarfs (I need to buy a lot of stuff if I want to legaly play the game).
    • Like 2
  8. Sad day for Beastmen, Bonnesplitterz, SCE players and anyone that follows the hobby. 

    The only thing I can understand about all of this is that GW didn't have any plan for their minaitures and/or loyalty program for their clients.

    • Like 1
  9. 3 hours ago, Marcvs said:

    Ok, this at least goes in the right direction. It's still only from the socials team, but it's a start

    FB_IMG_1712234961218.png?ex=6621170c&is=660ea20c&hm=ec131fa017e06a845b4f39f421aa943a4a0e35eced1a1c0651a7783b75845273&=

    If someone had any doubt about that. That would be the case for 99% of players, even without GW permission, we would use this models as alternative models. And I can say that it will be exactly be the same for any warcry or underworlds warband.

    • Like 2
  10. I'm glad that GW just says waht will happen, most of the #3rdPurge™ models victims seems to still be valid until summer 2025, that's a good move. There are still a lot of miniatures that still are in the eye of the hurricane, I expect all Dispossessed dwarfs and Dark Elves to go the way of the Dodo too.

  11. 11 minutes ago, Sarouan said:

    And that's why my question stands : what happens if that is in the minority ?

    I don't know, but I think you misunderstood my post. I'm not forcing anyone, I even voted Gameplay, so am I winning, no?

    I'm just a player, and I just pointed out some issues that I had experienced. If you like it and non of your friends have any critique or issue with AoS, good for you.

  12. I think that we are talking about diferent things @Sarouan.

    The poll is for players.

    @Gitzdeesaid that there is something strange about AoS rules and the logic behind it. I just made an argument about exactly with the same IRL problems that I saw with my friends.

    That's all. Like it or not, that happened. But I'm really happy because it seems that the main Lead Designer already knows that and with some luck, it will be adressed in 4oS.

    18 minutes ago, Vasshpit said:

    They can be if it's at the cost of immersion for what I think are most players

    Completely agree. But I don't have any problem with simplification if the "flavour" is still there in some form.

  13. 1 hour ago, Neil Arthur Hotep said:

    Instead of "completely subjective", I like to think of it as "it's a decision the designers need to make". Because it really is a trade off: Very rarely can you get both smooth rules as well as sensemaking at once. I think since TOW now exists for the "all the rules" enjoyers, it makes some sense to differentiate AoS by making it more free-form. But of course, it's not that simple, since a lot of people don't choose their tabletop games primarily for the rules, but also the models and lore. There might be some World War II game out there that plays mechanically even more to my taste than AoS, but if someone told me "just go play that instead" when I say something about AoS does not resonate with me, then that would be pretty insulting.

    Yes, of course, I was talking about the recieving end (aka, the players), not the creation process (aka, the designers reasons). Again, I don't have any problem with strightforward and simple rules, most of the games outside of warhammer already embrace this philosophy (and Imho, most of them are top quality) and I can still understand the logic behind the system without any problem.

    1 hour ago, Sarouan said:

    They all have a logic and you can also not agree with it at its core. Yet new players come in and still learn to play it as it is, instead of "what it should be". AoS isn't really different on that matter.

    I thing that we are oversimplifiying things here. The problem is when some of this rules are not behind anyones designers vision (note: I'm not saying that AoS doens't have any vision)...

    Quote

    The only ranged attack in there is the hammers being thrown, so the rules were written around close up engagement with no ranged combat at all. Because that’s what we were told to do. 

    What I'm trying to say is that we, the players, are the last judges. I'm saying that as a IRL example, some people don't understand understand the logic behind AoS gameplay, even if we already accept and love strightforward and simplified rules (In other words, simplified rules are not a problem).

    Note: I'm not talking about that one rules of flying ship with an haproon, or the synergy between an artifact and whatever... that are exceptions and stuff that will happen with thouzands of warscrolls.

    • Like 1
  14. 24 minutes ago, Sarouan said:

    New people are fine, don't worry about them

    When I was talking about "new people", I was talking about some of my friends that are not hooked (yet). Sorry to disappoint you, buy I worry about my friends.

    24 minutes ago, Sarouan said:

    I suggest you watch those they already made for 4th in the previews

    Already did. I have high hopes with Matt Rose. That part when he talked about rewritting all warscrolls trying to be tied with their miniatures is exactly what I was talking about, and it adresses my main issues with the logic behind the game. Let's wait and see if they can accomplish that.

    @Neil Arthur Hotep

    That's exactly what I'm talking about. I think that it's pretty clear that AoS is not a war-simulation game. But as I said, there are some issues that are hard to understand for new (and old) players. Don't get me wrong, every game needs a mix of simplification and abstraction to function. How much of this is completely subjective.

  15. 1 hour ago, Sarouan said:

    Thing is : that doesn't make it true. AoS game designers have their own views that may not be the same, and that's fine. To each their own. There aren't actually any hard rules saying how a game or a wargame must be.

    The point is that we don't know Gw's writters view: maybe it's just an inheritance of early AoS (note: JM Hewitt already made it clear the problems of AoS ranged profiles btw), maybe it's because they have a unique vision for their game, or maybe it's all about balance and numbers (like @Gitzdee says above).

    But what we know is that there are people (I'm one of them) that doesn't understand some of the logic behind this mechanics. For people like me, that will play AoS no matter what, that's not a big problem. But for new people, it will be strange to understand (I'm not saying bad).

    • Like 1
  16. 19 hours ago, Gitzdee said:

    Yeah maybe balance wasnt the right word for what i am trying to say. Its more about numbers representung what a model/army/game is supposed reflect? Sorry my english is lacking at the moment.

    100% a lot of people doesn't understand most of AOS. Maybe it's because there are a lot of games that visually explain how the game should be played, but there are a lot of question that are hard to answer in the first AOS game unless "it's all about the gameplay, don't look for anything behind it":

    • So, units can still shoot when I tie them in melee? aham.
    • I see, my cannons are not that good compared with that 10 dudes with bows.
    • That monster is crazy strong! I can't wait to use my Cygor.
    • So charging doesn't give me any buff ******...? Ok

    I'm not saying that this should be exactly the same for all games, but AoS seems to ignore most of the warfare logic that people expect from a wargame

    • Like 1
    • Thanks 1
  17. A new large range of new miniatures every 3 years means a lot of miniatures for just one faction. Just remember that AoS is a game with lot's of factions, some of them were removed in the first or even in the second purge, others are micro-armies inherited for early AoS philosophy, others are just waiting to be renewed and there are rumours that other armies are going to be cut from the game with a new 3rd purge. That's somethig that needs to be adressed and starter sets are the best way to deal with that.

    I get the point that a "starter box" needs to have an easy to pain/ play army, but any long-term box (updated after 5 or 6 years after a new SCE renovation) or something like that would be enough for new players.

    • Like 2
  18. I don't care about Battleshock, Morale or whatever any phase is called. All phases need accomplish soemthing for the game. I'm not talking about the "simulation" behind it, but why it needs to be in the game  and how it improves it.

    A characteristic that points out which units are Elite and which units are Horde is ok... I suppose, unless the phase that this characteristic becomes relevant turns to be a win-more/ignore phase. This doesn't accomplish anything. If the morale/bravery was some type of stat/phase that gaves the opportunity to win fights as an alternative route of doing wounds (aka, fighting/shooting phase), that would be a diferent story. Sadly, it's not the case.

    Let's see what happens with 4oS, I hope they do a good job. 

    (Btw, I play Night Lords and Emperor's Children, that should explain my preferances).

  19. 18 minutes ago, Snarff said:

    Which other factions are gonna get souped then?

    -eth people: Sylvaneth, Idoneth, Lumineth, DoK, Malerioneth

    Colors of Chaos: Slaanesh, Khorne, Tzeentch, Nurgle, Slaves2Darkness.

    That would take down a lot of battletomes and to be honest, most of them had a coalesced mechanic in 2.0, so most people will already have units for them.

    • Like 1
  20. 2 hours ago, Sarouan said:

    You never played old FB RPG books, didn't you. Damn were they grim, dark, brutal and merciless. Mordheim invented nothing, it was just the natural continuation of what already existed before.

    The tone changed with Mordheim. Look for Jordan&Sorcery, it has one of the best reviews of the warhammer fantasy (the game, not the setting). 

    • Like 2
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