I think the detractors of this army are truly misunderstanding what this army is and what it can and will be. Like many other misunderstood armies, people are expecting this army to be a game changer, it is not. Much like Disciples of Tzeentch, people automatically thought that it was going to be a magic heavy army when in fact, the meta was shooting. Sons of Behemat create the same fool's gold effect. A player might be tempted to play the “camp on the objectives” game with the giant’s high wounds but this is a grave mistake. This is an army that should always be charging. The meta is the charge phase. Charging and attacking. They are not designed to be a “stand on and camp” army. Think logically about it. The Mega’s are just a 35 man unit with 4+ armor and limited attacks when you actually erase the model's stature and truly read the warscroll. Hardly what I would call a game changer, but rather just a larger than average horde unit by only 5 wounds. As for the individual Mega Gargant types, just understand that while the Krakeneater and Gatebreaker have tactical options, do not solely rely on them to be the game changer abilities you may think they are. Now, get out there and remember your ABC’s..........Always Be Charging!