foolsama Posted November 29, 2016 Share Posted November 29, 2016 I bought a box of Terradon riders for my wife's Seraphon army. I'm thinking I should model them as Ripperdactyls - am I correct? If you had to choose, would you take ripperdactyls or terradons in your army list? Link to comment Share on other sites More sharing options...
Dotification Posted November 29, 2016 Share Posted November 29, 2016 If you're playing using the Rule of 1 then Terradons all the way!! Link to comment Share on other sites More sharing options...
Kamose Posted November 30, 2016 Share Posted November 30, 2016 It really depends on what she needs for her force. They each have their virtues. Terradons are very good scouts and can inflict damage without getting stuck in combat through their shooting and dropping rocks. Now they won't deal significant damage but their speed allows them to steal objectives or attack squishy targets like war machines and wizards. So if she needs a speedy, maneuverable unit that can attack weak units, harass flanks, and steal distant objectives then Terradons are good. I'd say they'd go well with Saurus heavy armies due to their faster speed compared to the Saurus infantry. Ripperdactyls have no shooting of course but have the potential to deal enormous damage the turn they charge into combat, especially if you are not using the Rule of 1. They are, of course just as fast as Terradons but tend to die much faster. This is due to their need to be in combat; they are glass hammers and will die to the counter attack. Also their nasty reputation as a blender unit that can mince anything in one round of combat means they take LOTS of fire when they show up. I feel like they work better in a skink heavy force that is already fast but needs a hard hitting combat unit. Regardless of what you choose I suggest using them in the Shadowstrike Starhost Battalion. I love my skinks and I find this battalion is to be incredibly flexible and not very hard to field. 1 Star Priest/Skink Priest, 2 units of 5 Cham. Skinks, and a unit of Terradons/ Rippers and you're good to go. Link to comment Share on other sites More sharing options...
foolsama Posted November 30, 2016 Author Share Posted November 30, 2016 She's usually fighting my ironjawz... we're both about the same mobility, but I have more durability, and can reliably win any melee encounter... so by that logic, terradons would make more sense? Link to comment Share on other sites More sharing options...
Kamose Posted December 3, 2016 Share Posted December 3, 2016 Terradons would fly rings around Ironjawz (minus the Mawkrusha) so they would definitely have a niche to fill. Especially if you are already winning melee I think the Rippers would be unnecessary. Terradons could be useful for flanking and grabbing objectives. Also chasing down that Weirdnob Shaman! Link to comment Share on other sites More sharing options...
PaintingTentacle Posted December 3, 2016 Share Posted December 3, 2016 run six Rippers in the starhost mentioned above. You will basically get to pick one unit of your oppenents and destroy it the turn you swoop in. Just don't forget your blot toad. Link to comment Share on other sites More sharing options...
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