L.Bromley Posted November 20, 2016 Share Posted November 20, 2016 I'm taking FEC to the blood an glory tournament next week an have also signed up for the skirmish games, now I personally feel FEC's are pretty weak at this level, in fact I feel death is the weakest faction at this level, any advise on what's good for death at skirmish?? Its the max of three wounds cap that I believe we really struggle with Link to comment Share on other sites More sharing options...
Nico Posted November 20, 2016 Share Posted November 20, 2016 Blood Knights? Link to comment Share on other sites More sharing options...
Solaris Posted November 20, 2016 Share Posted November 20, 2016 Don't know, how does it work? With a 3 wound cap, it seems that Ogors would struggle a lot also Link to comment Share on other sites More sharing options...
CoffeeGrunt Posted November 20, 2016 Share Posted November 20, 2016 How does it work? Do you take individual models rather than squads? Link to comment Share on other sites More sharing options...
discoking Posted November 20, 2016 Share Posted November 20, 2016 100pts or is it 1000pts? 3 hours ago, Nico said: Blood Knights? If it's 1000pts I'd go 3x5 Bloodknights 3x2batswarms. With a 3 wound cap I can't see many armies competing with that. Link to comment Share on other sites More sharing options...
L.Bromley Posted November 20, 2016 Author Share Posted November 20, 2016 I don't have the rules pack to hand but it's a 100 points per skirmish force, to work this out take the min unit cost an divide buy 10 e.g. 10 clan rats cost 60pts divide buy 10 = 6pts per rat. Only one model can exceed the 3 wound cap. no leaders (I think), monsters, war machines. Link to comment Share on other sites More sharing options...
discoking Posted November 20, 2016 Share Posted November 20, 2016 Ah I see. A Bloodknight kastellan then and other stuff Link to comment Share on other sites More sharing options...
Hans Posted November 21, 2016 Share Posted November 21, 2016 Is it the regiment of renow? If yes, death are pretty week, 1 model with max wound 3, no model with save 3+ or better, min 3 models, no hero, no wizard. bloodknight is 52 GG 16 x 3 / black knight x 2 w/o the ward save from hero, death basically doesn't have staying power... Link to comment Share on other sites More sharing options...
Sadysaneto Posted November 21, 2016 Share Posted November 21, 2016 Zombie rapetrain? Necromancer + ghouls? Wight king + skellies? Vampire lord + anything? Link to comment Share on other sites More sharing options...
CoffeeGrunt Posted November 21, 2016 Share Posted November 21, 2016 23 minutes ago, Sadysaneto said: Zombie rapetrain? Necromancer + ghouls? Wight king + skellies? Vampire lord + anything? Necromancer - 120pts Wight King - 120pts Vamp Lord - 140pts Not really what you need for a 100pt list, are they? Link to comment Share on other sites More sharing options...
Hans Posted November 21, 2016 Share Posted November 21, 2016 Regiment of renow doesn't allow taking of hero/wizard. Link to comment Share on other sites More sharing options...
Sadysaneto Posted November 21, 2016 Share Posted November 21, 2016 1 hour ago, CoffeeGrunt said: Necromancer - 120pts Wight King - 120pts Vamp Lord - 140pts Not really what you need for a 100pt list, are they? aw, ******. My bad. Link to comment Share on other sites More sharing options...
Countmoore Posted November 22, 2016 Share Posted November 22, 2016 Here's the rules we are working with. Death really do struggle. It's the lack of ranged option that does it I feel. Link to comment Share on other sites More sharing options...
Soup Dragon Posted November 22, 2016 Share Posted November 22, 2016 I play Destruction, and I was thinking how we have it really bad for 100 point skirmish. But I realised that most armies (including death) are actually all in the same boat, so should be a pretty level playing field. What units from non-death armies are you thinking are very strong? Link to comment Share on other sites More sharing options...
Countmoore Posted November 22, 2016 Share Posted November 22, 2016 Slightly off topic. Bonesplitterz are good. I'd go 6 combat and 4 shooting. Resilient and can hit. Personally I'm switching out to chaos clan Eshin but it's more so I can have one tournament with each grand alliance. Link to comment Share on other sites More sharing options...
Valamanathrax Posted November 27, 2016 Share Posted November 27, 2016 Tomb kings; necro knight - 53.3 5x tomb guard - 30 4x horse archer - 16 = 99.3 ive never played a skirmish in AoS but it looks like fun. I would take the above list. Most likely I'd get smashed but the knight should be able to take in most things. H/A for movement and ranged, T/G to provide some Damage output. Link to comment Share on other sites More sharing options...
CoffeeGrunt Posted November 28, 2016 Share Posted November 28, 2016 Horse Archers aren't 4pts each man. Link to comment Share on other sites More sharing options...
Valamanathrax Posted November 28, 2016 Share Posted November 28, 2016 haha... sorry. I was looking at the wrong numbers. Tomb guard are wrong as well.. when you realise you haven't had enough coffee on a Monday morning!! Epic Fail!!!! Link to comment Share on other sites More sharing options...
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