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Beliman

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Posts posted by Beliman

  1. My KO collection:

    2-Aether-Khemist

    1-Aetheric Navigator

    2-Arkanaut Admiral (only one painted)

    1-Brokk Grungsson (not painted).

    2-Endrinmaster

    60-Arkanaut Company

    12-Endrinriggers

    12-Skywardens(only three painted).

    20-Grundstok Thunderers (5 painted).

    1-Arkanaut Ironclad

    2-Arkanaut Frigate

    3-Grundstok Gunhauler (1 WiP the others are not even assembled).

    Some of them are still waiting for highlights and some details, so not fully painted.

  2. 7 hours ago, Barkanaut said:

    Who said we're getting a new battletomb? 

    My optimist side.  Btw, has any army recieved a new wave of miniatures without a new battletome? I only remember some random characters (Gavriel, shadespire minis, promotional minis...).

  3. So, let me understand what is happening:

    -Chaos Marks with battalions.

    -3 Stormhosts

    -Racial abilities for Warherds, Thunderscorn and Breyherds.

    -An scenario that provides Passive Battleshock Inmunity AND -1 rend that improves it's range every turn.

    -Summoning (well...sacrifice miniatures to take other miniatures/units).

    That sounds really awesome!!!!!

    • Like 2
  4. 9 hours ago, MacDuff said:

    This is such a cool looking army, but they need ... something. What are the things that'd make them competitive? New units? New rules? New weapons? New point costs?

    IMHO, they need to aproach this question from the other side. What makes KO to not be competitive.

    1-Core rules: -1 hit heroes, can't shoot other units in combat.

    2-Magic: Endless Spells and new lores (0 magic, need allies, can't dispell endless spells).

    3-Meta armies: Some -1 army wide, T1 charge armies and batallions, really hard hitting alpha strikes, dmg over summons (force us to play clown car to survive or aim for the heroes to stop their summoning blobs).

    After that, just see what KO has (their mechanics, strategies, wombos, etc...), and why they are handicapped in the main meta (and understand why). It's a first step to work around it. Lowering cost points can help, but every army having tools to work around new and fresh meta should be focused over unite costs.

    • Like 1
  5. On 8/31/2018 at 5:35 AM, WatcherintheWater said:

    Depends on what type of list you play, too. I have 3 games of AoS2 with a combat & movement Endrinrigger/Skywarden & double Frigate Zilfin list, and  3 with a more shooty Urbaz list. My games with the Zilfin list all went 4 or 5 turns. My Urbaz games all went 1.5 or 2 turns, and the person who won the turn 2 priority roll  won each game. Small sample, but it feels like the more shooting heavy you go, the more likely to have a short game, and the more that turn 2 roll matters,

    Yeah. I know, but to do that, I need to talk first with my oponent.

    Let's be real, If my friend plays a competitive SCE, or Nurgle, or ID, or DoK, etc..., the matches are just one sided. Yeah, sometimes the Die Gods can help me, and I can still play  past turn 3, but at that point, I just aim to drink my beer and see if I can make a good/fun play (maybe trying to take down a hero or take a low def objective, but that's all). 

     

  6. 19 hours ago, Nicholunch said:

    That's why it's essential we go turn 1. We shoot before they get a chance to buff and protect.

    Our army isn't going to be the perfect aggressor to every other army, but most armies need that first round of buffs to keep their main units alive.

    I'm starting to hate that. Ending the games in turn 2 or 3 is one of the worst designs. You aim for the head, if you don't hit hard, the match is 80% doneIt's one of the main things that I really don't like about the army, I want to have options.

    • Like 1
  7. Well, good event, but for me, they didn't give anything for my army or my wargame.

    I still have hope for KO (Nightvault warband or just a new codex), but I will start a new army soon (yeah, I want to play and not get bored!!). Maybe Moonclan (miniatures and rules) or maybe Beasts of Chaos (rules, the minis and lore are awesome) can be what I'm looking for.

    • Like 1
  8. 8 hours ago, Skabnoze said:

    GW does not usually sell models without selling the rules for those in some way, and new editions are a prime opportunity to rewrite a battletome (even if it barely changes) and then sell it again.  That is easy money that I don't expect GW to ignore and they rarely ever have.

    Are you saying that they are reworking KO and giving them a new attletome with "anti-magic bombs" minis to counter the Endless Spells???  WHAT A TIME TO BE ALIVE A KO PLAYER!!!

    • Like 1
    • Haha 1
  9. I want to start a new army (still waiting for KO upgrade), and I really wanted the flying gobbos to be a thing. So, since we have 0 rumors about thems, and KO are a bit boring with their play-style, hope to see the BoC having new and interesting mechanics.

     

    • Like 2
  10. Imho, the problem is about the faction itself. I still have hope to see a KO 2.0 battletome with new tricks to do. 

    An "open-topped" rule for our ships can help our thunderers to be a better than arkanauts, and giving them the "battleline if..." give us a lot more option than just buffing units or decreasing points.

  11. 7 hours ago, LLV said:

    Moonclan, New terrain, darkoath/beast-men

    sorry slaanesh you’ll have to wait till 2019....

    WOW!!! That sounds awesome!!!! I love beastmen!!!

    I must stay focused on grotbag skuttlers but a new chaos army with beastmen in it...that's hard to pass.

  12. Is there any rumor for the next (completly imminent) release of Grots? Anyone know if GW are aiming for a moonclan release? Or maybe a Grotbag Scuttlers release?

    I'm looking for a second army, and flying crazy green pirates seems the best option after my flying stunties!!

  13. 1 hour ago, Overread said:

    Actually I don't think Blizzard would be good for AOS if they made an RTS game. For all that I love Starcraft 2 its not got that same feeling it had in the past. Too many missions feel very contrived or controlled (granted this is a theme in a lot of modern rts); and overall it feels like an RTS game made by an MMO company. Blizzard has been making WOW for so long that I think its pretty much influenced their entire working team and culture. 

    When I see Age of Sigmar, I see WC3.

    I mean, they can use whatever they want to tell the story (campaign, quests, comics, etc...), but Age of Sigmar has Gordrakk, Alarielle, Nagash, etc.. They are not normal characters, they are "over the top". And the only RTS that can give the feeling to control heroes, demi-gods and even Gods is WC3. The game had everything to be build around heroes (that means builds, items, equipment, powerspikes, comebacks, etc...), and imho, Age of Sigmar needs the same feeling  and gameplay.

    P.D: SC2 lost a bit of that (Legacy of the void had something close in the last mission).

    /Offtopic:
    The original Warcraft wasn't produced by GW. Blizzard wanted to rise up their sales using GW franchice. But the project didn't flourish  because both companies had some diferent views.

    Blizzard wanted to write their story (with their own characters) and control everything; they had some bad experience with another franchice : "Death and return of Superman" and  "Justice League Task Force" (both being part of a franchice of another big company). To try to avoid that, Blizzard started their own game (with some inspiration of DnD, warhammer, Tokien, etc..) and we all know the rest of the story.

     

    Edit: Didn't see your last post @Gaz Taylor!!!

  14. On 7/7/2018 at 10:54 AM, Kramer said:

    Hi floaty people, 

    I recently got a bunch of KO* a lot is already build and totals 1400 points. With the new rules I’m looking at the battalions for one to build into but not one really got me excited. 

    Does anybody use battalions? What’s your go to? 

    *someone is selling a lot of KO so this is a good time to expand. Currently have: 1 admiral, 1 navigator, 2 khemist, 1 frigate, 1 gunhauler, 20 arkhanauts, 3 skywardens + 3 skywardens/endrinriggers(unbuild)

    I try to avoid them in any competitive match. They are really expensive  and you aim to 1500-2000 matches at least to be playable.

    But with 2.0 and some chill evenings (free time at last!!), I use some of them (just for the lols).

    Iron Sky Command-Create an indestructible hero with -2 hit (Look out sir +Gryph-feather Charm) and 5+ to bounce wounds. Main problem is that only the Khemists is important to protect, and it's still better to take two khemists than all the reqs. Endrinmaster with Ghyrstrike for 3A(or 4 with grudgebearer) 2+2+ -1R 3D (charged harness) is really fun  but +4save +5bounce and -1Look out sir is not enough (at least we can move him with our 4+/5+ save ships!!!). 

    Iron Sky Squadron-Eazy reqs. I never played in 2.0, but I used it in 1.0. The main problem with this battalion is that it uses frigates and buff their dmg in their first turn (+1atk). In other words, you are going for an alpha strike with frigates!! I used it in the past until I played with our Clown Car strategy and I never tryied this battalion again. Maybe in 2.0 with frigates costing less and +1 artifact...?

    Grundstock Excort wing-Still painting Gunhaulers. It seems that it can be good with 2.0 (we still have a devastating shooting-phase after all). But you can only use it in 2000 points games (1300 points with battlelines and without General). Boring +1hit, but at least is usefull.

    Aetherstrike Force-Never played. I don't use SCE.

    Grand Armada- Never played. I don't have enough models btw (3190 points min...).

    • Thanks 1
  15. 37 minutes ago, DanielFM said:

    That would be something, yet IMHO there should be more incentives to have the models on the table: getting out only for scoring could have them on the case until the last turn.

    Yep, rules should be improved to maintain balance between the two positions.

    Btw, there are some negative points for any garrisoned unit: they can't charge (they are not on the table), they can't be buffed (can't be targeted because they are not on the table too), they couldn't take objectives (if we assume that war machines can't take objectives) and remember that our ships are not strong enough to resist any focus fire (and they can kill the garrisoned units for free when they explode).

    With a bit of work (maybe -1 to hit if the war machines has moved or something like that) we could have awesome and fluffy rules.

    IMHO, going outside of our ships should be an answer forced by the enemy or something to work around objectives/victory points and not about our main modus operandi (except shock troops or specific skyports abilities).

    • Like 1
  16. 1 minute ago, DanielFM said:

    There must be a reason to get them out of the ships at some point in the game if you are to give KO embarked units the ability to shoot and fight. Or else, you might as well not bring the models at all.

    But that's just a matter of "rules".  For example: war machines that has the "garrison rule" can't take objectives (maybe create a new label for them?). 

  17. 2 hours ago, Lord Veshnakar said:

    I swear it’s like the more people say KO are terrible now the more I find myself wanting to play them,  just because nothing beats that feeling of winning games when everyone says your army struggles. Also, I don’t know if this has been mentioned but the lord ordinators command ability is changed in the new book. I’m not sure to what but a friend that went to open day told me it had.

    That's the spirit!!!

  18. I'm a big fan of Tauralons.

    Just looking over Tauralon's design, it has the feeling to be a majestic beast, and a celestial entity, without looking like a big monster. For me, they nailed it without going to cliché (pegasus, lions with wings, dragons, etc...).

    • Like 2
  19. 1 hour ago, RuneBrush said:

    I'm not even convinced the Mortarch of Grief will have a name - just lots of hints of who it could be.  Could be wrong as it would hamper the back story writing a bit though

    I hope that too. They don't need to explain everything (Celestan Primer...coff..coff...). Let the readers and fans be the ones to discover the lore.

    P.D: With Morathi, they could do something too: just say that"Khaine is still alive" an put some hints here and there that maybe Morathi someone is lying.

    • Like 1
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