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Age of Sigmar Rules and Warscrolls

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For any new players venturing onto this forum or anybody interested in picking up this game, I thought I would do a quick thread to help out with where you can get the rules and warscrolls to play the game.

The Rules
The rules are free on Games Workshop's Website and can be found HERE. The rules can also be found in the following things from Games Workshop...

  • Battletomb Books - Book with Scenarios, Warscrolls, Formations, and background about the featured faction, as well lots of pictures of painted models and ideas for colour schemes.
  • Grand Alliance Books - Book with Warscrolls and Formations about the featured factions, as well as lots of pictures and some background
  • Realmgate Wars Books. - Book with scenarios, Warscrolls, Formations and background about the featured event in the Realmgate Wars, as well as lots of pictures and background for the event.

There is also an Age of Sigmar app available for your smartphone or tablet, which contains all of the above (please note all is free in the app but some content you will need to purchase).

General Rule of thumb with these books/Warscrolls is that the GW site and App is the correct version as the Warscrolls can be replaced or updated with new models. For example, a Battletomb called Flesh Eater Courts which updates some of the Death Warscrolls. This means that the ones in the Death Grand Alliance book are out of date due to being overwritten by the newer ones, the exception being, units that appear in multiple armies (Terrorgheists and Zombie Dragons,) in which case you can pick whichever you use (mainly, key words alter, making them more or less useful when used alongside certain units). NOTE - This has been confirmed by GW on the Age of Sigmar Facebook page

Points/Way of Selecting an Army

Age of Sigmar has no points in it, so you select your army based upon what models you own. However some players like to have a system to choose a force when playing each other. Games Workshop have written a book called The Generals Handbook.

This has three ways of playing - 

  • Open Play - How you choose a force in The rules
  • Narrative Play - Way to let you recreate the great stories and epic encounters from the Age of Sigmar. To help you forge your own stories within the Mortal Realms, there are also some really cool campaign rules and tools on the way as well.
  • Matched Play - Point Values

There are other ways of choosing a force (using models or wounds) but majority of people now use the points in The Generals Handbook.

Also if you need/want to create a list in an electronic format or want to come up with some list ideas, visit http://scrollbuilder.com/

Old Models
Here is a quick guide to the different races that have Warscrolls on the Games Workshop Website. These Warscrolls are in place to allow players with older model collections to use their models in Age of Sigmar. All these Warscrolls are set before the Age of Sigmar and from a background point of view many of these races do not exist in the same way now.

For the most up to date rules for your models, always check the GW Website or App.

The haunted forests and wastelands of the realms are home to savage creatures that live only to trample and despoil. Some call them the horned ones, others the true children of Chaos, but to mortal men they are known as Beastmen. When the horns of battle call, the warherds mass alongside their bull-headed brethren to fight alongside the armies of Chaos. The only reward they seek is the chance to wreak utter havoc upon everything in their path.

In fair Sigmaron the free people of humanity gather, preserving heraldry and cultural traditions from civilisations ground beneath the weight of unceasing strife. The clamour of warlike souls fills the heavens, united in Sigmar’s name. Though some of these lost tribes have been driven from their homelands, and others cast adrift on the tides of time, every soul amongst them dreams of wreaking bloody revenge upon the forces of Chaos.

Daemons of Chaos
Hellish spawn of the Dark Gods, the daemons of Chaos exist only to corrupt and destroy. They are the foot soldiers of Chaos, malicious entities whose very existence is anathema to the Mortal Realms. Though each Chaos God is served by their own rival daemons, all put aside their differences to invade the Mortal Realms. Only the most courageous can stand before such infernal hordes, and even they stand little chance...

Dark Elves
Embittered and cruel, the aelf Exiles roam the Mortal Realms bringing death to every foe they meet. These swift and vicious warriors are ostensibly allies of Sigmar. In truth, they serve only the shadowy Malerion, and themselves. Emerging from the darkened places of the realms, the Exile warbands engage in lightning raids that leave ravaged corpses piled high in their wake. Then they vanish as quickly as they came, like smoke melting away on the breeze. 

The air rings with cannon fire and booming Khazalid hymns as the Dispossessed go to war. No more resolute or resilient force is there in all the Mortal Realms, and when these duardin set forth from the gates of Azyrheim the ground shakes to their marching tread. The Dispossessed have lost everything they held dear to the servants of Chaos. All these duardin have left is their grudges, and they fight harder than ever to see them avenged.

The Empire
In fair Sigmaron the free people of humanity gather, preserving heraldry and cultural traditions from civilisations ground beneath the weight of unceasing strife. The clamour of warlike souls fills the heavens, united in Sigmar’s name. Though some of these lost tribes have been driven from their homelands, and others cast adrift on the tides of time, every soul amongst them dreams of wreaking bloody revenge upon the forces of Chaos.

High Elves
Once, the aelf Highborn were mighty. They ruled, proud and regal, over glittering cities and wonders beyond count. All of that is gone now. In place of their lost lands the Highborn have only the endless war against Chaos. Though they defend enclaves throughout the Mortal Realms, the greatest concentration of Highborn dwells in Azyrheim. Here they fight for Sigmar’s alliance, raising militia armies to hold back the tides of darkness. 

The Seraphon are beings of order, creatures of the stars whose minds and bodies sing with Azyrite energy. They are the sworn enemies of Chaos, ever-opposed to the Dark Gods and the bedlam they bring. The cold-blooded savagery of the Seraphon is legendary. Directed by the inscrutable slann, their tightly disciplined cohorts and roaring saurian beasts tear through their enemies with the ferocity of true predators. 

Ogre Kingdoms
The hulking ogors are obsessed with two things – eating and fighting. Given the chance, they will indulge in both at the same time. Emerging from their lairs in cave networks, mountainsides and tumbled ruins, the ravenous ogors and their savage beasts go to war in every Mortal Realm. Brutish and dense, a single ogor can flatten a dwellingplace, whilst a rampaging horde of the gluttonous bullies can topple an entire city.

Orcs and Goblins
Nothing slaps a grin onto a greenskin’s face like a good bit of smashing stuff up. Whether thuggish Orruks or sneaky grots, drunken gargants or dumb-asrock troggoths, all live for the day the Great Waaagh! is declared. Part holy crusade, part anarchic riot, the Great Waaagh! sweeps across the realms laying waste to all in its path. So do the greenskins worship Gorkamorka, through total destruction and indiscriminate mayhem.

Screeching and scrabbling throughout time and space, the skaven gnaw at the fringes of every nation. The Children of the Horned Rat infest the Mortal Realms much as vermin infest a sewer, watching, lurking and sniffing out opportunities to further their vile agendas. They are each desperate to rise above friend and foe alike, and will commit acts of shocking betrayal to do so, for all skaven possess a vicious ingenuity born of a desire for conquest.

Tomb Kings
The lands of the dead are home to revenant armies, and amongst them are the phalanxes of the Tomb Kings. These undying legions are led to war by megalomaniacal conquerors whose dynasty stretches across the aeons. Beside serried ranks of skeletons and chariots fight stone-hard reanimants and creatures from the barren deserts of the afterlife. When bound to the will of Nagash and the other masters of death, the Tomb Kings are unstoppable.

Vampire Counts
In the war-torn Mortal Realms, the unquiet dead are plentiful indeed. Some have the power to bind the slain to their will, from the most bestial corpse to the most kingly of spectres. Their revenant armies walk abroad in every realm, grave-cold blades hacking into warm flesh whenever their masters seek dominion over the living. None can rival Nagash, the Great Necromancer – even Sigmar himself has cause to fear his name.

Warriors of Chaos
The mortal worshippers of Chaos gather together in warbands mighty enough to conquer entire nations. Though the tyrannical lords that lead the armoured hordes believe themselves to be warrior kings born to rule the Mortal Realms with an iron fist, they are bound to higher powers in their turn. In truth, every murderer, monster and mutant in their armies is but a slave to darkness and a puppet of the Dark Gods.

Wood Elves
Amid the forests of the Mortal Realms, aelven peoples roam at will. Travelling in nomadic warbands led by mighty heroes and mages, these wanderers deal swift death to their enemies wherever they may be found. The aelves of the deep woods are servants of order, with a strange bond to the sylvaneth – yet they are also capricious beings and lethal wayfarers, who are swift to exact a toll in blood from any who would wrong them.


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