nightdreamer Posted February 16, 2017 Share Posted February 16, 2017 hello everyone i have some trouble to understand the blighted weapons ability of the putrid blightkings, on a 6 to hit they make d6 attack rather than 1, if a hero give them a +1 to hit the ability is acctivated on a 5? Link to comment Share on other sites More sharing options...
Arkiham Posted February 16, 2017 Share Posted February 16, 2017 20 minutes ago, nightdreamer said: hello everyone i have some trouble to understand the blighted weapons ability of the putrid blightkings, on a 6 to hit they make d6 attack rather than 1, if a hero give them a +1 to hit the ability is acctivated on a 5? Yes. If terrain gives them +1 to hit also it's a 4+ Link to comment Share on other sites More sharing options...
nightdreamer Posted February 16, 2017 Author Share Posted February 16, 2017 Thx Link to comment Share on other sites More sharing options...
Krieger Posted March 6, 2017 Share Posted March 6, 2017 What's a good hero to use to give the blightkings +1 hit? Link to comment Share on other sites More sharing options...
Kurrilino Posted March 6, 2017 Share Posted March 6, 2017 Doesn't matter, Just use the command ability +1 to hit. Link to comment Share on other sites More sharing options...
Arkiham Posted March 6, 2017 Share Posted March 6, 2017 Dammed terrain if possible also, but that's more convenience than reliable tactics Link to comment Share on other sites More sharing options...
TrexPushups Posted March 6, 2017 Share Posted March 6, 2017 Doesn't matter, Just use the command ability +1 to hit.Yep the best unit for that is a non-hero general. Possibly one of the blight kings themselves. This would mean giving up having a good command ability. Sent from my iPhone using Tapatalk Link to comment Share on other sites More sharing options...
sal4m4nd3r Posted March 6, 2017 Share Posted March 6, 2017 The harbinger of decay's command ability is to good to give up.. Link to comment Share on other sites More sharing options...
TrexPushups Posted March 6, 2017 Share Posted March 6, 2017 The harbinger of decay's command ability is to good to give up..Sadly 7 wounds with a 4+ is pretty easy to remove and it can be done before he gets to activate his command ability. So bringing him involves risk. But definitely a risk that can pay off. Sent from my iPhone using Tapatalk Link to comment Share on other sites More sharing options...
sal4m4nd3r Posted March 6, 2017 Share Posted March 6, 2017 1 hour ago, TrexPushups said: Sadly 7 wounds with a 4+ is pretty easy to remove and it can be done before he gets to activate his command ability. So bringing him involves risk. But definitely a risk that can pay off. Sent from my iPhone using Tapatalk I mean do you you routinely put your non-combat units in the open where they can be killed in one turn? I also run Festus for added healing. Always put him in cover.. So he should have a 3+ Not many things can erase a 7 wound unit that shouldnt be right on your frontline in turn one. Link to comment Share on other sites More sharing options...
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