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Wyldwood rangers usage


Dracothjay

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so I have a 1k small force of pure wanderers and plan on expanding to a 2k list, still using pure wanderers (current wanderers, not compendium). 

As wanderers are a defensive army and do offer great threat potential via shooting and synergy, I feel desperate to include a large unit of wyldwood rangers. I know they are expensive and very situational, but I want to include something that offers combat potential, even if there aren't monsters lurking about.

how many people use rangers, for those who play wanderers? What unit size is sensible, bearing in mind im including them even if there aren't exactly hunting monsters. 

As a reminder, I'm writing a pure current wanderers army so advice would be sound if anyone has anything positive/negative to say about the rangers.

thanks.

 

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Hi. I use rangers in my 2000 pt list that mostly consists of the waystone pathfinders. I have a unit of 10. I've learned the hard way to hold them back and wait for my opponents to bring their monsters or tough units close. I then charge in with the rangers.
If your opponent gets to hit them first for anu reason you are screwed.
I keep the noble prince nearby for the reroll 1s to hit.

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I field a unit of 20 if there is a large monster on the field.

 

If not i field a smaller unit(s) which remain behind my Eternal Guard. The enemy is drawn in as normal and my eternal guard are spaced apart enough to allow the wyldwood rangers to charge through through the gaps and bring their attacks to bare.

I can then retreat while the eternal guard hold the line.

The are obviously better as specialists but they do work on the defence in this capacity.

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Rangers are only worth it against monsters. I'd use the smallest units available so they can't all be blocked by units against which they aren't optimal. For regular damage you should use archers and for regular melee (tarpitting) you should use EG. I think bringing to much of them will mean you end up overpaying.

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I get the feeling that bringing them should only exist within a 2k list. 1500 points it's either sisters of the watch or rangers, then I suppose that's down to you list. Whether you want it more combat orientated or shooty? 

Experimental wise I think a unit of 10 just to taste, if they work wonders for me I will get more, but sisters of the watch are married to eternal guard and compliment them so well.

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I run a unit of 20 rangers in a 2,000 pt list - they are a glass hammer though so I make sure either I buff them with arcane shield and/or have a screening unit in front of them. I find 10 is too small to field if they are to retain effectiveness in more than one combat round - the 2" melee range gets more into combat. A smart opponent will try to make sure monsters don't go near them, so I try to position them centrally up the board- definitely need some finesse with positioning, but they wreck monsters if they do get in close. Good luck with your list!

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But if you put them in 10's on both flanks monsters won't be able to avoid them. And 10's should be enough against most monsters except for the most ridiculous stuff (and then you should probably just try to get 2x10 on them or 10 and your own monster.

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Wanderers don't have monsters, unless you play from old compendium such as dragons. 

Im just racking big brain trying to figure out a strong list as wanderers don't have a vast/wide unit range. 

I do like the 2 x 10 rangers idea. More flexibility and less of a eggs in one basket type. 

My hard choice really is the final choice of sisters of the watch or rangers. Both both offer fantastic results in polar opposite spectrums. I was told if you run at least one 20 block of EG then it's a auto include to have a unit of 10 sisters shadow the EG, but as the sisters and rangers are expensive selections it puts me in a very 'what the ****** do choose!?' Predicimant!

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