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Murder Host


KeX

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Yeah Murderhost rocks! :D 

To simplify more:
After set up, roll 2D6 for Murderhost Bloodletter Hero he and all Murderhost Units within 8" move up 2D6 distance.
If you max out on all units for this Battalion you repeat this process in each of your hero phases.


 

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Correct,  as long as the battalion requirements are met at the beginning then the rewards last until the end of the game.

There is another thing about Murderhost ability as written, which does stop you re-correcting a deployment error :(

I was hoping you roll the Khorne hero and then move it 2D6 immediately ( move around terrain too get closer to other units, etc  )

:):)

but it was pointed out to me at scgt that you ' roll for the hero and all units within 8" of them ' , and move the unit(s) ...

It just good to know that the hero deployment and movement is critical. It does not effect you that much but you do lose a bit of flexiablity, model placement mistakes happen :(

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OK but say you have maxed out the units. if your Bloodletter Heroes dies you can no longer repeat this process in later hero phases right?

Also when you roll the 2d6 is it one roll for the hero and all the units in range or do you roll a different 2d6 for each unit separately?

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22 minutes ago, Easytyger said:

OK but say you have maxed out the units. if your Bloodletter Heroes dies you can no longer repeat this process in later hero phases right?

Also when you roll the 2d6 is it one roll for the hero and all the units in range or do you roll a different 2d6 for each unit separately?

Death of the Hero does indeed stop the process.

You do hero + 8" check, roll 2d6 per unit that is in range and belong to Murderhost. 

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